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This work contains the mathematical exploration of a few prototypical games in which central concepts from statistics and probability theory naturally emerge. The first two kinds of games are termed Fisher and Bayesian games, which are…

Statistics Theory · Mathematics 2024-02-27 Jozsef Konczer

Influence diagrams allow for intuitive and yet precise description of complex situations involving decision making under uncertainty. Unfortunately, most of the problems described by influence diagrams are hard to solve. In this paper we…

Artificial Intelligence · Computer Science 2012-10-19 Denis D. Maua , Cassio Polpo de Campos , Marco Zaffalon

We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm…

Computer Science and Game Theory · Computer Science 2011-06-21 Haris Aziz , Bart de Keijzer

We present a computational formulation for the approximate version of several variational inequality problems, investigating their computational complexity and establishing PPAD-completeness. Examining applications in computational game…

Computational Complexity · Computer Science 2024-11-08 Bruce M. Kapron , Koosha Samieefar

Complexity theory provides a wealth of complexity classes for analyzing the complexity of decision and counting problems. Despite the practical relevance of enumeration problems, the tools provided by complexity theory for this important…

Computational Complexity · Computer Science 2017-10-25 Nadia Creignou , Markus Kröll , Reinhard Pichler , Sebastian Skritek , Heribert Vollmer

We study the parameterized complexity of several positional games. Our main result is that Short Generalized Hex is W[1]-complete parameterized by the number of moves. This solves an open problem from Downey and Fellows' influential list of…

Computational Complexity · Computer Science 2017-04-28 Édouard Bonnet , Serge Gaspers , Antonin Lambilliotte , Stefan Rümmele , Abdallah Saffidine

Average-case analysis computes the complexity of an algorithm averaged over all possible inputs. Compared to worst-case analysis, it is more representative of the typical behavior of an algorithm, but remains largely unexplored in…

Optimization and Control · Mathematics 2021-10-05 Courtney Paquette , Bart van Merriënboer , Elliot Paquette , Fabian Pedregosa

Single-elimination (SE) tournaments are a popular format used in competitive environments and decision making. Algorithms for SE tournament manipulation have been an active topic of research in recent years. In this paper, we initiate the…

Data Structures and Algorithms · Computer Science 2024-02-12 Sushmita Gupta , M. S. Ramanujan , Peter Strulo

Hedonic diversity games are a variant of the classical Hedonic games designed to better model a variety of questions concerning diversity and fairness. Previous works mainly targeted the case with two diversity classes (represented as…

Computer Science and Game Theory · Computer Science 2024-03-05 Robert Ganian , Thekla Hamm , Dušan Knop , Šimon Schierreich , Ondřej Suchý

Hierarchical simple games - both disjunctive and conjunctive - are natural generalizations of simple majority games. They take their origin in the theory of secret sharing. Another important generalization of simple majority games with…

Combinatorics · Mathematics 2012-05-11 Ali Hameed , Arkadii Slinko

Is detecting a $k$-clique in $k$-partite regular (hyper-)graphs as hard as in the general case? Intuition suggests yes, but proving this -- especially for hypergraphs -- poses notable challenges. Concretely, we consider a strong notion of…

Computational Complexity · Computer Science 2026-05-12 Nick Fischer , Marvin Künnemann , Mirza Redžić , Julian Stieß

In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…

Computer Science and Game Theory · Computer Science 2023-06-22 Milad Aghajohari , Guy Avni , Thomas A. Henzinger

Using Kolmogorov Game Derandomization, upper bounds of the Kolmogorov complexity of deterministic winning players against deterministic environments can be proved. This paper gives improved upper bounds of the Kolmogorov complexity of such…

Computational Complexity · Computer Science 2024-05-28 Samuel Epstein

Consider the following two-player game on the edges of $K_n$, the complete graph with $n$ vertices: Starting with an empty graph $G$ on the vertex set of $K_n$, in each round the first player chooses $b \in \mathbb{N}$ edges from $K_n$…

Combinatorics · Mathematics 2022-07-07 Rajko Nenadov

We introduce regular graph constraints and explore their decidability properties. The motivation for regular graph constraints is 1) type checking of changing types of objects in the presence of linked data structures, 2) shape analysis…

Programming Languages · Computer Science 2007-05-23 Viktor Kuncak , Martin Rinard

Rational verification refers to the problem of checking which temporal logic properties hold of a concurrent multiagent system, under the assumption that agents in the system choose strategies that form a game-theoretic equilibrium.…

Logic in Computer Science · Computer Science 2022-07-19 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. Unfortunately, they are notoriously difficult, and undecidable in general. As a consequence, one-clock…

Computer Science and Game Theory · Computer Science 2025-01-29 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier

We study the complexity of several combinatorial problems in the model of binary networked public goods games. In this game, players are represented by vertices in a network, and the action of each player can be either investing or not…

Computer Science and Game Theory · Computer Science 2020-12-08 Yongjie Yang , Jianxin Wang

Let $G = (N,E,w)$ be a weighted communication graph (with weight function $w$ on $E$). For every subset $A \subseteq N$, we delete in the subset $E(A)$ of edges with ends in $A$, all edges of minimum weight in $E(A)$. Then the connected…

Discrete Mathematics · Computer Science 2016-08-26 Alexandre Skoda

To verify the robustness of a program or protocol, it is common in the computer science community to rely on the theoretical framework of game theory. In particular, if one seeks to enforce a desired property, or specification, despite an…

Computer Science and Game Theory · Computer Science 2026-05-20 Léonard Brice
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