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We define PSTCTL, a probabilistic variant of Strategic Timed CTL (STCTL), interpreted over stochastic multi-agent systems with continuous time and asynchronous execution semantics. STCTL extends TCTL with strategic operators in the style of…

Logic in Computer Science · Computer Science 2026-02-12 Wojciech Jamroga , Marta Kwiatkowska , Wojciech Penczek , Laure Petrucci , Teofil Sidoruk

We study two-player games on finite graphs. Turn-based games have many nice properties, but concurrent games are harder to tame: e.g. turn-based stochastic parity games have positional optimal strategies, whereas even basic concurrent…

Computer Science and Game Theory · Computer Science 2023-11-27 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

This survey paper examines the recent advancements in AI agent implementations, with a focus on their ability to achieve complex goals that require enhanced reasoning, planning, and tool execution capabilities. The primary objectives of…

Artificial Intelligence · Computer Science 2024-04-18 Tula Masterman , Sandi Besen , Mason Sawtell , Alex Chao

The intent of control argumentation frameworks is to specifically model strategic scenarios from the perspective of an agent by extending the standard model of argumentation framework in a way that takes unquantified uncertainty regarding…

Artificial Intelligence · Computer Science 2022-10-24 Minal Suresh Patil

Concurrent game frames are a standard semantic framework for logics of strategic reasoning. Two notions of coalition power can be derived from such frames: alpha powers and actual powers. An alpha power of a coalition is a set of possible…

Computer Science and Game Theory · Computer Science 2026-03-05 Zixuan Chen , Fengkui Ju , Thomas Agotnes

In this paper, we discuss different models for human logic systems and describe a game with nature. Godel`s incompleteness theorem is taken into account to construct a model of logical networks based on axioms obtained by symmetry breaking.…

Physics and Society · Physics 2007-05-23 Fariel Shafee

We study multi-task reinforcement learning (RL), a setting in which an agent learns a single, universal policy capable of generalising to arbitrary, possibly unseen tasks. We consider tasks specified as linear temporal logic (LTL) formulae,…

Artificial Intelligence · Computer Science 2026-02-09 Alessandro Abate , Giuseppe De Giacomo , Mathias Jackermeier , Jan Kretínský , Maximilian Prokop , Christoph Weinhuber

Multi-agent reinforcement learning (MARL) extends (single-agent) reinforcement learning (RL) by introducing additional agents and (potentially) partial observability of the environment. Consequently, algorithms for solving MARL problems…

Multiagent Systems · Computer Science 2019-09-12 Yilun Zhou , Derrik E. Asher , Nicholas R. Waytowich , Julie A. Shah

Agentic systems solve complex tasks by coordinating multiple agents that iteratively reason, invoke tools, and exchange intermediate results. To improve robustness and solution quality, recent approaches deploy multiple agent teams running…

Multiagent Systems · Computer Science 2026-02-06 Joseph Fioresi , Parth Parag Kulkarni , Ashmal Vayani , Song Wang , Mubarak Shah

Game logic is a dynamic modal logic which models strategic two person games; it contains propositional dynamic logic (PDL) as a fragment. We propose an interpretation of game logic based on stochastic effectivity functions. A definition of…

Logic in Computer Science · Computer Science 2014-04-01 Ernst-Erich Doberkat

The interactive game theoretical approach to tactics and behavioral self-organization is developed. Though it uses the interactive game theoretical formalization of dialogues as psycholinguistic phenomena, the crucial role is played by the…

General Mathematics · Mathematics 2007-05-23 Denis V. Juriev

Reward design is a key component of deep reinforcement learning, yet some tasks and designer's objectives may be unnatural to define as a scalar cost function. Among the various techniques, formal methods integrated with DRL have garnered…

Artificial Intelligence · Computer Science 2023-10-24 Jiangwei Wang , Shuo Yang , Ziyan An , Songyang Han , Zhili Zhang , Rahul Mangharam , Meiyi Ma , Fei Miao

Developing Large Language Models (LLMs) to cooperate and compete effectively within multi-agent systems (MASs) is a critical step towards more advanced intelligence. While reinforcement learning (RL) has proven effective for enhancing…

Artificial Intelligence · Computer Science 2026-02-13 Huining Yuan , Zelai Xu , Zheyue Tan , Xiangmin Yi , Mo Guang , Kaiwen Long , Haojia Hui , Boxun Li , Xinlei Chen , Bo Zhao , Xiao-Ping Zhang , Chao Yu , Yu Wang

As Large Language Models (LLMs) increasingly operate as autonomous decision-makers in interactive and multi-agent systems and human societies, understanding their strategic behaviour has profound implications for safety, coordination, and…

Predicting the structure of a discourse is challenging because relations between discourse segments are often implicit and thus hard to distinguish computationally. I extend previous work to classify implicit discourse relations by…

Computation and Language · Computer Science 2018-08-27 Michael Roth

In this work, we design the game semantics for timed equivalences and preorders of timed processes. The timed games corresponding to the various timed relations form a hierarchy. These games are similar to Stirling's bisimulation games. If…

Formal Languages and Automata Theory · Computer Science 2012-06-29 Shibashis Guha , Shankara Narayanan Krishna

This paper addresses the control synthesis of heterogeneous stochastic linear multi-agent systems with real-time allocation of signal temporal logic (STL) specifications. Based on previous work, we decompose specifications into…

Systems and Control · Electrical Eng. & Systems 2024-09-04 Maico H. W. Engelaar , Zengjie Zhang , Eleftherios E. Vlahakis , Dimos V. Dimarogonas , Mircea Lazar , Sofie Haesaert

Traditional evolutionary game theory describes how certain strategy spreads throughout the system where individual player imitates the most successful strategy among its neighborhood. Accordingly, player doesn't have own authority to change…

Multiagent Systems · Computer Science 2016-04-14 Sundong Kim , Jin-Jae Lee

Game semantics and winning strategies offer a potential conceptual bridge between semantics and proof systems of logics. We illustrate this link for hybrid logic -- an extension of modal logic that allows for explicit reference to worlds…

Logic in Computer Science · Computer Science 2022-06-02 Robert Freiman

The pursuit of artificial agents that can learn to master complex environments has led to remarkable successes, yet prevailing deep reinforcement learning methods often rely on immense experience, encoding their knowledge opaquely within…

Artificial Intelligence · Computer Science 2025-09-30 Sai Wang , Yu Wu , Zhongwen Xu