Related papers: Balanced offline allocation of weighted balls into…
In the cup game, an adversary distributes 1 unit of water among $n$ cups every time step. The player then selects a single cup from which to remove 1 unit of water. In the bamboo trimming problem, the adversary must choose fixed rates for…
We consider a practically motivated variant of the canonical online fair allocation problem: a decision-maker has a budget of perishable resources to allocate over a fixed number of rounds. Each round sees a random number of arrivals, and…
In this paper we show that that greedy bases can be defined as those where the error term using $m$-greedy approximant is uniformly bounded by the best $m$-term approximation with respect to polynomials with constant coefficients in the…
In this paper we prove the efficacy of a simple greedy algorithm for a finite horizon online resource allocation/matching problem, when the corresponding static planning linear program (SPP) exhibits a non-degeneracy condition called the…
We consider the allocation of $m$ balls (jobs) into $n$ bins (servers). In the standard Two-Choice process, at each step $t=1,2,\ldots,m$ we first sample two randomly chosen bins, compare their two loads and then place a ball in the least…
We consider a generalization of the vertex weighted online bipartite matching problem where the offline vertices, called resources, are reusable. In particular, when a resource is matched it is unavailable for a deterministic time duration…
Consider the following one player game. A deck containing $m$ copies of $n$ different card types is shuffled uniformly at random. Each round the player tries to guess the next card in the deck, and then the card is revealed and discarded.…
In this paper we present a greedy algorithm for solving the problem of the maximum partitioning of graphs with supply and demand (MPGSD). The goal of the method is to solve the MPGSD for large graphs in a reasonable time limit. This is done…
We consider the offline sorting buffer problem. The input is a sequence of items of different types. All items must be processed one by one by a server. The server is equipped with a random-access buffer of limited capacity which can be…
Balls are sequentially allocated into $n$ bins as follows: for each ball, an independent, uniformly random bin is generated. An overseer may then choose to either allocate the ball to this bin, or else the ball is allocated to a new…
Finding a maximum-weight matching is a classical and well-studied problem in computer science, solvable in cubic time in general graphs. We consider the specialization called assignment problem where the input is a bipartite graph, and…
This paper aims to better understand the strengths and limitations of adopting learned-based approaches in sequential sorting numerical data, via two main research steps. First, we study different learned models for distribution-based…
In \emph{Online Sorting}, an array of $n$ initially empty cells is given. At each time step $t$, an element $x_t \in [0,1]$ arrives and must be placed irrevocably into an empty cell without any knowledge of future arrivals. We aim to…
In \emph{Online Sorting}, an array of $n$ initially empty cells is given. At each time step $t$, an element $x_t \in [0,1]$ arrives and must be placed irrevocably into an empty cell without any knowledge of future arrivals. We aim to…
A novel and detailed convergence analysis is presented for a greedy algorithm that was previously introduced for operator reconstruction problems in the field of quantum mechanics. This algorithm is based on an offline/online decomposition…
This paper studies the general problem of operating energy storage under uncertainty. Two fundamental sources of uncertainty are considered, namely the uncertainty in the unexpected fluctuation of the net demand process and the uncertainty…
In this paper we consider the binary transfer learning problem, focusing on how to select and combine sources from a large pool to yield a good performance on a target task. Constraining our scenario to real world, we do not assume the…
We study the classic online bipartite matching problem with a twist: offline vertices, called resources, are $\textit{reusable}$. In particular, when a resource is matched to an online vertex it is unavailable for a deterministic time…
This paper focuses on the development of novel greedy techniques for distributed learning under sparsity constraints. Greedy techniques have widely been used in centralized systems due to their low computational requirements and at the same…
We study a weighted online bipartite matching problem: $G(V_1, V_2, E)$ is a weighted bipartite graph where $V_1$ is known beforehand and the vertices of $V_2$ arrive online. The goal is to match vertices of $V_2$ as they arrive to vertices…