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Appropriate evaluation is a key component in visualization research. It is typically based on empirical studies that assess visualization components or complete systems. While such studies often include the user of the visualization,…

Human-Computer Interaction · Computer Science 2019-08-05 Daniel Weiskopf

3D Gaussian Splatting (3DGS) has shown remarkable success in synthesizing novel views given multiple views of a static scene. Yet, 3DGS faces challenges when applied to dynamic scenes because 3D Gaussian parameters need to be updated per…

Graphics · Computer Science 2024-07-08 Kai Katsumata , Duc Minh Vo , Hideki Nakayama

This paper addresses automatic summarization and search in visual data comprising of videos, live streams and image collections in a unified manner. In particular, we propose a framework for multi-faceted summarization which extracts…

Computer Vision and Pattern Recognition · Computer Science 2017-04-06 Anurag Sahoo , Vishal Kaushal , Khoshrav Doctor , Suyash Shetty , Rishabh Iyer , Ganesh Ramakrishnan

In recent years, the rapid expansion of dataset sizes and the increasing complexity of deep learning models have significantly escalated the demand for computational resources, both for data storage and model training. Dataset distillation…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Zhe Li , Hadrien Reynaud , Mischa Dombrowski , Sarah Cechnicka , Franciskus Xaverius Erick , Bernhard Kainz

In this study, we explore the challenge of efficiently representing scenes with a constrained number of Gaussians. Our analysis shifts from traditional graphics and 2D computer vision to the perspective of point clouds, highlighting the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-17 Guangchi Fang , Bing Wang

Environmental conditions and external effects, such as shocks, have a significant impact on the calibration parameters of visual-inertial sensor systems. Thus long-term operation of these systems cannot fully rely on factory calibration.…

Robotics · Computer Science 2017-08-09 Thomas Schneider , Mingyang Li , Michael Burri , Juan Nieto , Roland Siegwart , Igor Gilitschenski

Building realistic wide scale outdoor 3D content with sufficient visual quality to observe at walking eye level or from driven vehicles is often carried out by large teams of artists skilled in modelling, texturing, material shading and…

Video consumption is being shifted from sit-and-watch to selective skimming. Existing video player interfaces, however, only provide indirect manipulation to support this emerging behavior. Video summarization alleviates this issue to some…

Multimedia · Computer Science 2017-08-24 Haojian Jin , Yale Song , Koji Yatani

In situ visualization techniques are hampered by a lack of foresight: crucial simulation phenomena can be missed due to a poor sampling rate or insufficient detail at critical timesteps. Keeping a human in the loop is impractical, and…

Graphics · Computer Science 2022-06-28 Krishna Kumar , Paul Navrátil , Andrew Solis , Joseph Vantassel

We cast visual imitation as a visual correspondence problem. Our robotic agent is rewarded when its actions result in better matching of relative spatial configurations for corresponding visual entities detected in its workspace and…

Robotics · Computer Science 2020-03-06 Maximilian Sieb , Zhou Xian , Audrey Huang , Oliver Kroemer , Katerina Fragkiadaki

Parallel coordinate plots (PCPs) are among the most useful techniques for the visualization and exploration of high-dimensional data spaces. They are especially useful for the representation of correlations among the dimensions, which…

Human-Computer Interaction · Computer Science 2016-09-20 Takayuki Itoh , Ashnil Kumar , Karsten Klein , Jinman Kim

Video representation is a key challenge in many computer vision applications such as video classification, video captioning, and video surveillance. In this paper, we propose a novel approach for video representation that captures…

Computer Vision and Pattern Recognition · Computer Science 2019-05-14 Mohammadreza Babaee , David Full , Gerhard Rigoll

Conventional rendering techniques are primarily designed and optimized for single-frame rendering. In practical applications, such as scene editing and animation rendering, users frequently encounter scenes where only a small portion is…

Graphics · Computer Science 2024-06-25 Bing Xu , Tzu-Mao Li , Iliyan Georgiev , Trevor Hedstrom , Ravi Ramamoorthi

Rapid visualization of large-scale spatial vector data is a long-standing challenge in Geographic Information Science. In existing methods, the computation overheads grow rapidly with data volumes, leading to the incapability of providing…

Graphics · Computer Science 2021-01-26 Mengyu Ma , Ye Wu , Xue Ouyang , Luo Chen , Jun Li , Ning Jing

One of the key challenges in visual imitation learning is collecting large amounts of expert demonstrations for a given task. While methods for collecting human demonstrations are becoming easier with teleoperation methods and the use of…

Robotics · Computer Science 2021-07-20 Sarah Young , Jyothish Pari , Pieter Abbeel , Lerrel Pinto

We present InvVis, a new approach for invertible visualization, which is reconstructing or further modifying a visualization from an image. InvVis allows the embedding of a significant amount of data, such as chart data, chart information,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Huayuan Ye , Chenhui Li , Yang Li , Changbo Wang

Real-time visibility determination in expansive or dynamically changing environments has long posed a significant challenge in computer graphics. Existing techniques are computationally expensive and often applied as a precomputation step…

Graphics · Computer Science 2025-09-30 Xiangyu Wang , Thomas Köhler , Jun Lin Qiu , Shohei Mori , Markus Steinberger , Dieter Schmalstieg

We present a systematic review, an empirical study, and a first set of considerations for designing visualizations in motion, derived from a concrete scenario in which these visualizations were used to support a primary task. In practice,…

Human-Computer Interaction · Computer Science 2024-09-16 Lijie Yao , Federica Bucchieri , Victoria McArthur , Anastasia Bezerianos , Petra Isenberg

Visualization and virtual environments (VEs) have been two interconnected parallel strands in visual computing for decades. Some VEs have been purposely developed for visualization applications, while many visualization applications are…

Human-Computer Interaction · Computer Science 2018-12-04 Min Chen , Kelly Gaither , Nigel W. John , Brian McCann

Sensitivity analyses of simulation ensembles determine how simulation parameters influence the simulation's outcome. Commonly, one global numerical sensitivity value is computed per simulation parameter. However, when considering 3D spatial…

Human-Computer Interaction · Computer Science 2024-08-08 Marina Evers , Simon Leistikow , Hennes Rave , Lars Linsen