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Related papers: Generating Motion Patterns Using Evolutionary Comp…

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Motivated by the problem of pursuit-evasion, we present a motion planning framework that combines energy-based diffusion models with artificial potential fields for robust real time trajectory generation in complex environments. Our…

Robotics · Computer Science 2025-10-17 Wondmgezahu Teshome , Kian Behzad , Octavia Camps , Michael Everett , Milad Siami , Mario Sznaier

We present a novel algorithm for game-theoretic trajectory planning, tailored for settings in which agents can only observe one another in specific regions of the state space. Such problems arise naturally in the context of multi-robot…

Multiagent Systems · Computer Science 2024-06-18 Kushagra Gupta , David Fridovich-Keil

Recent work introduced progressive network growing as a promising way to ease the training for large GANs, but the model design and architecture-growing strategy still remain under-explored and needs manual design for different image data.…

Computer Vision and Pattern Recognition · Computer Science 2021-06-17 Lanlan Liu , Yuting Zhang , Jia Deng , Stefano Soatto

For industrial product design, it is very important to take into account assembly/disassembly and maintenance operations during the conceptual and prototype design stage. For these operations or other similar operations in a constrained…

Robotics · Computer Science 2010-12-21 Liang Ma , Ruina Ma , Damien Chablat , Fouad Bennis

Success in association football relies on both individual skill and coordinated tactics. While recent advancements in spatio-temporal data and deep learning have enabled predictive analyses like trajectory forecasting, the development of…

Distributed adaptive filtering has been considered as an effective approach for data processing and estimation over distributed networks. Most existing distributed adaptive filtering algorithms focus on designing different information…

Computer Science and Game Theory · Computer Science 2015-06-12 Chunxiao Jiang , Yan Chen , K. J. Ray Liu

This paper presents a method for online trajectory planning in known environments. The proposed algorithm is a fusion of sampling-based techniques and model-based optimization via quadratic programming. The former is used to efficiently…

In this paper, we consider the problem of path finding for a set of homogeneous and autonomous agents navigating a previously unknown stochastic environment. In our problem setting, each agent attempts to maximize a given utility function…

Multiagent Systems · Computer Science 2022-12-06 Sheryl Paul , Jyotirmoy V. Deshmukh

Efficient planning in dynamic and uncertain environments is a fundamental challenge in robotics. In the context of trajectory optimization, the feasibility of paths can change as the environment evolves. Therefore, it can be beneficial to…

Robotics · Computer Science 2019-08-05 Keshav Kolur , Sahit Chintalapudi , Byron Boots , Mustafa Mukadam

Motion planning in the presence of multiple dynamic obstacles is an important research problem from the perspective of autonomous vehicles as well as space-constrained multi-robot work environment. In this paper, we address the motion…

Systems and Control · Electrical Eng. & Systems 2019-12-30 Trishant Roy , Anindya Harchowdhury , Leena Vachhani

Automated adversary emulation is becoming an indispensable tool of network security operators in testing and evaluating their cyber defenses. At the same time, it has exposed how quickly adversaries can propagate through the network. While…

Cryptography and Security · Computer Science 2021-04-22 Ron Alford , Andy Applebaum

This paper introduces a diffusion-based planner for leader--follower formation control in cluttered environments. The diffusion policy is used to generate the trajectory of the midpoint of two leaders as a rigid bar in the plane, thereby…

Robotics · Computer Science 2026-01-19 Hieu Do Quang , Chien Truong-Quoc , Quoc Van Tran

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…

Computer Science and Game Theory · Computer Science 2022-05-04 Lasse Peters , David Fridovich-Keil , Laura Ferranti , Cyrill Stachniss , Javier Alonso-Mora , Forrest Laine

Robots in the real world need to perceive and move to goals in complex environments without collisions. Avoiding collisions is especially difficult when relying on sensor perception and when goals are among clutter. Diffusion policies and…

Robotics · Computer Science 2025-05-22 Mohit Sharma , Adam Fishman , Vikash Kumar , Chris Paxton , Oliver Kroemer

Team formation is ubiquitous in many sectors: education, labor markets, sports, etc. A team's success depends on its members' latent types, which are not directly observable but can be (partially) inferred from past performances. From the…

Computer Science and Game Theory · Computer Science 2022-10-18 Matthew Eichhorn , Siddhartha Banerjee , David Kempe

This work proposes a scheme that allows learning complex multi-agent behaviors in a sample efficient manner, applied to 2v2 soccer. The problem is formulated as a Markov game, and solved using deep reinforcement learning. We propose a basic…

Machine Learning · Computer Science 2021-03-10 Pavan Samtani , Francisco Leiva , Javier Ruiz-del-Solar

We present a novel approach for generating motion primitives for kinodynamic motion planning using diffusion models. The motions generated by our approach are adapted to each problem instance by utilizing problem-specific parameters,…

Robotics · Computer Science 2025-03-11 Julius Franke , Akmaral Moldagalieva , Pia Hanfeld , Wolfgang Hönig

With the rapid advancement of game and film production, generating interactive motion from texts has garnered significant attention due to its potential to revolutionize content creation processes. In many practical applications, there is a…

Robotics · Computer Science 2025-02-18 Runqi Wang , Caoyuan Ma , Jian Zhao , Hanrui Xu , Dongfang Sun , Haoyang Chen , Lin Xiong , Zheng Wang , Xuelong Li

The objective of the present study is to present a computational model of the motion of a single athlete in a team and to compare the resulting trajectory with experimental data obtained in the field during competitions by match analysis…

Biological Physics · Physics 2008-11-25 E. Grimpampi , A. Pasculli , A. Sacripanti

This paper studies high-speed online planning in dynamic environments. The problem requires finding time-optimal trajectories that conform to system dynamics, meeting computational constraints for real-time adaptation, and accounting for…

Robotics · Computer Science 2025-02-21 Gilhyun Ryou , Lukas Lao Beyer , Sertac Karaman