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Multi-view videos (MVVs) provide immersive viewing experience, at the cost of traffic load increase for wireless networks. In this paper, we would like to optimize MVV transmission in a multiuser wireless network by exploiting both natural…

Information Theory · Computer Science 2020-01-01 Wei Xu , Ying Cui , Zhi Liu

During the last decade, we witnessed a rapid growth in deployment of pull-based P2P streaming applications. In these applications, each node selects some other nodes as its neighbors and requests streaming data from them. This scheme allows…

Networking and Internet Architecture · Computer Science 2013-10-22 Abbas Bradai , Toufik Ahmed

We introduce a novel geometry-guided online video view synthesis method with enhanced view and temporal consistency. Traditional approaches achieve high-quality synthesis from dense multi-view camera setups but require significant…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Hyunho Ha , Lei Xiao , Christian Richardt , Thu Nguyen-Phuoc , Changil Kim , Min H. Kim , Douglas Lanman , Numair Khan

Unsupervised video object segmentation has often been tackled by methods based on recurrent neural networks and optical flow. Despite their complexity, these kinds of approaches tend to favour short-term temporal dependencies and are thus…

Computer Vision and Pattern Recognition · Computer Science 2019-10-25 Zhao Yang , Qiang Wang , Luca Bertinetto , Weiming Hu , Song Bai , Philip H. S. Torr

Peer-to-Peer Live streaming and Video on Demand is the most popular media applications over the Internet in recent years. These systems reduce the load on the server and provide a scalable content distribution. A new paradigm of P2P network…

Networking and Internet Architecture · Computer Science 2011-11-30 Hareesh. K , Manjaiah D. H

We study the problem of maximizing the broadcast rate in peer-to-peer (P2P) systems under \emph{node degree bounds}, i.e., the number of neighbors a node can simultaneously connect to is upper-bounded. The problem is critical for supporting…

Networking and Internet Architecture · Computer Science 2012-06-20 Shaoquan Zhang , Ziyu Shao , Minghua Chen , Libin Jiang

Depth-image-based rendering (DIBR) oriented view synthesis has been widely employed in the current depth-based 3D video systems by synthesizing a virtual view from an arbitrary viewpoint. However, holes may appear in the synthesized view…

Computer Vision and Pattern Recognition · Computer Science 2018-02-12 Shuai Li , Ce Zhu , Ming-Ting Sun

Peer-to-peer (P2P) trading is seen as a viable solution to handle the growing number of distributed energy resources in distribution networks. However, when dealing with large-scale consumers, there are several challenges that must be…

Systems and Control · Electrical Eng. & Systems 2024-10-29 Cheng Feng , Kedi Zheng , Lanqing Shan , Hani Alers , Qixin Chen , Lampros Stergioulas , Hongye Guo

Peer-to-Peer (P2P) network needs architectural modification for smooth and fast transportation of video content. The viewer imports chunk video objects through the proxy server. The enormous growth of user requests in a small session of…

Networking and Internet Architecture · Computer Science 2019-10-14 Soumen Kanrar , Soamdeep Singha

The growth of the Internet technology enables us to use network applications for streaming audio and video. Especially, real-time streaming services using peer-to-peer (P2P) technology are currently emerging. An important issue on P2P…

Networking and Internet Architecture · Computer Science 2012-04-06 Tomoyuki Ishii , Atsushi Inoie

Immersive video offers the freedom to navigate inside virtualized environment. Instead of streaming the bulky immersive videos entirely, a viewport (also referred to as field of view, FoV) adaptive streaming is preferred. We often stream…

Multimedia · Computer Science 2018-02-19 Shaowei Xie , Qiu Shen , Yiling Xu , Qiaojian Qian , Shaowei Wang , Zhan Ma , Wenjun Zhang

Given the significant industrial growth of demand for virtual reality (VR), 360{\deg} video streaming is one of the most important VR applications that require cost-optimal solutions to achieve widespread proliferation of VR technology.…

Multimedia · Computer Science 2017-11-10 Cagri Ozcinar , Ana De Abreu , Sebastian Knorr , Aljosa Smolic

This paper studies the problem of 3D volumetric reconstruction from two views of a scene with an unknown camera. While seemingly easy for humans, this problem poses many challenges for computers since it requires simultaneously…

Computer Vision and Pattern Recognition · Computer Science 2020-07-28 Shengyi Qian , Linyi Jin , David F. Fouhey

Volunteer Computing, sometimes called Public Resource Computing, is an emerging computational model that is very suitable for work-pooled parallel processing. As more complex grid applications make use of work flows in their design and…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-11-27 Lei Ni , Aaron Harwood

Comparing two images in a view-invariant way has been a challenging problem in computer vision for a long time, as visual features are not stable under large view point changes. In this paper, given a single input image of an object, we…

Computer Vision and Pattern Recognition · Computer Science 2014-12-02 Hao Su , Fan Wang , Li Yi , Leonidas Guibas

The virtual viewpoint is perceived as a new technique in virtual navigation, as yet not supported due to the lack of depth information and obscure camera parameters. In this paper, a method for achieving close-up virtual view is proposed…

Computer Vision and Pattern Recognition · Computer Science 2023-07-13 Xinyi Bai , Ze Wang , Lu Yang , Hong Cheng

Despite recent advancements in neural 3D reconstruction, the dependence on dense multi-view captures restricts their broader applicability. In this work, we propose \textbf{ViewCrafter}, a novel method for synthesizing high-fidelity novel…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Wangbo Yu , Jinbo Xing , Li Yuan , Wenbo Hu , Xiaoyu Li , Zhipeng Huang , Xiangjun Gao , Tien-Tsin Wong , Ying Shan , Yonghong Tian

In this paper, we analyze a round-based pricing scheme that encourages favorable behavior from users of real-time P2P applications like P2PTV. In the design of pricing schemes, we consider price to be a function of usage and capacity of…

Networking and Internet Architecture · Computer Science 2009-11-10 Gitanjali Bhutani

We consider the problem of streaming live content to a cluster of co-located wireless devices that have both an expensive unicast base-station-to-device (B2D) interface, as well as an inexpensive broadcast device-to-device (D2D) interface,…

Computer Science and Game Theory · Computer Science 2016-05-03 Jian Li , Rajarshi Bhattacharyya , Suman Paul , Srinivas Shakkottai , Vijay Subramanian

We present a peer-to-peer (P2P) live-streaming architecture designed to address challenges such as free-riding, malicious peers, churn, and network instability through the integration of a reputation system. The proposed algorithm…

Networking and Internet Architecture · Computer Science 2024-09-17 Rashmi Kushwaha , Rahul Bhattacharyya , Yatindra Nath Singh