Related papers: Threat, support and dead edges in the Shannon game
Guessing games for directed graphs were introduced by Riis for studying multiple unicast network coding problems. In a guessing game, the players toss generalised dice and can see some of the other outcomes depending on the structure of an…
We investigate two types of query games played on a graph, pair queries and edge queries. We concentrate on investigating the two associated graph parameters for binomial random graphs, and showing that determining any of the two parameters…
The undirected edge geography is a two-player combinatorial game on an undirected rooted graph. The players alternatively perform a move consisting of choosing an edge incident to the root vertex, removing the chosen edge, and marking the…
This short note is devoted to the unraveling of the hidden interactivity of ordinary games which is an artefact of predictions of the behaviour of other players by the fixed player and describes deviations of their real behaviour from such…
The numbers game is a one-player game played on a finite simple graph with certain ``amplitudes'' assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
In this paper we analyse two-player games by their response graphs. The response graph has nodes which are strategy profiles, with an arc between profiles if they differ in the strategy of a single player, with the direction of the arc…
Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…
Game-theoretic centrality is a flexible and sophisticated approach to identify the most important nodes in a network. It builds upon the methods from cooperative game theory and network theory. The key idea is to treat nodes as players in a…
We expand the theory of pebbling to graphs with weighted edges. In a weighted pebbling game, one player distributes a set amount of weight on the edges of a graph and his opponent chooses a target vertex and places a configuration of…
Semi-supervised learning is a popular class of techniques to learn from labeled and unlabeled data. The paper proposes an application of a recently proposed approach of graph transduction that exploits game theoretic notions to the problem…
We consider a stationary Mean Field Games system defined on a network. In this framework, the transition conditions at the vertices play a crucial role: the ones here considered are based on the optimal control interpretation of the…
Game theory is one of the key paradigms behind many scientific disciplines from biology to behavioral sciences to economics. In its evolutionary form and especially when the interacting agents are linked in a specific social network the…
The deduction game is a variation of the game of cops and robber on graphs in which searchers must capture an invisible evader in at most one move. Searchers know each others' initial locations, but can only communicate if they are on the…
We study the discrete Voronoi game, where two players alternately claim vertices of a graph for t rounds. In the end, the remaining vertices are divided such that each player receives the vertices that are closer to his or her claimed…
Predicting edges in networks is a key problem in social network analysis and involves reasoning about the relationships between nodes based on the structural properties of a network. In particular, link prediction can be used to analyse how…
A cyber security problem in a networked system formulated as a resilient graph problem based on a game-theoretic approach is considered. The connectivity of the underlying graph of the network system is reduced by an attacker who removes…
We study pure Nash equilibria in games on graphs with an imperfect monitoring based on a public signal. In such games, deviations and players responsible for those deviations can be hard to detect and track. We propose a generic epistemic…
With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…
Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…
We introduce a new two-player game on graphs, in which players alternate choosing vertices until the set of chosen vertices forms a dominating set. The last player to choose a vertex is the winner. The game fits into the scheme of several…