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Video-Language Models (VLMs) have demonstrated impressive multi-modal reasoning capabilities across diverse computer vision applications. However, these VLMs are task-specific and assume that both video and language inputs are complete.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Xiang Fang , Wanlong Fang , Changshuo Wang , Keke Tang , Daizong Liu , Siyi Wang , Wei Ji

The virtual reality (VR) provides us a three-dimensional, immersive, and fully interactive visualization environment. To make the best use of the VR's potential in scientific visualization, a VR visualization software named VFIVE has been…

Geophysics · Physics 2007-05-23 Akira Kageyama , Nobuaki Ohno

Visualization and virtual environments (VEs) have been two interconnected parallel strands in visual computing for decades. Some VEs have been purposely developed for visualization applications, while many visualization applications are…

Human-Computer Interaction · Computer Science 2018-12-04 Min Chen , Kelly Gaither , Nigel W. John , Brian McCann

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

Human-Computer Interaction · Computer Science 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

Audio-visual correlation learning aims to capture and understand natural phenomena between audio and visual data. The rapid growth of Deep Learning propelled the development of proposals that process audio-visual data and can be observed in…

Multimedia · Computer Science 2024-12-03 Luis Vilaca , Yi Yu , Paula Vinan

A long-term goal of AI research is to build intelligent agents that can communicate with humans in natural language, perceive the environment, and perform real-world tasks. Vision-and-Language Navigation (VLN) is a fundamental and…

Computer Vision and Pattern Recognition · Computer Science 2022-06-07 Jing Gu , Eliana Stefani , Qi Wu , Jesse Thomason , Xin Eric Wang

This paper is based on the study of existing literature, highlights the current state of the work proposed to implement technically enhanced learning. Technology developments and network infrastructure improvements, specifically the world…

Computers and Society · Computer Science 2014-02-12 J. M. Sneha , G. S. Nagaraja

Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its…

Physics Education · Physics 2020-05-18 J. Madden , S. Pandita , J. P. Schuldt , B. Kim , A. S. Won , N. G. Holmes

The proliferation and refinement of affordable virtual reality (VR) technologies and wearable sensors have opened new frontiers in cognitive and behavioral neuroscience. This chapter offers a broad overview of VR for anyone interested in…

Human-Computer Interaction · Computer Science 2024-05-24 Ying Choon Wu , Christopher Maymon , Jonathon Paden , Weichen Liu

Visual analytics systems combine machine learning or other analytic techniques with interactive data visualization to promote sensemaking and analytical reasoning. It is through such techniques that people can make sense of large, complex…

Machine Learning · Statistics 2018-06-25 A. Endert , W. Ribarsky , C. Turkay , W Wong , I. Nabney , I Díaz Blanco , Fabrice Rossi

Visualization tools for supervised learning have allowed users to interpret, introspect, and gain intuition for the successes and failures of their models. While reinforcement learning practitioners ask many of the same questions, existing…

Machine Learning · Computer Science 2020-07-14 Shuby Deshpande , Jeff Schneider

Virtual Reality (VR) provides new possibilities for modern knowledge work. However, the potential advantages of virtual work environments can only be used if it is feasible to work in them for an extended period of time. Until now, there…

This note is intended to be a friendly introduction to virtual classes. We review virtual classes and we give a number of properties and applications. We also include a new virtual push-forward theorem and many computations of virtual…

Algebraic Geometry · Mathematics 2020-04-13 Luca Battistella , Francesca Carocci , Cristina Manolache

In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…

Physics Education · Physics 2021-11-04 Marco Simonetti , Damiano Perri , Natale Amato , Osvaldo Gervasi

Vertical Federated Learning (VFL) is a privacy-preserving collaborative learning paradigm that enables multiple parties with distinct feature sets to jointly train machine learning models without sharing their raw data. Despite its…

Machine Learning · Computer Science 2025-02-13 Zhaomin Wu , Zhen Qin , Junyi Hou , Haodong Zhao , Qinbin Li , Bingsheng He , Lixin Fan

Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient visualizations in VR. To date, emphasis has been on the…

Human-Computer Interaction · Computer Science 2022-03-16 Elif Hilal Korkut , Elif Surer

Efforts to make machine learning more widely accessible have led to a rapid increase in Auto-ML tools that aim to automate the process of training and deploying machine learning. To understand how Auto-ML tools are used in practice today,…

Human-Computer Interaction · Computer Science 2021-01-14 Doris Xin , Eva Yiwei Wu , Doris Jung-Lin Lee , Niloufar Salehi , Aditya Parameswaran

Effective laboratory training is essential in engineering education, yet conventional on-site instruction is often constrained by time, accessibility, and safety considerations. To ad-dress these challenges, this study presents the design,…

Human-Computer Interaction · Computer Science 2026-04-28 Lei Fan , Yuxin Li

Virtual Worlds (VWs) are an emerging technology used by a growing number of educational institutions around the world. It is an environment, a way of learning and an educational tool that allows different levels of online interaction. In…

Computers and Society · Computer Science 2011-11-29 Roberto Muñoz , Marta Barría , Cristian Rusu

Multitask Learning is a Machine Learning paradigm that aims to train a range of (usually related) tasks with the help of a shared model. While the goal is often to improve the joint performance of all training tasks, another approach is to…

Machine Learning · Computer Science 2024-05-14 Rafael Kourdis , Gabriel Gordon-Hall , Philip John Gorinski
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