Related papers: Lazy abstractions for timed automata
Online optimization with multiple budget constraints is challenging since the online decisions over a short time horizon are coupled together by strict inventory constraints. The existing manually-designed algorithms cannot achieve…
We develop a new technique for proving cell-probe lower bounds for static data structures. Previous lower bounds used a reduction to communication games, which was known not to be tight by counting arguments. We give the first lower bound…
Finitary Idealized Concurrent Algol (FICA) is a prototypical programming language combining functional, imperative, and concurrent computation. There exists a fully abstract game model of FICA, which in principle can be used to prove…
Goal representation affects the performance of Hierarchical Reinforcement Learning (HRL) algorithms by decomposing the complex learning problem into easier subtasks. Recent studies show that representations that preserve temporally abstract…
Subzero automata is a class of tree automata whose acceptance condition can express probabilistic constraints. Our main result is that the problem of determining if a subzero automaton accepts some regular tree is decidable.
In the open online dial-a-ride problem, a single server has to deliver transportation requests appearing over time in some metric space, subject to minimizing the completion time. We improve on the best known upper bounds on the competitive…
We revisit the problem of searching for a target at an unknown location on a line when given upper and lower bounds on the distance D that separates the initial position of the searcher from the target. Prior to this work, only asymptotic…
Abstraction (in its various forms) is a powerful established technique in model-checking; still, when unbounded data-structures are concerned, it cannot always cope with divergence phenomena in a satisfactory way. Acceleration is an…
We study the problem of policy optimization (PO) with linear temporal logic (LTL) constraints. The language of LTL allows flexible description of tasks that may be unnatural to encode as a scalar cost function. We consider LTL-constrained…
Tree kernels have been proposed to be used in many areas as the automatic learning of natural language applications. In this paper, we propose a new linear time algorithm based on the concept of weighted tree automata for SubTree kernel…
Transferrable neural architecture search can be viewed as a binary optimization problem where a single optimal path should be selected among candidate paths in each edge within the repeated cell block of the directed a cyclic graph form.…
This paper studies a fundamental algorithmic problem related to the design of demand-aware networks: networks whose topologies adjust toward the traffic patterns they serve, in an online manner. The goal is to strike a tradeoff between the…
This article derives lower bounds on the convergence rate of continuous-time gradient-based optimization algorithms. The algorithms are subjected to a time-normalization constraint that avoids a reparametrization of time in order to make…
This paper presents a novel set of algorithms for heap abstraction, identifying logically related regions of the heap. The targeted regions include objects that are part of the same component structure (recursive data structure). The result…
Automatic performance tuning (auto-tuning) is essential for optimizing high-performance applications, where vast and irregular search spaces make manual exploration infeasible. While auto-tuners traditionally rely on classical approaches…
We present an incremental search algorithm, called Lifelong-GLS, which combines the vertex efficiency of Lifelong Planning A* (LPA*) and the edge efficiency of Generalized Lazy Search (GLS) for efficient replanning on dynamic graphs where…
Recently we presented the first algorithm for maintaining the set of nodes reachable from a source node in a directed graph that is modified by edge deletions with $o(mn)$ total update time, where $m$ is the number of edges and $n$ is the…
The Lazy Shortest Path (LazySP) class consists of motion-planning algorithms that only evaluate edges along shortest paths between the source and target. These algorithms were designed to minimize the number of edge evaluations in settings…
A complete deterministic finite (semi)automaton (DFA) with a set of states $Q$ is \emph{completely reachable} if every nonempty subset of $Q$ is the image of the action of some word applied to $Q$. The concept of completely reachable…
We tackle two long-standing problems related to re-expansions in heuristic search algorithms. For graph search, A* can require $\Omega(2^{n})$ expansions, where $n$ is the number of states within the final $f$ bound. Existing algorithms…