Related papers: Multi-Resolution Video Streaming in Peer-to-peer N…
Many of the video streaming applications in today's Internet involve the distribution of content from a CDN source to a large population of interested clients. However, widespread support of IP multicast is unavailable due to technical and…
A new channel coding approach was proposed in [1] for random multiple access communication over the discrete-time memoryless channel. The coding approach allows users to choose their communication rates independently without sharing the…
The increasing complexity of Extended Reality (XR) applications demands substantial processing power and high bandwidth communications, often unavailable on lightweight devices. Remote rendering consists of offloading processing tasks to a…
Adaptive bitrate (ABR) streaming enables video users to adapt the playing bitrate to the real-time network conditions to achieve the desirable quality of experience (QoE). In this work, we propose a novel crowdsourced streaming framework…
In this paper, we propose a preference-aware cooperative video streaming system for videos encoded using Scalable Video Coding (SVC) where all the collaborating users are interested in watching a video together on a shared screen. However,…
Immersive applications such as eXtended Reality (XR), cloud gaming, and real-time video streaming are central to the vision of 6G networks. These applications require not only low latency and high data rates, but also consistent and…
This paper considers a multi-source multi-relay network, in which relay nodes employ a coding scheme based on random linear network coding on source packets and generate coded packets. If a destination node collects enough coded packets, it…
The efficacy of a communication network hinges upon both its physical architecture and the protocols that are employed within it. In the context of quantum communications, there exists a fundamental rate-loss tradeoff for point-to-point…
This paper provides a review of recent advances in multi-user cooperative data transmission. The focus is on the inherent trade-off between achievable throughput and reliability of cooperative transmission. Research has shown that under a…
Providing a high-quality real-time video streaming experience to mobile users is one of the biggest challenges in cellular networks. This is due to the need of these services for high rates with low variability, which is not easy to…
We consider quantum and private communications assisted by repeaters, from the basic scenario of a single repeater chain to the general case of an arbitrarily-complex quantum network, where systems may be routed through single or multiple…
Quantum and private communications are affected by a fundamental limitation which severely restricts the optimal rates that are achievable by two distant parties. To overcome this problem, one needs to introduce quantum repeaters and, more…
We address the problem of video streaming packets from an Access Point (AP) to multiple clients over a shared wireless channel with fading. In such systems, each client maintains a buffer of packets from which to play the video, and an…
We are motivated by the problem of designing a simple distributed algorithm for Peer-to-Peer streaming applications that can achieve high throughput and low delay, while allowing the neighbor set maintained by each peer to be small. While…
Ultra-reliable low-latency communication is essential in mission-critical settings, including military applications, where persistent and asymmetric link blockages caused by mobility, jamming, or adversarial attacks can disrupt…
In this paper we study the capacity region of the multi-pair bidirectional (or two-way) wireless relay network, in which a relay node facilitates the communication between multiple pairs of users. This network is a generalization of the…
The proliferation of Extended Reality (XR) applications, requiring high-quality, low-latency media streaming, has driven the demand for efficient remote rendering solutions. This paper focuses on holographic conferencing in virtual…
In this work, we investigate a multi-source multi-cast network with the aid of an arbitrary number of relays, where it is assumed that no direct link is available at each S-D pair. The aim is to find the fundamental limit on the maximal…
Video content delivery over wireless networks is expected to grow drastically in the coming years. In this paper, we investigate the challenging problem of video over cognitive radio (CR) networks. Although having high potential, this…
The problem of serving multicast flows in a crossbar switch is considered. Intra-flow linear network coding is shown to achieve a larger rate region than the case without coding. A traffic pattern is presented which is achievable with…