Related papers: Two Layer 3D Floor Planning
The two basic equations satisfied by the parameters of a block design define a three-dimensional affine variety $\mathcal{D}$ in $\mathbb{R}^{5}$. A point of $\mathcal{D}$ that is not in some sense trivial lies on four lines lying in…
Recent approaches for predicting layouts from 360 panoramas produce excellent results. These approaches build on a common framework consisting of three steps: a pre-processing step based on edge-based alignment, prediction of layout…
Many recent machine learning approaches to floorplanning represent placement decisions using discrete canvas coordinates, which creates scalability bottlenecks as the action space grows. In this work, we study the effect of learning a…
New bounds on the number of similar or directly similar copies of a pattern within a finite subset of the line or the plane are proved. The number of equilateral triangles whose vertices all lie within an $n$-point subset of the plane is…
Automated floor plan generation aims to create residential layouts by arranging rooms within a given boundary, balancing topological, geometric, and aesthetic considerations. The existing methods typically use a multi-step pipeline with…
Plane arrangements are a useful tool for surface and volume modelling. However, their main drawback is poor scalability. We introduce two key novelties that enable the construction of plane arrangements for complex objects and entire…
We study the open and closed embedding dimensions of a convex 3-sparse code $\mathcal{FP}$, which records the intersection pattern of lines in the Fano plane. We show that the closed embedding dimension of $\mathcal{FP}$ is three, and the…
A graph is pseudo-outerplanar if each of its blocks has an embedding in the plane so that the vertices lie on a fixed circle and the edges lie inside the disk of this circle with each of them crossing at most one another. It is proved that…
Predicting 3D room layout from single image is a challenging task with many applications. In this paper, we propose a new training and post-processing method for 3D room layout estimation, built on a recent state-of-the-art 3D room layout…
The symmetries of surfaces which can be embedded into the symmetries of the 3-dimensional Euclidean space $\mathbb{R}^3$ are easier to feel by human's intuition. We give the maximum order of finite group actions on $(\mathbb{R}^3, \Sigma)$…
A method is developed here for building differentiable three-dimensional manifolds on multicube structures. This method constructs a sequence of reference metrics that determine differentiable structures on the cubic regions that serve as…
The present paper suggests a new approach for geometric representation of 3D spatial models and provides a new compression algorithm for 3D meshes, which is based on mathematical theory of convex geometry. In our approach we represent a 3D…
We define a special case of tree decompositions for planar graphs that respect a given embedding of the graph. We study the analogous width of the resulting decomposition we call the embedded-width of a plane graph. We show both upper…
Squaregraphs were originally defined as finite plane graphs in which all inner faces are quadrilaterals (i.e., 4-cycles) and all inner vertices (i.e., the vertices not incident with the outer face) have degrees larger than three. The planar…
We introduce the problem of material-aware part grouping in untextured meshes. Many real-world shapes, such as scales of pinecones or windows of buildings, contain repeated structures that share the same material but exhibit geometric…
The tolerancing process links the virtual and the real worlds. From the former, tolerances define a variational geometrical language (geometric parameters). From the latter, there are values limiting those parameters. The beginning of a…
In a convex mosaic in $\mathbb{R} ^d$ we denote the average number of vertices of a cell by $\bar v$ and the average number of cells meeting at a node by $\bar n$. Except for the $d=2$ planar case, there is no known formula prohibiting…
Topological drawings are representations of graphs in the plane, where vertices are represented by points, and edges by simple curves connecting the points. A drawing is simple if two edges intersect at most in a single point, either at a…
An algorithm for 3D terrain-following area coverage path planning is presented. Multiple adjacent paths are generated that are (i) locally apart from each other by a distance equal to the working width of a machinery, while (ii)…
We outline the concrete steps involved in building prescriptive master integrand bases for scattering amplitudes beyond the planar limit. We highlight the role of contour choices in such bases, and illustrate the full process by…