Related papers: An improved sink particle algorithm for SPH simula…
We implemented sink particles in the adaptive mesh refinement (AMR) hydrodynamics code FLASH. Sink particles are created in regions of local gravitational collapse, and their trajectories and accretion can be followed over many dynamical…
We implemented sink particles in the Adaptive Mesh Refinement (AMR) code FLASH to model the gravitational collapse and accretion in turbulent molecular clouds and cores. Sink particles are frequently used to measure properties of star…
The attracting properties of gravity enable matter present in cores to collapse into stars with seven orders of magnitude change in space and time making modelling of star formation a challenging multi-scale process. To circumvent this…
Numerical experiments are the primary method of studying the evolution of circumbinary disks due to the strong nonlinearities involved. Many circumbinary simulations also require the use of numerical mass sinks: source terms which prevent…
We present a new method for including radiative feedback from sink particles in smoothed particle hydrodynamics simulations of low-mass star formation, and investigate its effects on the formation of small stellar groups. We find that…
We present a new sink particle algorithm developed for the Adaptive Mesh Refinement code RAMSES. Our main addition is the use of a clump finder to identify density peaks and their associated regions (the peak patches). This allows us to…
The smoothed-particle hydrodynamics (SPH) technique is a numerical method for solving gas-dynamical problems. It has been applied to simulate the evolution of a wide variety of astrophysical systems. The method has a second-order accuracy,…
We have invented a new algorithm to use with self-gravitating SPH Star Formation codes. The new method is designed to enable SPH simulations to self-regulate their numerical resolution, i.e. the number of SPH particles; the latter is…
We simulate star formation in two molecular clouds extracted from a larger disc-galaxy simulation with a spatial resolution of ~0.1 pc, one exiting a spiral arm dominated by compression, and another in an inter-arm region more strongly…
Hydrodynamical simulations of star formation often do not possess the dynamic range needed to fully resolve the build-up of individual stars and star clusters, and thus have to resort to subgrid models. A popular way to do this is by…
We introduce a new computational method for embedding Lagrangian sink particles into an Eulerian calculation. Simulations of gravitational collapse or accretion generally produce regions whose density greatly exceeds the mean density in the…
For problems in astrophysics, planetary science and beyond, numerical simulations are often limited to simulating fewer particles than in the real system. To model collisions, the simulated particles (aka superparticles) need to be inflated…
We present an implementation of smoothed particle hydrodynamics (SPH) with improved accuracy for simulations of galaxies and the large-scale structure. In particular, we combine, implement, modify and test a vast majority of SPH improvement…
A method for following fragmentation simulations further in time using smoothed particle hydrodynamics (SPH) is presented. In a normal SPH simulation of the collapse and fragmentation of a molecular cloud, high-density regions of gas that…
We present results from a series of cosmological SPH (smoothed particle hydrodynamics) simulations coupled with the P3M (Particle-Particle-Particle-Mesh) solver for the gravitational force. The simulations are designed to predict the…
We describe a new algorithm for including the dynamical effects of ionizing radiation in SPH simulations, and we present several examples of how the algorithm can be applied to problems in star formation. We use the HEALPix software to…
We present a practical guide to Smoothed Particle Hydrodynamics (\SPH) and its application to astrophysical problems. Although remarkably robust, \SPH\ must be used with care if the results are to be meaningful since the accuracy of \SPH\…
We describe implementation and tests of sink particle algorithms in the Eulerian grid-based code Athena. Introduction of sink particles enables long-term evolution of systems in which localized collapse occurs, and it is impractical (or…
We describe and demonstrate a method for increasing the resolution locally in a Smoothed Particle Hydrodynamic (SPH) simulation, by splitting particles. We show that in simulations of self-gravitating collapse (of the sort which are…
We report a set of numerical experiments aimed at addressing the applicability of competitive accretion to explain the high-mass end of the stellar initial mass function in a sheet geometry with shallow gravitational potential, in contrast…