Related papers: Merging Multiparty Protocols in Multiparty Choreog…
Choreographic Programming is a paradigm for developing correct-by-construction concurrent programs, by writing high-level descriptions of the desired communications and then synthesising process implementations automatically. So far,…
Choreographies are global descriptions of interactions among concurrent components, most notably used in the settings of verification (e.g., Multiparty Session Types) and synthesis of correct-by-construction software (Choreographic…
Choreographic Programming is a development methodology for concurrent software that guarantees correctness by construction. The key to this paradigm is to disallow mismatched I/O operations in programs, called choreographies, and then…
Choreographic programming is a paradigm for developing concurrent and distributed systems, where programs are choreographies that define, from a global viewpoint, the computations and interactions that communicating processes should enact.…
Choreographies are global descriptions of interactions among concurrent components, most notably used in the settings of verification and synthesis of correct-by-construction software. They require a top-down approach: programmers first…
We present Multiparty Classical Choreographies (MCC), a language model where global descriptions of communicating systems (choreographies) implement typed multiparty sessions. Typing is achieved by generalising classical linear logic to…
Choreographic Programming is a programming paradigm for building concurrent programs that are deadlock-free by construction, as a result of programming communications declaratively and then synthesising process implementations…
Choreographic Programming is a correct-by-construction paradigm where a compilation procedure synthesises deadlock-free, concurrent, and distributed communicating processes from global, declarative descriptions of communications, called…
We present an overview of some recent efforts aimed at the development of Choreographic Programming, a programming paradigm for the production of concurrent software that is guaranteed to be correct by construction from global descriptions…
Modular programming is a cornerstone in software development, as it allows to build complex systems from the assembly of simpler components, and support reusability and substitution principles. In a distributed setting, component assembly…
Choreographies are formal descriptions of distributed systems, which focus on the way in which participants communicate. While they are useful for analysing protocols, in practice systems are written directly by specifying each…
Implementing distributed systems is hard; choreographic programming aims to make it easier. In this paper, we present the design of a new choreographic programming language that supports isolated transactions among overlapping sets of…
Programming communicating processes is challenging, because it requires writing separate programs that perform compatible send and receive actions at the right time during execution. Leaving this task to the programmer can easily lead to…
In the paradigm of choreographic programming, the overall behaviour of a distributed system is coded as a choreography from a global viewpoint. The choreography can then be automatically projected (compiled) to a correct implementation for…
Choreographic programming is a paradigm where a concurrent or distributed system is developed in a top-down fashion. Programs, called choreographies, detail the desired interactions between processes, and can be compiled to distributed…
A recent study of bugs in real-world concurrent and distributed systems found that, while implementations of individual protocols tend to be robust, the composition of multiple protocols and its interplay with internal computation is the…
Choreographic programming is a paradigm for writing coordination plans for distributed systems from a global point of view, from which correct-by-construction decentralised implementations can be generated automatically. Theory of…
We present a programming model and typing discipline for complex multi-robot coordination programming. Our model encompasses both synchronisation through message passing and continuous-time dynamic motion primitives in physical space. We…
Designing and analysing multiparty distributed interactions can be achieved either by means of a global view (e.g. in choreography-based approaches) or by composing available computational entities (e.g. in service orchestration). This…
Choreographic Programming is a paradigm for the development of concurrent software, where deadlocks are prevented syntactically. However, choreography languages are typically synchronous, whereas many real-world systems have asynchronous…