Related papers: Stochastic Games on a Multiple Access Channel
A multiple access channel describes a situation in which multiple senders are trying to forward messages to a single receiver using some physical medium. In this paper we consider scenarios in which this medium consists of just a single…
This paper studies a stochastic game theoretic approach to security and intrusion detection in communication and computer networks. Specifically, an Attacker and a Defender take part in a two-player game over a network of nodes whose…
Classical multiuser information theory studies the fundamental limits of models with a fixed (often small) number of users as the coding blocklength goes to infinity. This work proposes a new paradigm, referred to as {\em many-user…
This paper establishes the equivalence between cognitive medium access and the competitive multi-armed bandit problem. First, the scenario in which a single cognitive user wishes to opportunistically exploit the availability of empty…
In this paper we investigate lossy channel games under incomplete information, where two players operate on a finite set of unbounded FIFO channels and one player, representing a system component under consideration operates under…
In this study, we investigate $N$-player stochastic differential games with regime switching, where the player dynamics are modulated by a finite-state Markov chain. We analyze the associated Nash system, which consists of a system of…
Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural…
An increasing number of streaming applications need packets to be strictly in-order at the receiver. This paper provides a framework for analyzing in-order packet delivery in such applications. We consider the problem of multicasting an…
A game-theoretic model for studying power control in multi-carrier CDMA systems is proposed. Power control is modeled as a non-cooperative game in which each user decides how much power to transmit over each carrier to maximize its own…
We consider a multi-channel opportunistic communication system where the states of these channels evolve as independent and statistically identical Markov chains (the Gilbert-Elliot channel model). A user chooses one channel to sense and…
This paper deals with the problem of efficient resource allocation in dynamic infrastructureless wireless networks. Assuming a reactive interference-limited scenario, each transmitter is allowed to select one frequency channel (from a…
We propose and analyze a broad family of games played by resource-constrained players, which are characterized by the following central features: 1) each user has a multi-dimensional action space, subject to a single sum resource…
In this note we discuss a theory of combinatorial games that involve transmitting the moves through a noisy channel that can introduce errors during the transmission. Players are aware of this interference and incorporate this variable into…
Synergy between evolutionary dynamics of cooperation and fluctuating state of shared resource being consumed by the cooperators is essential for averting the tragedy of the commons. Not only in humans, but also in the cognitively-limited…
In a multi-access channel, completion time refers to the number of channel uses required for users, each with some given fixed bit pool, to complete the transmission of all their data bits. In this paper, the characterization of the…
Consider the problem of a multiple access channel in a time dependent environment with a large number of users. In such a system, mostly due to practical constraints (e.g., decoding complexity), not all users can be scheduled together, and…
This paper considers the discounted criterion of nonzero-sum decentralized stochastic games with prospect players. The state and action spaces are finite. The state transition probability is nonstationary. Each player independently controls…
We study a wireless jamming problem consisting of the competition between a legitimate receiver and a jammer, as a zero-sum game where the value to maximize/minimize is the channel capacity at the receiver's side. Most of the approaches…
Inspired by applications such as supply chain management, epidemics, and social networks, we formulate a stochastic game model that addresses three key features common across these domains: 1) network-structured player interactions, 2)…
In many multi-player interactions, players incur strictly positive costs each time they execute actions e.g. 'menu costs' or transaction costs in financial systems. Since acting at each available opportunity would accumulate prohibitively…