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The Multiquadric Radial Basis Function (MQ) Method is a meshless collocation method with global basis functions. It is known to have exponentional convergence for interpolation problems. We descretize nonlinear elliptic PDEs by the MQ…

Numerical Analysis · Mathematics 2025-10-20 A. I. Fedoseyev , M. J. Friedman , E. J. Kansa

The 3D mesh is an important representation of geometric data. In the generation of mesh data, geometric deficiencies (e.g., duplicate elements, degenerate faces, isolated vertices, self-intersection, and inner faces) are unavoidable and may…

Computer Vision and Pattern Recognition · Computer Science 2020-09-04 Bingtao Ma , Hongsen Liu , Liangliang Nan , Yang Cong

We introduce a new technique to create a mesh of convex polyhedra representing the interior volume of a triangulated input surface. Our approach is particularly tolerant to defects in the input, which is allowed to self-intersect, to be…

Graphics · Computer Science 2021-09-30 Lorenzo Diazzi , Marco Attene

A map between operator spaces is called completely coarse if the sequence of its amplifications is equi-coarse. We prove that all completely coarse maps must be $\mathbb R$-linear. On the opposite direction of this result, we introduce a…

Operator Algebras · Mathematics 2020-06-02 Bruno M. Braga , Javier Alejandro Chávez-Domínguez

Triangulated meshes have become ubiquitous discrete-surface representations. In this paper we address the problem of how to maintain the manifold properties of a surface while it undergoes strong deformations that may cause topological…

Computer Vision and Pattern Recognition · Computer Science 2020-12-11 Andrei Zaharescu , Edmond Boyer , Radu Horaud

Recent point-based differentiable rendering techniques have achieved significant success in high-fidelity reconstruction and fast rendering. However, due to the unstructured nature of point-based representations, they are difficult to apply…

Graphics · Computer Science 2025-08-12 Kaiwen Song , Jinkai Cui , Zherui Qiu , Juyong Zhang

This paper addresses two problems needed to support four-dimensional ($3d + t$) spacetime numerical simulations. The first contribution is a general algorithm for producing conforming spacetime meshes of moving geometries. Here, the surface…

Computational Engineering, Finance, and Science · Computer Science 2024-03-29 Philip Claude Caplan

We propose a novel 3D shape correspondence method based on the iterative alignment of so-called smooth shells. Smooth shells define a series of coarse-to-fine shape approximations designed to work well with multiscale algorithms. The main…

Computer Vision and Pattern Recognition · Computer Science 2019-12-03 Marvin Eisenberger , Zorah Lähner , Daniel Cremers

This paper introduces a new mathematical and numerical framework for surface analysis derived from the general setting of elastic Riemannian metrics on shape spaces. Traditionally, those metrics are defined over the infinite dimensional…

Computer Vision and Pattern Recognition · Computer Science 2023-11-09 Emmanuel Hartman , Emery Pierson , Martin Bauer , Mohamed Daoudi , Nicolas Charon

The geometry of antisymmetric fields with nontrivial transitions over a base manifold is described in terms of exact sequences of cohomology groups. This formulation leads naturally to the appearance of nontrivial topological charges…

High Energy Physics - Theory · Physics 2007-05-23 M. I. Caicedo , I. Martin , A. Restuccia

Triangle meshes play a crucial role in 3D applications for efficient manipulation and rendering. While auto-regressive methods generate structured meshes by predicting discrete vertex tokens, they are often constrained by limited face…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Ruowen Zhao , Junliang Ye , Zhengyi Wang , Guangce Liu , Yiwen Chen , Yikai Wang , Jun Zhu

As the most common representation for 3D shapes, mesh is often stored discretely with arrays of vertices and faces. However, 3D shapes in the real world are presented continuously. In this paper, we propose to learn a continuous…

Computer Vision and Pattern Recognition · Computer Science 2023-01-13 Zhongpai Gao

In areas such as kernel smoothing and non-parametric regression there is emphasis on smooth interpolation and smooth statistical models. Splines are known to have optimal smoothness properties in one and higher dimensions. It is shown, with…

Computation · Statistics 2008-09-29 Ron A. Bates , Hugo Maruri-Aguilar , Henry P. Wynn

Mesh offsetting plays an important role in discrete geometric processing. In this paper, we propose a parallel feature-preserving mesh offsetting framework with variable distance. Different from the traditional method based on distance and…

Graphics · Computer Science 2023-10-16 Hongyi Cao , Gang Xu , Renshu Gu , Jinlan Xu , Xiaoyu Zhang , Timon Rabczuk

Holography has emerged as a vital approach to fully engineer the wavefronts of light since its invention dating back to the last century. However, the typically large pixel size, small field of view and limited space-bandwidth impose…

Optics · Physics 2019-03-26 Lingling Huang , Shuang Zhang , Thomas Zentgraf

We present a new approach for computing planar hexagonal meshes that approximate a given surface, represented as a triangle mesh. Our method is based on two novel technical contributions. First, we introduce Coordinate Power Fields, which…

Graphics · Computer Science 2021-05-07 Kacper Pluta , Michal Edelstein , Amir Vaxman , Mirela Ben-Chen

The Massive Parallel Computation (MPC) model is a theoretical framework for popular parallel and distributed platforms such as MapReduce, Hadoop, or Spark. We consider the task of computing a large matching or small vertex cover in this…

Data Structures and Algorithms · Computer Science 2018-07-24 Krzysztof Onak

In this work, following the Discrete de Rham (DDR) paradigm, we develop an arbitrary-order discrete divdiv complex on general polyhedral meshes. The construction rests 1) on discrete spaces that are spanned by vectors of polynomials whose…

Numerical Analysis · Mathematics 2024-09-13 Daniele A. Di Pietro , Marien-Lorenzo Hanot

The Cartesian coordinate system is the most commonly used system in computer visualization. This is due to its ease of use and processing speed. However, it is not always suitable for a given problem. Angular measures often allow us to…

Graphics · Computer Science 2023-06-08 Grzegorz Borowik , Michał Balicki , Michał Kasprzak , Piotr Cukier

For a finite planar graph, it associates with some metric spaces, called (regular) spherical polyhedral surfaces, by replacing faces with regular spherical polygons in the unit sphere and gluing them edge-to-edge. We consider the class of…

Metric Geometry · Mathematics 2018-05-01 Yohji Akama , Bobo Hua , Yanhui Su
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