Related papers: GRay: a Massively Parallel GPU-Based Code for Ray …
We demonstrate stable real-time operation of a software-defined, GPU-based receiver over a metropolitan network. Massive parallelization is exploited for implementing direct-detection and coherent Kramers-Kronig detection in real time at 2…
Structural clustering is one of the most popular graph clustering methods, which has achieved great performance improvement by utilizing GPUs. Even though, the state-of-the-art GPU-based structural clustering algorithm, GPUSCAN, still…
Graph coloring has been broadly used to discover concurrency in parallel computing. To speedup graph coloring for large-scale datasets, parallel algorithms have been proposed to leverage modern GPUs. Existing GPU implementations either have…
We present a Python/CuPy FX software correlator for small radio interferometer arrays and evaluate it on QUEST (Qilu University Explorer Survey Telescope). The system combines multi-threaded data ingest, pinned-memory host-device transfers,…
Dynamic graph random walk (DGRW) emerges as a practical tool for capturing structural relations within a graph. Effectively executing DGRW on GPU presents certain challenges. First, existing sampling methods demand a pre-processing buffer,…
Quantitative MRI (qMRI) offers tissue-specific biomarkers that can be tracked over time or compared across populations; however, its adoption in clinical research is hindered by significant computational demands of parameter estimation.…
In this paper, we propose a GPU-efficient subgraph isomorphism algorithm using the Gunrock graph analytic framework, GSM (Gunrock Subgraph Matching), to compute graph matching on GPUs. In contrast to previous approaches on the CPU which are…
We present our work on scalable, GPU-accelerated algorithms for diffeomorphic image registration. The associated software package is termed CLAIRE. Image registration is a non-linear inverse problem. It is about computing a spatial mapping…
Significance: Monte Carlo (MC) methods are the gold-standard for modeling light-tissue interactions due to their accuracy. Mesh-based MC (MMC) offers enhanced precision for complex tissue structures using tetrahedral mesh models. Despite…
We introduce $\texttt{GPUmonty}$, a CUDA/C-based Monte Carlo radiative transfer code accelerated using graphics processing units (GPUs). $\texttt{GPUmonty}$ derives from the CPU-based code $\texttt{grmonty}$ and offloads the most…
The field of remote sensing is nowadays faced with huge amounts of data. While this offers a variety of exciting research opportunities, it also yields significant challenges regarding both computation time and space requirements. In…
The GPU-accelerated track finding method is investigated to track electrons from neutrinoless muon decay in the COMET Phase-I experiment. Inside the cylindrical drift chamber, one third of the signal electron trajectories are composed of…
The incoherent scatter radar (ISR) technique is a powerful remote sensing tool for ionosphere and thermosphere dynamics in the near-Earth space environment. Weak ISR scatter from naturally occurring Langmuir oscillations, or plasma lines,…
The multi-resolution approximation (MRA) of Gaussian processes was recently proposed to conduct likelihood-based inference for massive spatial data sets. An advantage of the methodology is that it can be parallelized. We implemented the MRA…
We present a new algorithm to quickly generate high-performance GPU implementations of complex imaging and vision pipelines, directly from high-level Halide algorithm code. It is fully automatic, requiring no schedule templates or…
Radiative transfer is a key bottleneck in computational astrophysics: it is nonlocal, stiff, and tightly coupled to hydrodynamics. We introduce Ray-trax, a GPU-oriented, fully differentiable 3D ray tracer written in JAX that solves the…
GPU-based beamforming is a relatively unexplored area in radio astronomy, possibly due to the assumption that any such system will be severely limited by the PCIe bandwidth required to transfer data to the GPU. We have developed a…
Recent research on ray tracing cores has explored repurposing these cores to solve non-graphical problems by reformulating them as geometric queries, leveraging the inherent parallelism of ray tracing. Although successful in specific cases,…
Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This representation achieves high-quality renderings with fast…
The conservative Post-Newtonian (PN) Hamiltonian formulation of spinning compact binaries has six integrals of motion including the total energy, the total angular momentum and the constant unit lengths of spins. The manifold correction…