Related papers: Lie Algebrized Gaussians for Image Representation
Gaussian Mixture Models (GMMs) commonly arise in communication systems, particularly in bilinear joint estimation and detection problems. Although the product of GMMs is still a GMM, as the number of factors increases, the number of…
Weakly-Supervised Semantic Segmentation (WSSS) aims to train segmentation models by weak labels, which is receiving significant attention due to its low annotation cost. Existing approaches focus on generating pseudo labels for supervision…
Generative adversarial networks (GANs) have emerged as a powerful unsupervised method to model the statistical patterns of real-world data sets, such as natural images. These networks are trained to map random inputs in their latent space…
Three-dimensional point clouds provide highly accurate digital representations of objects, essential for applications in computer graphics, photogrammetry, computer vision, and robotics. However, comparing point clouds faces significant…
This paper investigates Gaussian Markov random field approximations to nonstationary Gaussian fields using graph representations of stochastic partial differential equations. We establish approximation error guarantees building on the…
Parton distribution functions (PDFs) form an essential part of particle physics calculations. Currently, the most precise predictions for these non-perturbative functions are generated through fits to global data. A problem that several PDF…
Deep learning is a hierarchical inference method formed by subsequent multiple layers of learning able to more efficiently describe complex relationships. In this work, Deep Gaussian Mixture Models are introduced and discussed. A Deep…
We present a dense simultaneous localization and mapping (SLAM) method that uses 3D Gaussians as a scene representation. Our approach enables interactive-time reconstruction and photo-realistic rendering from real-world single-camera RGBD…
In this paper we present a new procedure to obtain unitary and irreducible representations of Lie groups starting from the cotangent bundle of the group (the cotangent group). We discuss some applications of the construction in…
Invariance and equivariance to geometrical transformations have proven to be very useful inductive biases when training (convolutional) neural network models, especially in the low-data regime. Much work has focused on the case where the…
Learning a Gaussian Mixture Model (GMM) is hard when the number of parameters is too large given the amount of available data. As a remedy, we propose restricting the GMM to a Gaussian Markov Random Field Mixture Model (GMRF-MM), as well as…
Embedding methods have achieved success in face recognition by comparing facial features in a latent semantic space. However, in a fully unconstrained face setting, the facial features learned by the embedding model could be ambiguous or…
Real world images frequently exhibit multiple overlapping biases, including textures, watermarks, gendered makeup, scene object pairings, etc. These biases collectively impair the performance of modern vision models, undermining both their…
Recently, word representation has been increasingly focused on for its excellent properties in representing the word semantics. Previous works mainly suffer from the problem of polysemy phenomenon. To address this problem, most of previous…
Deriving from the gradient vector of a generative model of local features, Fisher vector coding (FVC) has been identified as an effective coding method for image classification. Most, if not all, FVC implementations employ the Gaussian…
We present a simple method for assessing the quality of generated images in Generative Adversarial Networks (GANs). The method can be applied in any kind of GAN without interfering with the learning procedure or affecting the learning…
While learned image compression (LIC) focuses on efficient data transmission, generative image compression (GIC) extends this framework by integrating generative modeling to produce photo-realistic reconstructed images. In this paper, we…
The Bird's-eye View (BeV) representation is widely used for 3D perception from multi-view camera images. It allows to merge features from different cameras into a common space, providing a unified representation of the 3D scene. The key…
Current approaches for modeling discrete-valued outcomes associated with spatially-dependent areal units incur computational and theoretical challenges, especially in the Bayesian setting when full posterior inference is desired. As an…
TL;DR: Gaussian Splatting is a widely adopted approach for 3D scene representation, offering efficient, high-quality reconstruction and rendering. A key reason for its success is the simplicity of representing scenes with sets of Gaussians,…