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Fully immersive experiences that tightly integrate 6-DoF visual and auditory interaction are essential for virtual and augmented reality. While such experiences can be achieved through computer-generated content, constructing them directly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Zhengxian Yang , Shengqi Wang , Shi Pan , Hongshuai Li , Haoxiang Wang , Lin Li , Guanjun Li , Zhengqi Wen , Borong Lin , Jianhua Tao , Tao Yu

Virtual reality (VR) head-mounted displays (HMD) appear to be effective research tools, which may address the problem of ecological validity in neuropsychological testing. However, their widespread implementation is hindered by VR induced…

Human-Computer Interaction · Computer Science 2021-01-21 Panagiotis Kourtesis , Danai Korre , Simona Collina , Leonidas A. A. Doumas , Sarah E. MacPherson

The current approach for new Advanced Driver Assistance System (ADAS) and Connected and Automated Driving (CAD) function development involves a significant amount of public road testing which is inefficient due to the number miles that need…

Robotics · Computer Science 2024-10-08 Xincheng Cao , Haochong Chen , Bilin Aksun-Guvenc , Levent Guvenc

The integration of immersive technologies has transformed engineering education, particularly in high-risk disciplines like high-voltage engineering, which is essential for urban energy infrastructure. This study presents a 3D virtual…

With the advent of consumer-grade products for presenting an immersive virtual environment (VE), there is a growing interest in utilizing VEs for testing human navigation behavior. However, preparing a VE still requires a high level of…

Human-Computer Interaction · Computer Science 2021-05-25 Kshitij Tiwari , Ville Kyrki , Allen Cheung , Naohide Yamamoto

Designing effective user interfaces (UIs) for virtual reality (VR) is essential to enhance user immersion, usability, comfort, and accessibility in virtual environments. Despite the growing adoption of VR across domains, there is a…

Human-Computer Interaction · Computer Science 2026-04-22 Esin Mehmedova , Santiago Berrezueta-Guzman , Stefan Wagner

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

This paper revisits visual representation in knowledge-based visual question answering (VQA) and demonstrates that using regional information in a better way can significantly improve the performance. While visual representation is…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Yuanze Lin , Yujia Xie , Dongdong Chen , Yichong Xu , Chenguang Zhu , Lu Yuan

This paper presents an immersive virtual reality environment that can be used to develop collaborative educational applications. Multiple users can collaborate within the virtual shared space and communicate with each other through voice.…

Human-Computer Interaction · Computer Science 2020-10-14 Milan Dolezal , Jiri Chmelik , Fotis Liarokapis

CAVE displays offer many advantages over other virtual reality (VR) displays, including a large, unencumbering viewing space. Unfortunately, the typical tracking subsystems used with CAVE displays tether the user and lessen this advantage.…

Human-Computer Interaction · Computer Science 2025-07-04 Ehud Sharlin , Pablo Figueroa , Mark Green , Benjamin Watson

Exploration is essential for general-purpose robotic learning, especially in open-ended environments where dense rewards, explicit goals, or task-specific supervision are scarce. Vision-language models (VLMs), with their semantic reasoning…

Robotics · Computer Science 2025-09-12 Seungjae Lee , Daniel Ekpo , Haowen Liu , Furong Huang , Abhinav Shrivastava , Jia-Bin Huang

Applied visualization researchers often work closely with domain collaborators to explore new and useful applications of visualization. The early stages of collaborations are typically time consuming for all stakeholders as researchers…

Human-Computer Interaction · Computer Science 2018-11-13 Ethan Kerzner , Sarah Goodwin , Jason Dykes , Sara Jones , Miriah Meyer

We present vivid, an R package for visualizing variable importance and variable interactions in machine learning models. The package provides a range of displays including heatmap and graph-based displays for viewing variable importance and…

Computation · Statistics 2024-10-15 Alan Inglis , Andrew Parnell , Catherine Hurley

Rendering large adaptive mesh refinement (AMR) data in real-time in virtual reality (VR) environments is a complex challenge that demands sophisticated techniques and tools. The proposed solution harnesses the ExaBrick framework and…

Graphics · Computer Science 2023-10-05 Zhaoyang Wang , Stefan Wesner , Stefan Zellmann

Visual analytics (VA) systems have been widely used in various application domains. However, VA systems are complex in design, which imposes a serious problem: although the academic community constantly designs and implements new designs,…

Human-Computer Interaction · Computer Science 2024-02-27 Lu Ying , Aoyu Wu , Haotian Li , Zikun Deng , Ji Lan , Jiang Wu , Yong Wang , Huamin Qu , Dazhen Deng , Yingcai Wu

Petabyte-scale data volumes are generated by observations and simulations in modern astronomy and astrophysics. Storage, access, and data analysis are significantly hampered by such data volumes and are leading to the development of a new…

Instrumentation and Methods for Astrophysics · Physics 2025-08-29 Eva Sciacca , Nicola Tuccari , Fabio Vitello , Valentina Cesare

Virtual Reality (VR) is inaccessible to blind people. While research has investigated many techniques to enhance VR accessibility, they require additional developer effort to integrate. As such, most mainstream VR apps remain inaccessible…

Human-Computer Interaction · Computer Science 2025-08-06 Daniel Killough , Justin Feng , Zheng Xue "ZX" Ching , Daniel Wang , Rithvik Dyava , Yapeng Tian , Yuhang Zhao

We identify two major steps in data analysis, data exploration for understanding and observing patterns/relationships in data; and construction, design and assessment of various models to formalize these relationships. For each step, there…

Video Frame Interpolation (VFI) is a core low-level vision task that synthesizes intermediate frames between existing ones while ensuring spatial and temporal coherence. Over the past decades, VFI methodologies have evolved from classical…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Dahyeon Kye , Changhyun Roh , Sukhun Ko , Chanho Eom , Jihyong Oh

Code annotations is a widely used feature in Java systems to configure custom metadata on programming elements. Their increasing presence creates the need for approaches to assess and comprehend their usage and distribution. In this…

Software Engineering · Computer Science 2022-10-14 Phyllipe Lima , Jorge Melegati , Everaldo Gomes , Nathalya Stefhany Pereira , Eduardo Guerra , Paulo Meirelles
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