Related papers: Minimal and irreducible links in the Shannon game
In this paper we consider two natural notions of connectivity for hypergraphs: weak and strong. We prove that the strong vertex connectivity of a connected hypergraph is bounded by its weak edge connectivity, thereby extending a theorem of…
The notions of captured/lost vertices and dead edges in the Shannon game (Shannon switching game on nodes) are examined using graph theory. Simple methods are presented for identifying some dead edges and some captured sets of vertices,…
A connected graph is called fragile if it contains an independent vertex cut. In 2002 Chen and Yu proved that every connected graph of order $n$ and size at most $2n-4$ is fragile, and in 2013 Le and Pfender characterized the non-fragile…
We find the minimal number of links in an embedding of any complete $k$-partite graph on 7 vertices (including $K_7$, which has at least 21 links). We give either exact values or upper and lower bounds for the minimal number of links for…
The Shapley value is the solution concept in cooperative game theory that is most used in both theoretical as practical settings. Unfortunately, computing the Shapley value is computationally intractable in general. This paper focuses on…
Flexible network design deals with building a network that guarantees some connectivity requirements between its vertices, even when some of its elements (like vertices or edges) fail. In particular, the set of edges (resp. vertices) of a…
The subgraph number of a vertex in a graph is defined as the number of connected subgraphs containing that vertex. The graph and its vertex which correspond to the minimum subgraph number among all graphs on $n$ vertices and $k$ cut…
We investigate the minimal number of links and knots in complete partite graphs. We provide exact values or bounds on the minimal number of links for all complete partite graphs with all but 4 vertices in one partition, or with 9 vertices…
We describe computer searches that prove the graph reconstruction conjecture for graphs with up to 13 vertices and some limited classes on larger sizes. We also investigate the reconstructibility of tournaments up to 13 vertices, digraphs…
A vertex whose removal in a graph $G$ increases the number of components of $G$ is called a cut vertex. For all $n,c$, we determine the maximum number of connected induced subgraphs in a connected graph with order $n$ and $c$ cut vertices,…
We introduce a notion of intrinsic linking and knotting for virtual spatial graphs. Our theory gives two filtrations of the set of all graphs, allowing us to measure, in a sense, how intrinsically linked or knotted a graph is; we show that…
Let $G=(V(G),E(G))$ be a simple graph. A non-empty set $S\subseteq V (G)$ is a weakly connected dominating set in $G$, if the subgraph obtained from $G$ by removing all edges each joining any two vertices in $V (G)\setminus S$ is connected.…
We consider problems to make a given bidirected graph strongly connected with minimum cardinality of additional signs or additional arcs. For the former problem, we show the minimum number of additional signs and give a linear-time…
Among all characteristics exhibited by natural and man-made networks the small-world phenomenon is surely the most relevant and popular. But despite its significance, a reliable and comparable quantification of the question `how small is a…
This paper presents an exhaustive approach for verification of the weak reconstruction of Self Complementary Graphs up to 17 vertices. It describes the general problem of the Reconstruction Conjecture, explaining the complexity involved in…
Data describing the three-dimensional structure of physical networks is increasingly available, leading to a surge of interest in network science to explore the relationship between the shape and connectivity of physical networks. We…
We show that a cooperative game may be decomposed into a sum of component games, one for each player, using the combinatorial Hodge decomposition on a graph. This decomposition is shown to satisfy certain efficiency, null-player, symmetry,…
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth minimax tree-search algorithm traversing a uniform tree must explore, the so-called minimal tree. Since real-life minimax trees are not…
A graph is $\ell$-reconstructible if it is determined by its multiset of induced subgraphs obtained by deleting $\ell$ vertices. We prove that strongly regular graphs with at least six vertices are $2$-reconstructible.
A weak chord index $Ind'$ is constructed for self crossing points of virtual links. Then a new writhe polynomial $W$ of virtual links is defined by using $Ind'$. $W$ is a generalization of writhe polynomial defined in [6]. Based on $W$,…