Related papers: Stochastic Games on a Multiple Access Channel
For multiple emergencies caused by natural disasters, it is crucial to allocate resources equitably to each emergency location, especially when the availability of resources is limited in quantity. This paper has developed a multi-event…
In a two-user channel, completion time refers to the number of channel uses spent by each user to transmit a bit pool with some given size. In this paper, the information-theoretic formulation of completion time is based on the concept of…
This paper focuses on the design of medium access control protocols for cognitive radio networks. The scenario in which a single cognitive user wishes to opportunistically exploit the availability of empty frequency bands within parts of…
We study the optimal use of information in Markov games with incomplete information on one side and two states. We provide a finite-stage algorithm for calculating the limit value as the gap between stages goes to 0, and an optimal strategy…
Inspired by the ideas from the field of stochastic approximation, we propose a randomized algorithm to compute the capacity of a finite-state channel with a Markovian input. When the mutual information rate of the channel is concave with…
We discuss similarities and differencies between systems of many interacting players maximizing their individual payoffs and particles minimizing their interaction energy. We analyze long-run behavior of stochastic dynamics of many…
This paper studies the problem of robust spectrum-aware routing in a multi-hop, multi-channel Cognitive Radio Network (CRN) with the presence of malicious nodes in the secondary network. The proposed routing scheme models the interaction…
We consider wireless networks that can be modeled by multiple access channels in which all the terminals are equipped with multiple antennas. The propagation model used to account for the effects of transmit and receive antenna correlations…
The problem of distributed access of a set of N on-off channels by K<N users is considered. The channels are slotted and modeled as independent but not necessarily identical alternating renewal processes. Each user decides to either observe…
We consider perfect-information reachability stochastic games for 2 players on infinite graphs. We identify a subclass of such games, and prove two interesting properties of it: first, Player Max always has optimal strategies in games from…
Game theory serves as a powerful tool for distributed optimization in multi-agent systems in different applications. In this paper we consider multi-agent systems that can be modeled by means of potential games whose potential function…
We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players choose, simultaneously and independently, an action. Then a successor…
Inspired by cognitive radio networks, we consider a setting where multiple users share several channels modeled as a multi-user multi-armed bandit (MAB) problem. The characteristics of each channel are unknown and are different for each…
We consider the problem of dynamic spectrum access for network utility maximization in multichannel wireless networks. The shared bandwidth is divided into K orthogonal channels. In the beginning of each time slot, each user selects a…
We model the formation of networks as a game where players aspire to maximize their own centrality by increasing the number of other players to which they are path-wise connected, while simultaneously incurring a cost for each added…
We study the problem of dynamic spectrum sensing and access in cognitive radio systems as a partially observed Markov decision process (POMDP). A group of cognitive users cooperatively tries to exploit vacancies in primary (licensed)…
This paper focuses on the contention resolution problem on a shared communication channel that does not support collision detection. A shared communication channel is a multiple access channel, which consists of a sequence of synchronized…
In an atomic splittable flow over time game, finitely many players route flow dynamically through a network, in which edges are equipped with transit times, specifying the traversing time, and with capacities, restricting flow rates.…
This paper discusses a special type of multi-user communication scenario, in which users' utilities are linearly impacted by their competitors' actions. First, we explicitly characterize the Nash equilibrium and Pareto boundary of the…
A memoryless state-dependent multiple access channel (MAC) is considered where two transmitters wish to convey a respective message to a receiver while simultaneously estimating the respective channel state via generalized feedback. The…