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Related papers: Mechanism Design with Execution Uncertainty

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We consider a task of scheduling with a common deadline on a single machine. Every player reports to a scheduler the length of his job and the scheduler needs to finish as many jobs as possible by the deadline. For this simple problem,…

Computer Science and Game Theory · Computer Science 2011-03-15 Uriel Feige , Moshe Tennenholtz

Improving algorithms via predictions is a very active research topic in recent years. This paper initiates the systematic study of mechanism design in this model. In a number of well-studied mechanism design settings, we make use of…

Computer Science and Game Theory · Computer Science 2023-01-13 Chenyang Xu , Pinyan Lu

This paper studies the design of mechanisms that are robust to misspecification. We introduce a novel notion of robustness that connects a variety of disparate approaches and study its implications in a wide class of mechanism design…

Theoretical Economics · Economics 2021-08-31 Giuseppe Lopomo , Luca Rigotti , Chris Shannon

The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism design is the art of designing the rules of the game so that…

Computer Science and Game Theory · Computer Science 2014-08-08 Vincent Conitzer , Tuomas Sandholm

The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism design is the art of designing the rules of the game so that…

Computer Science and Game Theory · Computer Science 2007-05-23 Vincent Conitzer , Tuomas Sandholm

We develop a tool akin to the revelation principle for dynamic mechanism-selection games in which the designer can only commit to short-term mechanisms. We identify a canonical class of mechanisms rich enough to replicate the outcomes of…

Theoretical Economics · Economics 2021-12-13 Laura Doval , Vasiliki Skreta

In this paper, we consider a general distributed system with multiple agents who select and then implement actions in the system. The system has an operator with a centralized objective. The agents, on the other hand, are selfinterested and…

Computer Science and Game Theory · Computer Science 2020-01-15 Donya Ghavidel , Pratyush Chakraborty , Enrique Baeyens , Vijay Gupta , Pramod P. Khargonekar

This work contributes to a compositional theory of "co-design" that allows to optimally design a robotic platform. In this framework, the user describes each subsystem as a monotone relation between "functionality" provided and "resources"…

Robotics · Computer Science 2017-02-27 Andrea Censi

Mechanism design is essentially reverse engineering of games and involves inducing a game among strategic agents in a way that the induced game satisfies a set of desired properties in an equilibrium of the game. Desirable properties for a…

Computer Science and Game Theory · Computer Science 2026-03-06 V. Udaya Sankar , Vishisht Srihari Rao , Mayank Ratan Bhardwaj , Y. Narahari

This paper studies how uncertainty about problem difficulty shapes problem-solving strategies. I develop a dynamic model where an agent solves a problem by brainstorming approaches of unknown quality and allocating a fixed effort budget…

Theoretical Economics · Economics 2026-04-02 Nicholas Wu

The complexity of the operating environment and required technologies for highly automated driving is unprecedented. A different type of threat to safe operation besides the fault-error-failure model by Laprie et al. arises in the form of…

Artificial Intelligence · Computer Science 2023-03-08 Roman Gansch , Ahmad Adee

Our work revisits the design of mechanisms via the learning-augmented framework. In this model, the algorithm is enhanced with imperfect (machine-learned) information concerning the input, usually referred to as prediction. The goal is to…

Computer Science and Game Theory · Computer Science 2024-10-29 George Christodoulou , Alkmini Sgouritsa , Ioannis Vlachos

In a multi-party machine learning system, different parties cooperate on optimizing towards better models by sharing data in a privacy-preserving way. A major challenge in learning is the incentive issue. For example, if there is…

Multiagent Systems · Computer Science 2020-08-11 Mengjing Chen , Yang Liu , Weiran Shen , Yiheng Shen , Pingzhong Tang , Qiang Yang

In recent years, a significant research effort has been devoted to the design of distributed protocols for the control of multi-agent systems, as the scale and limited communication bandwidth characteristic of such systems render…

Multiagent Systems · Computer Science 2021-06-09 Rohit Konda , Rahul Chandan , Jason R. Marden

Designing and implementing explainable systems is seen as the next step towards increasing user trust in, acceptance of and reliance on Artificial Intelligence (AI) systems. While explaining choices made by black-box algorithms such as…

Multiagent Systems · Computer Science 2022-08-23 Sharadhi Alape Suryanarayana , David Sarne , Sarit Kraus

We study mechanism design when a designer repeatedly uses a fixed mechanism to interact with strategic agents who learn from observing their allocations. We introduce a static framework, calibrated mechanism design, requiring mechanisms to…

Theoretical Economics · Economics 2026-02-19 Laura Doval , Alex Smolin

Mechanism design has found considerable application to the construction of agent-interaction protocols. In the standard setting, the type (e.g., utility function) of an agent is not known by other agents, nor is it known by the mechanism…

Computer Science and Game Theory · Computer Science 2012-07-19 Nathanael Hyafil , Craig Boutilier

Machine learning (ML) provides us with numerous opportunities, allowing ML systems to adapt to new situations and contexts. At the same time, this adaptability raises uncertainties concerning the run-time product quality or dependability,…

Software Engineering · Computer Science 2022-10-18 Lalli Myllyaho , Mikko Raatikainen , Tomi Männistö , Jukka K. Nurminen , Tommi Mikkonen

Model checking strategic abilities was successfully developed and applied since the early 2000s to ensure properties in Multi-Agent System. In this paper, we introduce the notion of capacities giving different abilities to an agent. This…

Multiagent Systems · Computer Science 2023-08-23 Gabriel Ballot , Vadim Malvone , Jean Leneutre , Youssef Laarouchi

Mechanism design is addressed in the context of fair allocations of indivisible goods with monetary compensation. Motivated by a real-world social choice problem, mechanisms with verification are considered in a setting where (i) agents'…

Computer Science and Game Theory · Computer Science 2012-09-18 Gianluigi Greco , Francesco Scarcello
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