Related papers: A Necessary Solution Condition for Sudoku
We introduce SudoQ, a quantum version of the classical game Sudoku. Allowing the entries of the grid to be (non-commutative) projections instead of integers, the solution set of SudoQ puzzles can be much larger than in the classical…
We consider apictorial edge-matching puzzles, in which the goal is to arrange a collection of puzzle pieces with colored edges so that the colors match along the edges of adjacent pieces. We devise an algebraic representation for this…
In 1956 Ryser gave a necessary and sufficient condition for a partial latin rectangle to be completable to a latin square. In 1990 Hilton and Johnson showed that Ryser's condition could be reformulated in terms of Hall's Condition for…
The mathematical structure of the widely popular Sudoku puzzles is akin to typical hard constraint satisfaction problems that lie at the heart of many applications, including protein folding and the general problem of finding the ground…
In this short paper we present an algorithm for finding a solution to a generalized Sudoku.
In this paper, using the similarity method, we construct particular solutions with singularities for degenerate high-order equations. The considered equations have singularities of the first and second kind. Particular solutions are…
While logic puzzles have engaged individuals through problem-solving and critical thinking, the creation of new puzzle rules has largely relied on ad-hoc processes. Pencil puzzles, such as Slitherlink and Sudoku, represent a prominent…
Do you want to know what an anti-chiece Latin square is? Or what a non-consecutive toroidal modular Latin square is? We invented a ton of new types of Latin squares, some inspired by existing Sudoku variations. We can't wait to introduce…
Codes with local permutation constraints are described. Belief propagation decoding is shown to require the computation of permanents, and trellis-based methods for computing the permanents are introduced. New insights into the asymptotic…
Sudoku is a puzzle well-known to the scientific community with simple rules of completion, which may require a com-plex line of reasoning. This paper addresses the problem of partitioning the Sudoku image into a 1-D array, recognizing…
It has been shown that any 9 by 9 Sudoku puzzle must contain at least 17 clues to have a unique solution. This paper investigates the more specific question: given a particular completed Sudoku grid, what is the minimum number of clues in…
We propose discrete diffusion guidance for constraint satisfaction problems (CSPs) and demonstrate its ability to solve Sudoku puzzles without supervision.
This work is concerned with the quantification of the epistemic uncertainties induced the discretization of partial differential equations. Following the paradigm of probabilistic numerics, we quantify this uncertainty probabilistically.…
We show that single-digit "Nishio" subproblems in nxn Sudoku puzzles may be solved in time o(2^n), faster than previous solutions such as the pattern overlay method. We also show that single-digit deduction in Sudoku is NP-hard.
We introduce a discrete-time fractional calculus of variations. First and second order necessary optimality conditions are established. Examples illustrating the use of the new Euler-Lagrange and Legendre type conditions are given. They…
Sudoku puzzles can be formulated and solved as a sparse linear system of equations. This problem is a very useful example for the Compressive Sensing (CS) theoretical study. In this study, the equivalence of Sudoku puzzles L0 and L1…
We consider a discrete equation, defined on the two-dimensional square lattice, which is linearizable, namely, of the Burgers type and depends on a parameter $\alpha$. For any natural number $N$ we choose $\alpha$ so that the equation…
In this paper we consider the problem of finding latin squares with sets of pairwise disjoint subsquares. We develop a new necessary condition on the sizes of the subsquares which incorporates and extends the known conditions. We provide a…
We explore the capabilities of physical computing with Oscillatory Neural Networks (ONN) to solve combinatorial optimization problems. To solve Sudokus with ONNs, we define a novel mapping strategy that utilizes the unique characteristics…
This paper presents a systematic method to solve difficult 9 x 9 Sudoku puzzles by hand. While computer algorithms exist to solve these puzzles, these algorithms are not good for human's to use because they involve too many steps and…