Related papers: Randomness-Efficient Rumor Spreading
This paper initiates the study of the impact of failures on the fundamental problem of \emph{information spreading} in the Vertex-Congest model, in which in every round, each of the $n$ nodes sends the same $O(\log{n})$-bit message to all…
The asynchronous push&pull protocol, a randomized distributed algorithm for spreading a rumour in a graph $G$, works as follows. Independent Poisson clocks of rate 1 are associated with the vertices of $G$. Initially, one vertex of $G$…
We empirically analyze two versions of the well-known "randomized rumor spreading" protocol to disseminate a piece of information in networks. In the classical model, in each round each informed node informs a random neighbor. In the…
Randomized rumor spreading processes diffuse information on an undirected graph and have been widely studied. In this work, we present a generic framework for analyzing a broad class of such processes on regular graphs. Our analysis is…
We study a multi-call variant of the classic PUSH&PULL rumor spreading process where nodes can contact $k$ of their neighbors instead of a single one during both PUSH and PULL operations. We show that rumor spreading can be made faster at…
We perform a thorough study of various characteristics of the asynchronous push-pull protocol for spreading a rumor on Erd\H{o}s-R\'enyi random graphs $G_{n,p}$, for any $p>c\ln(n)/n$ with $c>1$. In particular, we provide a simple strategy…
Gossip algorithms spread information by having nodes repeatedly forward information to a few random contacts. By their very nature, gossip algorithms tend to be distributed and fault tolerant. If done right, they can also be fast and…
We study the popular randomized rumour spreading protocol Push. Initially, a node in a graph possesses some information, which is then spread in a round based manner. In each round, each informed node chooses uniformly at random one of its…
Gossip algorithms for distributed computation are attractive due to their simplicity, distributed nature, and robustness in noisy and uncertain environments. However, using standard gossip algorithms can lead to a significant waste in…
We establish a bound for the classic PUSH-PULL rumor spreading protocol on arbitrary graphs, in terms of the vertex expansion of the graph. We show that O(log^2(n)/\alpha) rounds suffice with high probability to spread a rumor from a single…
We attempt to better understand randomization in local distributed graph algorithms by exploring how randomness is used and what we can gain from it: - We first ask the question of how much randomness is needed to obtain efficient…
In this paper, we study PUSH-PULL style rumor spreading algorithms in the mobile telephone model, a variant of the classical telephone model in which each node can participate in at most one connection per round; i.e., you can no longer…
For a rumour spreading protocol, the spread time is defined as the first time that everyone learns the rumour. We compare the synchronous push&pull rumour spreading protocol with its asynchronous variant, and show that for any $n$-vertex…
In this paper, we study the question of how efficiently a collection of interconnected nodes can perform a global computation in the widely studied GOSSIP model of communication. In this model, nodes do not know the global topology of the…
We focus on the well-studied problem of distributed overlay network construction. We consider a synchronous gossip-based communication model where in each round a node can send a message of small size to another node whose identifier it…
In the ad-hoc radio network model, nodes communicate with their neighbors via radio signals, without knowing the topology of the graph. We study the information gathering problem, where each node has a piece of information called a rumor,…
Viral spread on large graphs has many real-life applications such as malware propagation in computer networks and rumor (or misinformation) spread in Twitter-like online social networks. Although viral spread on large graphs has been…
This paper studies broadcasting and gossiping algorithms in random and general AdHoc networks. Our goal is not only to minimise the broadcasting and gossiping time, but also to minimise the energy consumption, which is measured in terms of…
We study the problem of information gathering in ad-hoc radio networks without collision detection, focussing on the case when the network forms a tree, with edges directed towards the root. Initially, each node has a piece of information…
We study the randomized rumor spreading algorithm \emph{pull} on complete graphs with $n$ vertices. Starting with one informed vertex and proceeding in rounds, each vertex yet uninformed connects to a neighbor chosen uniformly at random and…