Related papers: Smooth neighbors
We consider the problem of learning the nearest neighbor graph of a dataset of n items. The metric is unknown, but we can query an oracle to obtain a noisy estimate of the distance between any pair of items. This framework applies to…
We consider cubic NLS in dimensions 2, 3, 4 and we prove that almost surely solutions with randomized initial data at low regularity scatter. Moreover, we establish some smoothing properties of the associated scattering operator and precise…
We propose a new stochastic L-BFGS algorithm and prove a linear convergence rate for strongly convex and smooth functions. Our algorithm draws heavily from a recent stochastic variant of L-BFGS proposed in Byrd et al. (2014) as well as a…
In the past few years, following the differentiable programming paradigm, there has been a growing interest in computing the gradient information of physical processes (e.g., physical simulation, image rendering). However, such processes…
Using random walks for sampling has proven advantageous in assessing the characteristics of large and unknown social networks. Several algorithms based on random walks have been introduced in recent years. In the practical application of…
We introduce an arbitrary order, computationally efficient method to smooth corners on curves in the plane, as well as edges and vertices on surfaces in $\mathbb R^3$. The method is local, only modifying the original surface in a…
We introduce a notion of self-concordant smoothing for minimizing the sum of two convex functions, one of which is smooth and the other nonsmooth. The key highlight is a natural property of the resulting problem's structure that yields a…
In this paper, we develop a novel {\bf ho}moto{\bf p}y {\bf s}moothing (HOPS) algorithm for solving a family of non-smooth problems that is composed of a non-smooth term with an explicit max-structure and a smooth term or a simple…
Traditional algorithms for stochastic optimization require projecting the solution at each iteration into a given domain to ensure its feasibility. When facing complex domains, such as positive semi-definite cones, the projection operation…
Nearest Neighbors Algorithm is a Lazy Learning Algorithm, in which the algorithm tries to approximate the predictions with the help of similar existing vectors in the training dataset. The predictions made by the K-Nearest Neighbors…
We propose a novel 3D shape correspondence method based on the iterative alignment of so-called smooth shells. Smooth shells define a series of coarse-to-fine shape approximations designed to work well with multiscale algorithms. The main…
In this paper, we consider the problems from the area of sublinear-time algorithms of edge sampling, edge counting, and triangle counting. Part of our contribution is that we consider three different settings, differing in the way in which…
We provide an algorithm of constructing a rectifiable curve between two sufficiently close points of a proximally smooth set in a uniformly convex and uniformly smooth Banach space. Our algorithm returns a reasonably short curve between two…
We introduce a new variant of the nearest neighbor search problem, which allows for some coordinates of the dataset to be arbitrarily corrupted or unknown. Formally, given a dataset of $n$ points $P=\{ x_1,\ldots, x_n\}$ in high-dimensions,…
This paper presents a novel clustering algorithm from the SPINEX (Similarity-based Predictions with Explainable Neighbors Exploration) algorithmic family. The newly proposed clustering variant leverages the concept of similarity and…
We introduce a distributed algorithm for clock synchronization in sensor networks. Our algorithm assumes that nodes in the network only know their immediate neighborhoods and an upper bound on the network's diameter. Clock-synchronization…
Given a reference set $R$ of $n$ points and a query set $Q$ of $m$ points in a metric space, this paper studies an important problem of finding $k$-nearest neighbors of every point $q \in Q$ in the set $R$ in a near-linear time. In the…
We follow a research thread studying the predecessor problem on "smooth" distribution families. We propose a conceptually simpler solution utilizing well-known results from much better studied variant of the problem that assumes nothing…
We take a first step towards a rigorous asymptotic analysis of graph-based approaches for finding (approximate) nearest neighbors in high-dimensional spaces, by analyzing the complexity of (randomized) greedy walks on the approximate near…
We propose a proximal variable smoothing algorithm for a nonsmooth optimization problem whose cost function is the sum of three functions including a weakly convex composite function. The proposed algorithm has a single-loop structure…