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Cross-modal transformers have demonstrated superiority in various vision tasks by effectively integrating different modalities. This paper first critiques prior token exchange methods which replace less informative tokens with inter-modal…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Ding Jia , Jianyuan Guo , Kai Han , Han Wu , Chao Zhang , Chang Xu , Xinghao Chen

We introduce WebGames, a comprehensive benchmark suite designed to evaluate general-purpose web-browsing AI agents through a collection of 50+ interactive challenges. These challenges are specifically crafted to be straightforward for…

Machine Learning · Computer Science 2025-02-26 George Thomas , Alex J. Chan , Jikun Kang , Wenqi Wu , Filippos Christianos , Fraser Greenlee , Andy Toulis , Marvin Purtorab

Virtual Reality (VR) games require players to translate high-level semantic actions into precise device manipulations using controllers and head-mounted displays (HMDs). While humans intuitively perform this translation based on common…

Computation and Language · Computer Science 2025-10-29 Shuqing Li , Jiayi Yan , Chenyu Niu , Jen-tse Huang , Yun Peng , Wenxuan Wang , Yepang Liu , Michael R. Lyu

Supporting voice commands in applications presents significant benefits to users. However, adding such support to existing GUI-based web apps is effort-consuming with a high learning barrier, as shown in our formative study, due to the lack…

Human-Computer Interaction · Computer Science 2020-07-21 Ritam Jyoti Sarmah , Yunpeng Ding , Di Wang , Cheuk Yin Phipson Lee , Toby Jia-Jun Li , Xiang 'Anthony' Chen

Personal computers and handheld devices provide keyboard shortcuts and swipe gestures to enable users to efficiently switch between applications, whereas today's virtual reality (VR) systems do not. In this work, we present an exploratory…

Human-Computer Interaction · Computer Science 2026-03-02 Matt Gottsacker , Yahya Hmaiti , Mykola Maslych , Hiroshi Furuya , Jasmine Joyce DeGuzman , Gerd Bruder , Gregory F. Welch , Joseph J. LaViola

We propose a game development framework capable of governing the behavior of complementary companions in a video game. A "complementary" action is contrasted with a mimicking action and is defined as any action by a friendly non-player…

Artificial Intelligence · Computer Science 2018-08-29 Gavin Scott , Foaad Khosmood

Current game world models simulate environments from a subjective, player-centric perspective. However, by treating the Non-Player Character (NPC) merely as background pixels, these models cannot capture interactions between the player and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Zeqing Wang , Danze Chen , Zhaohu Xing , Zizhao Tong , Yinhan Zhang , Xingyi Yang , Yeying Jin

As the boundaries of human computer interaction expand, Generative AI emerges as a key driver in reshaping user interfaces, introducing new possibilities for personalized, multimodal and cross-platform interactions. This integration…

Human-Computer Interaction · Computer Science 2024-11-18 J. Bieniek , M. Rahouti , D. C. Verma

This paper describes the design, implementation, and initial testing of a reusable platform for the creation of pervasive games with geo-localization services. We concentrate on role-playing games built by combining several types of simpler…

Human-Computer Interaction · Computer Science 2020-10-06 Laurent Prevost , Olivier Liechti , Michael J. Lyons

While the integration of IoT devices in virtual spaces is becoming increasingly common, technical barriers to controlling custom devices in multi-user Virtual Reality (VR) environments remain high, particularly limiting new applications in…

Human-Computer Interaction · Computer Science 2025-01-28 Ryutaro Kurai , Hikari Yanagawa , Yuichi Hiroi , Takefumi Hiraki

The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…

Human-Computer Interaction · Computer Science 2025-04-22 Diego Saldivar

Modeling human-scene interactions (HSI) is essential for understanding and simulating everyday human behaviors. Recent approaches utilizing generative modeling have made progress in this domain; however, they are limited in controllability…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Inwoo Hwang , Bing Zhou , Young Min Kim , Jian Wang , Chuan Guo

To facilitate recent advances in robotics and AI for delicate collaboration between humans and machines, we propose the Kinova Gemini, an original robotic system that integrates conversational AI dialogue and visual reasoning to make the…

Robotics · Computer Science 2022-09-07 Hanxiao Chen , Jiankun Wang , Max Q. -H. Meng

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

Human-Computer Interaction · Computer Science 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

Gamification frameworks can aid in gamification planning for education. Most frameworks, however, do not provide ways to select, relate or recommend how to use game elements, to gamify a certain educational task. Instead, most provide a…

Computers and Society · Computer Science 2019-07-02 Armando M. Toda , Wilk Oliveira , Lei Shi , Ig Ibert Bittencourt , Seiji Isotani , Alexandra Cristea

We propose a game-theoretic framework for adaptive multi-agent intelligent systems. Unlike classical game theory, which often treats strategies as primitive objects chosen by perfectly rational agents, the proposed framework provides a…

Neural and Evolutionary Computing · Computer Science 2026-05-12 Zhe Sage Chen , Quanyan Zhu

The established way of interfacing with most computer systems is a mouse and keyboard. Hand gestures are an intuitive and effective touchless way to interact with computer systems. However, hand gesture based systems have seen low adoption…

Human-Computer Interaction · Computer Science 2020-10-27 Sriram Krishna , Nishant Sinha

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

Artificial Intelligence · Computer Science 2019-09-11 Ciprian Paduraru , Miruna Paduraru

We describe GNOME (Generating Novelty in Open-world Multi-agent Environments), an experimental platform that is designed to test the effectiveness of multi-agent AI systems when faced with \emph{novelty}. GNOME separates the development of…

Artificial Intelligence · Computer Science 2025-07-08 Mayank Kejriwal , Shilpa Thomas

Computers today aren't just confined to laptops and desktops. Mobile gadgets like mobile phones and laptops also make use of it. However, one input device that hasn't changed in the last 50 years is the QWERTY keyboard. Users of virtual…

Human-Computer Interaction · Computer Science 2022-08-02 Pabbathi Sri Charan , Saksham Gupta , Satvik Agrawal , Gadupudi Sahithi Sindhu