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Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability…

Graphics · Computer Science 2022-05-06 Xiangjun Tang , He Wang , Bo Hu , Xu Gong , Ruifan Yi , Qilong Kou , Xiaogang Jin

We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Yifan Zhang , Chunli Peng , Boyang Wang , Puyi Wang , Qingcheng Zhu , Fei Kang , Biao Jiang , Zedong Gao , Eric Li , Yang Liu , Yahui Zhou

Human-Machine Interaction (HMI) systems have gained huge interest in recent years, with reference expression comprehension being one of the main challenges. Traditionally human-machine interaction has been mostly limited to speech and…

Human-Computer Interaction · Computer Science 2023-06-21 Aman Jain , Anirudh Reddy Kondapally , Kentaro Yamada , Hitomi Yanaka

Many multi-agent interaction scenarios can be naturally modeled as noncooperative games, where each agent's decisions depend on others' future actions. However, deploying game-theoretic planners for autonomous decision-making requires a…

Machine Learning · Computer Science 2026-01-05 Yash Jain , Xinjie Liu , Lasse Peters , David Fridovich-Keil , Ufuk Topcu

Interactive video generation models such as Genie, YUME, HY-World, and Matrix-Game are advancing rapidly, yet every model is evaluated on its own benchmark with private scenes and trajectories, making fair cross-model comparison impossible.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Xiaojie Xu , Zhengyuan Lin , Kang He , Yukang Feng , Xiaofeng Mao , Yuanyang Yin , Kaipeng Zhang , Yongtao Ge

Mobile Graphical User Interface (GUI) World Models (WMs) offer a promising path for improving mobile GUI agent performance at train- and inference-time. However, current approaches face a critical trade-off: text-based WMs sacrifice visual…

Machine Learning · Computer Science 2026-05-26 Woosung Koh , Sungjun Han , Segyu Lee , Se-Young Yun , Jamin Shin

Autonomous vehicles operating in complex real-world environments require accurate predictions of interactive behaviors between traffic participants. This paper tackles the interaction prediction problem by formulating it with hierarchical…

Robotics · Computer Science 2023-08-15 Zhiyu Huang , Haochen Liu , Chen Lv

Recent advancements in large multimodal models have led to the emergence of remarkable generalist capabilities in digital domains, yet their translation to physical agents such as robots remains a significant challenge. This report…

Robotics · Computer Science 2025-03-27 Gemini Robotics Team , Saminda Abeyruwan , Joshua Ainslie , Jean-Baptiste Alayrac , Montserrat Gonzalez Arenas , Travis Armstrong , Ashwin Balakrishna , Robert Baruch , Maria Bauza , Michiel Blokzijl , Steven Bohez , Konstantinos Bousmalis , Anthony Brohan , Thomas Buschmann , Arunkumar Byravan , Serkan Cabi , Ken Caluwaerts , Federico Casarini , Oscar Chang , Jose Enrique Chen , Xi Chen , Hao-Tien Lewis Chiang , Krzysztof Choromanski , David D'Ambrosio , Sudeep Dasari , Todor Davchev , Coline Devin , Norman Di Palo , Tianli Ding , Adil Dostmohamed , Danny Driess , Yilun Du , Debidatta Dwibedi , Michael Elabd , Claudio Fantacci , Cody Fong , Erik Frey , Chuyuan Fu , Marissa Giustina , Keerthana Gopalakrishnan , Laura Graesser , Leonard Hasenclever , Nicolas Heess , Brandon Hernaez , Alexander Herzog , R. Alex Hofer , Jan Humplik , Atil Iscen , Mithun George Jacob , Deepali Jain , Ryan Julian , Dmitry Kalashnikov , M. Emre Karagozler , Stefani Karp , Chase Kew , Jerad Kirkland , Sean Kirmani , Yuheng Kuang , Thomas Lampe , Antoine Laurens , Isabel Leal , Alex X. Lee , Tsang-Wei Edward Lee , Jacky Liang , Yixin Lin , Sharath Maddineni , Anirudha Majumdar , Assaf Hurwitz Michaely , Robert Moreno , Michael Neunert , Francesco Nori , Carolina Parada , Emilio Parisotto , Peter Pastor , Acorn Pooley , Kanishka Rao , Krista Reymann , Dorsa Sadigh , Stefano Saliceti , Pannag Sanketi , Pierre Sermanet , Dhruv Shah , Mohit Sharma , Kathryn Shea , Charles Shu , Vikas Sindhwani , Sumeet Singh , Radu Soricut , Jost Tobias Springenberg , Rachel Sterneck , Razvan Surdulescu , Jie Tan , Jonathan Tompson , Vincent Vanhoucke , Jake Varley , Grace Vesom , Giulia Vezzani , Oriol Vinyals , Ayzaan Wahid , Stefan Welker , Paul Wohlhart , Fei Xia , Ted Xiao , Annie Xie , Jinyu Xie , Peng Xu , Sichun Xu , Ying Xu , Zhuo Xu , Yuxiang Yang , Rui Yao , Sergey Yaroshenko , Wenhao Yu , Wentao Yuan , Jingwei Zhang , Tingnan Zhang , Allan Zhou , Yuxiang Zhou

Experimentation is a cornerstone of successful game development and live operations, enabling teams to optimize player engagement, retention, and monetization. This article provides a comprehensive guide to implementing experimentation in…

Human-Computer Interaction · Computer Science 2025-04-22 Julian Runge

Recent advances in whole-body robot control have enabled humanoid and legged robots to execute increasingly agile and coordinated movements. However, standardized benchmarks for evaluating robotic athletic performance in real-world settings…

Robotics · Computer Science 2025-08-20 Tianyu Li , Jeonghwan Kim , Wontaek Kim , Donghoon Baek , Seungeun Rho , Sehoon Ha

Generative world models hold significant potential for simulating interactions with visuomotor policies in varied environments. Frontier video models can enable generation of realistic observations and environment interactions in a scalable…

Digital Human Modelling (DHM) is increasingly shaped by advances in AI, wearable biosensing, and interactive digital environments, particularly in research addressing accessibility and inclusion. However, many AI-enabled DHM approaches…

Human-Computer Interaction · Computer Science 2026-03-12 Daniel J. Buxton , Mufti Mahmud , Jordan J. Bird , Thomas Hughes-Roberts , David J. Brown

In interactive multi-agent settings, decision-making and planning are challenging mainly due to the agents' interconnected objectives. Dynamic game theory offers a formal framework for analyzing such intricacies. Yet, solving constrained…

Robotics · Computer Science 2025-03-24 Maulik Bhatt , Yixuan Jia , Negar Mehr

Recent advances in Large Language Model (LLM)-based agents have shown remarkable progress in code generation. However, current agent methods mainly rely on text-output-based feedback (e.g. command-line outputs) for multi-round debugging and…

Software Engineering · Computer Science 2026-04-23 Zhilin Liu , Ye Huang , Ting Xie , Ruizhi Zhang , Wen Li , Lixin Duan

An important feature of a dynamic game is its monitoring structure namely, what the players effectively see from the played actions. We consider games with arbitrary monitoring structures. One of the purposes of this paper is to know to…

Information Theory · Computer Science 2012-10-24 Maël Le Treust , Samson Lasaulce

Recent advances in Generative AI have transformed how users interact with data analysis through natural language interfaces. However, many systems rely too heavily on LLMs, creating risks of hallucination, opaque reasoning, and reduced user…

Human-Computer Interaction · Computer Science 2025-09-04 Ratanond Koonchanok , Alex Kale , Khairi Reda

Current image generation paradigms prioritize actualizing user intention - "see what you intend" - but often neglect the sociopolitical dimensions of this process. However, it is increasingly evident that image generation is political,…

Human-Computer Interaction · Computer Science 2025-06-23 Andrew Shaw , Andre Ye , Ranjay Krishna , Amy X. Zhang

Multi-person motion prediction is a challenging task, especially for real-world scenarios of highly interacted persons. Most previous works have been devoted to studying the case of weak interactions (e.g., walking together), in which…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Yanwen Fang , Jintai Chen , Peng-Tao Jiang , Chao Li , Yifeng Geng , Eddy K. F. Lam , Guodong Li

The current software development tools show the same form of interaction as when they started back, in the mid 70's. However, since the appearance of visual languages and due to their own nature, they can be handled by tools which have…

Human-Computer Interaction · Computer Science 2012-05-04 Carlos Alberto Fernandez-y-Fernandez , Jose Angel Quintanar

Domain generalisation involves learning artificial intelligence (AI) models that can maintain high performance across diverse domains within a specific task. In video games, for instance, such AI models can supposedly learn to detect player…

Human-Computer Interaction · Computer Science 2024-09-23 Kosmas Pinitas , Konstantinos Makantasis , Georgios N. Yannakakis