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Related papers: Skeletal Representations and Applications

200 papers

In many computer vision and shape analysis tasks, practitioners are interested in learning from the shape of the object in an image, while disregarding the object's orientation. To this end, it is valuable to define a rotation-invariant…

Image and Video Processing · Electrical Eng. & Systems 2025-11-26 Adele Myers , Nina Miolane

The goal of many computer vision systems is to transform image pixels into 3D representations. Recent popular models use neural networks to regress directly from pixels to 3D object parameters. Such an approach works well when supervision…

Computer Vision and Pattern Recognition · Computer Science 2020-01-07 Nadine Rueegg , Christoph Lassner , Michael J. Black , Konrad Schindler

Generative models for 3D geometric data arise in many important applications in 3D computer vision and graphics. In this paper, we focus on 3D deformable shapes that share a common topological structure, such as human faces and bodies.…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Giorgos Bouritsas , Sergiy Bokhnyak , Stylianos Ploumpis , Michael Bronstein , Stefanos Zafeiriou

Learning to model and reconstruct humans in clothing is challenging due to articulation, non-rigid deformation, and varying clothing types and topologies. To enable learning, the choice of representation is the key. Recent work uses neural…

Computer Vision and Pattern Recognition · Computer Science 2021-04-16 Qianli Ma , Shunsuke Saito , Jinlong Yang , Siyu Tang , Michael J. Black

Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registered 3D meshes. However, existing human mesh modeling…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Jinhyung Park , Javier Romero , Shunsuke Saito , Fabian Prada , Takaaki Shiratori , Yichen Xu , Federica Bogo , Shoou-I Yu , Kris Kitani , Rawal Khirodkar

Invariant representations are core to representation learning, yet a central challenge remains: uncovering invariants that are stable and transferable without suppressing task-relevant signals. This raises fundamental questions, requiring…

Machine Learning · Computer Science 2025-09-29 Arun Kumar , Paul Schrater

Multi-view surface reconstruction is an ill-posed, inverse problem in 3D vision research. It involves modeling the geometry and appearance with appropriate surface representations. Most of the existing methods rely either on explicit…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Zhangjin Huang , Zhihao Liang , Haojie Zhang , Yangkai Lin , Kui Jia

We introduce a density-based clustering method called skeleton clustering that can detect clusters in multivariate and even high-dimensional data with irregular shapes. To bypass the curse of dimensionality, we propose surrogate density…

Machine Learning · Statistics 2023-03-09 Zeyu Wei , Yen-Chi Chen

3D scatterplots are a well-established plotting technique that can be used to represent data with three or more dimensions. On paper and computer monitors they are essentially two-dimensional projections of the three-dimensional Cartesian…

Human-Computer Interaction · Computer Science 2026-01-05 Philippos Papaphilippou , Lucy Hederman

Statistical shape modeling (SSM) is a powerful computational framework for quantifying and analyzing the geometric variability of anatomical structures, facilitating advancements in medical research, diagnostics, and treatment planning.…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Krithika Iyer , Jadie Adams , Shireen Y. Elhabian

We are seeing a Cambrian explosion of 3D shape representations for use in machine learning. Some representations seek high expressive power in capturing high-resolution detail. Other approaches seek to represent shapes as compositions of…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Zekun Hao , Hadar Averbuch-Elor , Noah Snavely , Serge Belongie

A topology preserving skeleton is a synthetic representation of an object that retains its topology and many of its significant morphological properties. The process of obtaining the skeleton, referred to as skeletonization or thinning, is…

Computer Vision and Pattern Recognition · Computer Science 2015-06-17 Paweł Dłotko , Ruben Specogna

Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering…

Computer Vision and Pattern Recognition · Computer Science 2020-03-24 Michael Niemeyer , Lars Mescheder , Michael Oechsle , Andreas Geiger

Two-dimensional patterns are used in many research areas in computer science, ranging from image processing to specification and verification of complex software systems (via scenarios). The contribution of this paper is twofold. First, we…

Programming Languages · Computer Science 2014-05-16 Iulia Teodora Banu-Demergian , Gheorghe Stefanescu

Most CAD or other spatial data models, in particular boundary representation models, are called "topological" and represent spatial data by a structured collection of "topological primitives" like edges, vertices, faces, and volumes. These…

Computational Geometry · Computer Science 2013-08-02 Norbert Paul

This paper studies the straight skeleton of polyhedra in three dimensions. We first address voxel-based polyhedra (polycubes), formed as the union of a collection of cubical (axis-aligned) voxels. We analyze the ways in which the skeleton…

Computational Geometry · Computer Science 2008-05-02 Gill Barequet , David Eppstein , Michael T. Goodrich , Amir Vaxman

We give an overview of combinatorial methods to represent 3D data, such as graphs and meshes, from the viewpoint of their amenability to analysis using machine learning algorithms. We highlight pros and cons of various representations and…

Machine Learning · Computer Science 2024-08-19 Tomasz Prytuła

In recent years, more and more attention has been paid to the learning of 3D human representation. However, the complexity of lots of hand-defined human body constraints and the absence of supervision data limit that the existing works…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Lu Wang , Xishuai Peng , S. Kevin Zhou

Learning structured task representations from human demonstrations is essential for understanding long-horizon manipulation behaviors, particularly in bimanual settings where action ordering, object involvement, and interaction geometry can…

Robotics · Computer Science 2026-01-19 Franziska Herbert , Vignesh Prasad , Han Liu , Dorothea Koert , Georgia Chalvatzaki

Implicit neural representations have emerged as a powerful approach for encoding complex geometries as continuous functions. These implicit models are widely used in computer vision and 3D content creation, but their integration into…