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Comparing with traditional fixed formation for a group of dynamical systems, time-varying formation can produce the following benefits: i) covering the greater part of complex environments; ii) collision avoidance. This paper studies the…

Systems and Control · Computer Science 2016-07-27 Ming-Feng Ge , Zhi-Hong Guan , Chao Yang , Tao Li , Yan-Wu Wang

We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently propose a time delay and an action, and the action with the…

Logic in Computer Science · Computer Science 2008-07-09 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak Prabhu

Consider the many shared resource scheduling problem where jobs have to be scheduled on identical parallel machines with the goal of minimizing the makespan. However, each job needs exactly one additional shared resource in order to be…

Data Structures and Algorithms · Computer Science 2022-10-05 Max A. Deppert , Klaus Jansen , Marten Maack , Simon Pukrop , Malin Rau

We consider load scheduling on constrained continuous-time linear dynamical systems, such as automated irrigation and other distribution networks. The requested loads are rigid, i.e., the shapes cannot be changed. Hence, it is only possible…

Optimization and Control · Mathematics 2016-11-15 Farhad Farokhi , Michael Cantoni , Iman Shames

CSMA (Carrier Sense Multiple Access), which resolves contentions over wireless networks in a fully distributed fashion, has recently gained a lot of attentions since it has been proved that appropriate control of CSMA parameters guarantees…

Networking and Internet Architecture · Computer Science 2015-01-16 Se-Young Yun , Jinwoo Shin , Yung Yi

Consider a system in which players at nodes of an underlying graph G repeatedly play Prisoner's Dilemma against their neighbors. The players adapt their strategies based on the past behavior of their opponents by applying the so-called…

Discrete Mathematics · Computer Science 2008-12-08 Gabriel Istrate , Madhav V. Marathe , S. S. Ravi

In this paper, we consider the problem of controlling a dynamical system such that its trajectories satisfy a temporal logic property in a given amount of time. We focus on multi-affine systems and specifications given as syntactically…

Systems and Control · Computer Science 2012-03-27 Ebru Aydin Gol , Calin Belta

The problem of attaining energy efficiency in distributed systems is of importance, but a general, non-domain-specific theory of energy-minimal scheduling is far from developed. In this paper, we classify the problems of energy-minimal…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-03-10 Pragati Agrawal , Shrisha Rao

The network-based study of financial systems has received considerable attention in recent years but has seldom explicitly incorporated the dynamic aspects of such systems. We consider this problem setting from the temporal point of view…

Discrete Mathematics · Computer Science 2024-12-11 Tom Friedetzky , David C. Kutner , George B. Mertzios , Iain A. Stewart , Amitabh Trehan

The paper considers single-machine scheduling problems with a non-renewable resource. In this setting, we are given a set jobs, each of which is characterized by a processing time, a weight, and the job also has some resource requirement.…

Data Structures and Algorithms · Computer Science 2019-11-28 Kristóf Bérczi , Tamás Király , Simon Omlor

In this paper we consider prioritized maximal scheduling in multi-hop wireless networks, where the scheduler chooses a maximal independent set greedily according to a sequence specified by certain priorities. We show that if the probability…

Information Theory · Computer Science 2009-01-20 Qiao Li , Rohit Negi

Consider oriented graph nodes requiring periodic visits by a service agent. The agent moves among the nodes and receives a payoff for each completed service task, depending on the time elapsed since the previous visit to a node. We consider…

Computer Science and Game Theory · Computer Science 2023-05-19 David Klaška , Antonín Kučera , Vít Musil , Vojtěch Řehák

We introduce a natural but seemingly yet unstudied generalization of the problem of scheduling jobs on a single machine so as to minimize the number of tardy jobs. Our generalization lies in simultaneously considering several instances of…

Discrete Mathematics · Computer Science 2021-06-01 Klaus Heeger , Danny Hermelin , George B. Mertzios , Hendrik Molter , Rolf Niedermeier , Dvir Shabtay

We introduce a parallel machine scheduling problem in which the processing times of jobs are not given in advance but are determined by a system of linear constraints. The objective is to minimize the makespan, i.e., the maximum job…

Data Structures and Algorithms · Computer Science 2015-10-30 Kameng Nip , Zhenbo Wang , Zizhuo Wang

We study a scheduling problem in which jobs may be split into parts, where the parts of a split job may be processed simultaneously on more than one machine. Each part of a job requires a setup time, however, on the machine where the job…

Data Structures and Algorithms · Computer Science 2012-12-11 Frans Schalekamp , Rene Sitters , Suzanne van der Ster , Leen Stougie , Victor Verdugo , Anke van Zuylen

In this paper we study the global scheduling of periodic task systems upon multiprocessor platforms. We first show two very general properties which are well-known for uniprocessor platforms and which remain for multiprocessor platforms:…

Operating Systems · Computer Science 2008-01-29 Liliana Cucu , Joël Goossens

Hybrid games are games played on a finite graph endowed with real variables which may model behaviors of discrete controllers of continuous systems. The synthesis problem for hybrid games is decidable for classical objectives (like LTL…

Logic in Computer Science · Computer Science 2024-10-01 Catalin Dima , Mariem Hammami , Youssouf Oualhadj , Régine Laleau

We consider both finite-state game graphs and recursive game graphs (or pushdown game graphs), that can model the control flow of sequential programs with recursion, with multi-dimensional mean-payoff objectives. In pushdown games two types…

Computer Science and Game Theory · Computer Science 2013-08-09 Krishnendu Chatterjee , Yaron Velner

Coordination mechanisms aim to mitigate the impact of selfishness when scheduling jobs to different machines. Such a mechanism defines a scheduling policy within each machine and naturally induces a game among the selfish job owners. The…

Computer Science and Game Theory · Computer Science 2016-05-17 Ioannis Caragiannis , Angelo Fanelli

Using methods from the statistical mechanics of disordered systems we analyze the properties of bimatrix games with random payoffs in the limit where the number of pure strategies of each player tends to infinity. We analytically calculate…

Disordered Systems and Neural Networks · Physics 2009-10-31 Johannes Berg
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