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This paper aims to reduce the prebuffering requirements, while maintaining continuity, for video streaming. Current approaches do this by making use of adaptive media playout (AMP) to reduce the playout rate. However, this introduces…

Networking and Internet Architecture · Computer Science 2011-11-23 Evan Tan , Chun Tung Chou

Shaping subscriber traffic based on token bucket filter (TBF) by Internet service providers (ISPs) results in waste of network resources in shared access when there are few active subscribers, because it cannot allocate excess bandwidth in…

Networking and Internet Architecture · Computer Science 2014-09-17 Kyeong Soo Kim

With 360$^{\circ}$ video, only a limited fraction of the full view is displayed at each point in time. This has prompted the design of streaming delivery techniques that allow alternative playback qualities to be delivered for each…

This paper proposes efficient multiple-access schemes for large wireless networks based on the transmitters' buffer state information and their transceivers' duplex transmission capability. First, we investigate the case of half-duplex…

Networking and Internet Architecture · Computer Science 2016-12-20 Ahmed El Shafie , Naofal Al-Dhahir , Ridha Hamila

Fast broadcasting (FB) is a popular near video-on-demand system where a video is divided into equal size segments those are repeatedly transmitted over a number of channels following a pattern. For user satisfaction, it is required to…

Multimedia · Computer Science 2017-11-23 Mohammad Saidur Rahman , Ashfaqur Rahman

We consider the sizing of network buffers in 802.11 based networks. Wireless networks face a number of fundamental issues that do not arise in wired networks. We demonstrate that the use of fixed size buffers in 802.11 networks inevitably…

Networking and Internet Architecture · Computer Science 2015-09-02 Tianji Li , Douglas Leith , David Malone

This paper proposes a novel Semantic Communication (SemCom) framework for real-time adaptive-bitrate video streaming by integrating Latent Diffusion Models (LDMs) within the FFmpeg techniques. This solution addresses the challenges of high…

Multimedia · Computer Science 2025-08-04 Zijiang Yan , Jianhua Pei , Hongda Wu , Hina Tabassum , Ping Wang

The number of users using wireless Local Area Network is increasing exponentially and their behavior is changing day after day. Nowadays, users of wireless LAN are using huge amount of bandwidth because of the explosive growth of some…

Networking and Internet Architecture · Computer Science 2010-02-26 Ahmed Mohamedou , Mohamed Othman

This paper introduces a novel dynamic optimization framework for video streaming that leverages Network Digital Twin (NDT) technology to address the challenges posed by fluctuating wireless network conditions. Traditional adaptive streaming…

Networking and Internet Architecture · Computer Science 2025-08-05 Zurh Farus , Betty Searcy , Tina Nassisid , Kevin Muhammad

In order to better accommodate the dramatically increasing demand for data caching and computing services, storage and computation capabilities should be endowed to some of the intermediate nodes within the network. In this paper, we design…

Networking and Internet Architecture · Computer Science 2017-06-30 Yuchen Zhou , F. Richard Yu , Jian Chen , Yonghong Kuo

This paper presents a Brownian-approximation framework to optimize the quality of experience (QoE) for real-time video streaming in wireless networks. In real-time video streaming, one major challenge is to tackle the natural tension…

Networking and Internet Architecture · Computer Science 2020-10-26 Ping-Chun Hsieh , Xi Liu , I-Hong Hou

Partitioning graphs into blocks of roughly equal size is widely used when processing large graphs. Currently there is a gap in the space of available partitioning algorithms. On the one hand, there are streaming algorithms that have been…

Data Structures and Algorithms · Computer Science 2021-12-23 Marcelo Fonseca Faraj , Christian Schulz

Deadline-aware transmission scheduling in immersive video streaming is crucial. The objective is to guarantee that at least a certain block in multi-links is fully delivered within their deadlines, which is referred to as delivery ratio.…

Networking and Internet Architecture · Computer Science 2024-09-02 Tongtong Feng , Qi Qi , Bo He , Jingyu Wang

Video frame transmission delay is critical in real-time applications such as online video gaming, live show, etc. The receiving deadline of a new frame must catch up with the frame rendering time. Otherwise, the system will buffer a while,…

Computer Vision and Pattern Recognition · Computer Science 2021-03-18 Wang Shen , Wenbo Bao , Guangtao Zhai , Charlie L Wang , Jerry W Hu , Zhiyong Gao

In this paper, we investigate the problem of power control for streaming variable-bit-rate (VBR) videos in a device-to-device (D2D) wireless network. A VBR video traffic model that considers video frame sizes and playout buffers at the…

Networking and Internet Architecture · Computer Science 2018-02-16 Chuang Ye , M. Cenk Gursoy , Senem Velipasalar

In this paper, we consider the problem of resource allocation among two competing users sharing a binary symmetric broadcast channel. We model the interaction between autonomous selfish users in the resource allocation and analyze their…

Information Theory · Computer Science 2009-11-13 Yi Su , Mihaela van der Schaar

In this paper, we study the problem of Quality of Experience (QoE) aware resource allocation in wireless systems. In particular, we consider application-aware joint Bandwidth-Power allocation for a small cell. We optimize a QoE metric for…

Information Theory · Computer Science 2018-08-20 Anis Elgabli , Ali Elghariani , Vaneet Aggarwal , Mark Bell

This paper investigates quantization of channel state information (CSI) and bit allocation across wireless links in a multi-source, single-relay cooperative cellular network. Our goal is to minimize the loss in performance, measured as the…

Information Theory · Computer Science 2016-11-17 Ehsan Karamad , Behrouz Khoshnevis , Raviraj Adve

In this letter, we propose an analytical model and conduct simulation experiments to study listen-before-talk-based unlicensed band allocation with the buffering mechanism for the License-Assisted Access (LAA) packets in the heterogeneous…

Networking and Internet Architecture · Computer Science 2025-09-30 Po-Heng Chou

The increase in real time ultra-high definition video services presents a challenging issue to current network infrastructures, because of its high bandwidth usage, which saturate network links. The required bandwidth is related to strict…

Networking and Internet Architecture · Computer Science 2015-09-29 Paul Farrow , Martin Reed , Maciej Glowiak , Joe Mambretti
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