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We propose a primal-dual interior-point method (IPM) with convergence to second-order stationary points (SOSPs) of nonlinear semidefinite optimization problems, abbreviated as NSDPs. As far as we know, the current algorithms for NSDPs only…

Optimization and Control · Mathematics 2023-06-19 Shun Arahata , Takayuki Okuno , Akiko Takeda

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

Artificial Intelligence · Computer Science 2026-05-12 Krishnendu Chatterjee , Ehsan Kafshdar Goharshady , Mehrdad Karrabi , Maximilian Seeliger , Đorđe Žikelić

We consider multiple parallel Markov decision processes (MDPs) coupled by global constraints, where the time varying objective and constraint functions can only be observed after the decision is made. Special attention is given to how well…

Optimization and Control · Mathematics 2017-09-12 Xiaohan Wei , Hao Yu , Michael J. Neely

In a recent paper, Skajaa and Ye proposed a homogeneous primal-dual interior-point method for non-symmetric conic optimization. The authors showed that their algorithm converges to $\varepsilon$-accuracy in $O(\sqrt{\nu}\log…

Optimization and Control · Mathematics 2018-06-18 Dávid Papp , Sercan Yıldız

LP-duality theory has played a central role in the study of cores of games, right from the early days of this notion to the present time. The classic paper of Shapley and Shubik \cite{Shapley1971assignment} introduced the "right" way of…

Computer Science and Game Theory · Computer Science 2022-11-29 Vijay V. Vazirani

Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them…

Computer Science and Game Theory · Computer Science 2015-07-01 Hugo Gimbert , Florian Horn

Turn-based stochastic games and its important subclass Markov decision processes (MDPs) provide models for systems with both probabilistic and nondeterministic behaviors. We consider turn-based stochastic games with two classical…

Computer Science and Game Theory · Computer Science 2011-07-13 Krishnendu Chatterjee , Luca de Alfaro , Pritam Roy

We consider a multistage framework introduced recently where, given a time horizon t=1,2,...,T, the input is a sequence of instances of a (static) combinatorial optimization problem I_1,I_2,...,I_T, (one for each time step), and the goal is…

Data Structures and Algorithms · Computer Science 2019-09-24 Evripidis Bampis , Bruno Escoffier , Alexander Kononov

Games of ordered preference (GOOPs) model multi-player equilibrium problems in which each player maintains a distinct hierarchy of strictly prioritized objectives. Existing approaches solve GOOPs by deriving and enforcing the necessary…

Computer Science and Game Theory · Computer Science 2026-03-31 Dong Ho Lee , Jingqi Li , Lasse Peters , Georgios Bakirtzis , David Fridovich-Keil

In this paper, we propose a trust-region interior-point stochastic sequential quadratic programming (TR-IP-SSQP) method for solving optimization problems with a stochastic objective and deterministic nonlinear equality and inequality…

Optimization and Control · Mathematics 2026-03-12 Yuchen Fang , Jihun Kim , Sen Na , James Demmel , Javad Lavaei

Several algorithms are available in the literature for finding the entire set of Pareto-optimal solutions in MultiObjective Linear Programming (MOLP). However, it has not been proposed so far an interior point algorithm that finds all…

Optimization and Control · Mathematics 2011-12-30 Víctor Blanco , Justo Puerto , Safae El-Haj Ben-Ali

We present a method for solving implicit (factored) Markov decision processes (MDPs) with very large state spaces. We introduce a property of state space partitions which we call epsilon-homogeneity. Intuitively, an epsilon-homogeneous…

Artificial Intelligence · Computer Science 2013-02-08 Thomas L. Dean , Robert Givan , Sonia Leach

The travelling thief problem (TTP) is a multi-component optimisation problem involving two interdependent NP-hard components: the travelling salesman problem (TSP) and the knapsack problem (KP). Recent state-of-the-art TTP solvers modify…

Artificial Intelligence · Computer Science 2023-03-01 Majid Namazi , Conrad Sanderson , M. A. Hakim Newton , Abdul Sattar

In breakthrough work, Tardos (Oper. Res. '86) gave a proximity based framework for solving linear programming (LP) in time depending only on the constraint matrix in the bit complexity model. In Tardos's framework, one reduces solving the…

Optimization and Control · Mathematics 2020-09-11 Daniel Dadush , Bento Natura , László A. Végh

We consider fundamental algorithmic number theoretic problems and their relation to a class of block structured Integer Linear Programs (ILPs) called $2$-stage stochastic. A $2$-stage stochastic ILP is an integer program of the form $\min…

Computational Complexity · Computer Science 2021-02-08 Klaus Jansen , Kim-Manuel Klein , Alexandra Lassota

The problem of online matching with stochastic rewards is a generalization of the online bipartite matching problem where each edge has a probability of success. When a match is made it succeeds with the probability of the corresponding…

Data Structures and Algorithms · Computer Science 2022-05-12 Vineet Goyal , Rajan Udwani

Toll optimization in a large-scale dynamic traffic network is typically characterized by an expensive-to-evaluate objective function. In this paper, we propose two toll level problems (TLPs) integrated with a large-scale simulation-based…

Optimization and Control · Mathematics 2020-09-24 Ziyuan Gu , S. Travis Waller , Meead Saberi

We report numerical results on solving constrained linear-quadratic model predictive control (MPC) problems by exploiting graphics processing units (GPUs). The presented method reduces the MPC problem by eliminating the state variables and…

Optimization and Control · Mathematics 2026-05-11 David Cole , Sungho Shin , François Pacaud , Victor M. Zavala , Mihai Anitescu

Markov Decision Process (MDP) is the underlying model for optimal planning for decision-theoretic agents in stochastic environments. Although much research focuses on solving MDP problems both in tabular form or using factored…

Artificial Intelligence · Computer Science 2021-03-02 Daniela Kuinchtner , Afonso Sales , Felipe Meneguzzi

Gimbert and Horn gave an algorithm for solving simple stochastic games with running time O(r! n) where n is the number of positions of the simple stochastic game and r is the number of its coin toss positions. Chatterjee et al. pointed out…

Computer Science and Game Theory · Computer Science 2012-03-21 Rasmus Ibsen-Jensen , Peter Bro Miltersen