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Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…

Human-Computer Interaction · Computer Science 2025-04-28 Stefan Pietrusky

In the domain of education, the integration of,technology has led to a transformative era, reshaping traditional,learning paradigms. Central to this evolution is the automation,of grading processes, particularly within the STEM domain…

Artificial Intelligence · Computer Science 2024-09-25 Rajlaxmi Patil , Aditya Ashutosh Kulkarni , Ruturaj Ghatage , Sharvi Endait , Geetanjali Kale , Raviraj Joshi

Quantum mechanics courses focus mostly on its computational aspects. This alone does not provide the same depth of understanding as most physicists have of classical mechanics. The understanding of classical mechanics is significantly…

Physics Education · Physics 2007-05-23 Tarun Biswas

A new generation of educational mathematics software is being shaped in ThEdu and other academic communities on the side of computer mathematics. Respective concepts and technologies have been clarified to an extent, which calls for…

History and Overview · Mathematics 2019-04-19 Walther Neuper

The traditional pedagogical paradigm in physics is based on a deductive approach. However, with the recent advances in information technology, we are facing a dramatic increase in the amount of readily available information; hence, the…

Physics Education · Physics 2020-06-24 V. G. Karpov , Maria Patmiou

Randomised control trials are currently the definitive gold standard approach for formal educational experiments. Although conclusions from these experiments are highly credible, their relatively slow experimentation rate, high expense and…

Computers and Society · Computer Science 2021-12-03 Luis M. Vaquero , Niall Twomey , Miguel Patricio Dias , Massimo Camplani , Robert Hardman

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

Human-Computer Interaction · Computer Science 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

Recent development in quantum computation and quantum information theory allows to extend the scope of game theory for the quantum world. The paper presents the history, basic ideas and recent development in quantum game theory. In this…

Quantum Physics · Physics 2007-05-23 E. W. Piotrowski , J. Sladkowski

Context: Gamification is an emerging subject that has been applied in different areas, bringing contributions to different types of activities. Objective: This paper aims to characterize how gamification has been adopted in non-educational…

Software Engineering · Computer Science 2020-11-17 Daniel Porto , Gabriela Jesus , Fabiano Ferrari , Sandra Fabbri

Gamification refers to the process of adding game elements to a task. Of late, this process has been introduced in pedagogical settings to capture the attention and interest of students. In our study, we apply the process to Anatomy…

Applications · Statistics 2018-10-23 De-Zhang Lee , Vik Gopal , Jia-Min Chan , Li-Shia Ng , Eng-Tat Ang

Numerical reasoning is often important to accurately understand the world. Recently, several format-specific datasets have been proposed, such as numerical reasoning in the settings of Natural Language Inference (NLI), Reading Comprehension…

Computation and Language · Computer Science 2020-05-19 Swaroop Mishra , Arindam Mitra , Neeraj Varshney , Bhavdeep Sachdeva , Chitta Baral

The chapter supports educators and postgraduate students in understanding the role of simulation in software engineering research based on the authors' experience. This way, it includes a background positioning simulation-based studies in…

Software Engineering · Computer Science 2025-01-10 Breno Bernard Nicolau de França , Dietmar Pfahl , Valdemar Vicente Graciano Neto , Nauman bin Ali

Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in first-order…

Logic in Computer Science · Computer Science 2009-08-28 Samuel Mimram

Causality and game theory are two influential fields that contribute significantly to decision-making in various domains. Causality defines and models causal relationships in complex policy problems, while game theory provides insights into…

Artificial Intelligence · Computer Science 2025-04-21 Maarten C. Vonk , Mauricio Gonzalez Soto , Anna V. Kononova

Machine Learning (ML) is becoming more prevalent in the systems we use daily. Yet designers of these systems are under-equipped to design with these technologies. Recently, interactive visualizations have been used to present ML concepts to…

Human-Computer Interaction · Computer Science 2020-09-15 Chelsea M. Myers , Jiachi Xie , Jichen Zhu

Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagramatic an environment used to gamify the in-classroom…

Human-Computer Interaction · Computer Science 2019-10-14 Andreas Mallas , Michalis Xenos

Quantum science and computing represent a vital intersection between science and technology, gaining increasing importance in modern society. There is a pressing need to incorporate these concepts into the K-12 curriculum, equipping new…

Well-developed problem-solving skills are essential for any student enrolled in a science, technology, engineering or mathematics (STEM) course as well as for graduates in the workforce. One of the most essential skills is the ability to…

Physics Education · Physics 2016-07-27 Jeffrey A. Phillips , Jeremy E. McCallum , Katharine W. Clemmer , Thomas M. Zachariah

In recent decades, computer science (CS) has undergone remarkable growth and diversification. Creating attractive, social, or hands-on games has already been identified as a possible approach to get teenagers and young adults interested in…

Human-Computer Interaction · Computer Science 2024-07-29 Michael Holly , Lisa Habich , Maria Seiser , Florian Glawogger , Kevin Innerebner , Sandra Kupsa , Philipp Einwallner , Johanna Pirker

This essay gives a self-contained introduction to quantum game theory, and is primarily oriented to economists with little or no acquaintance with quantum mechanics. It assumes little more than a basic knowledge of vector algebra. Quantum…

Quantum Physics · Physics 2007-05-23 J. Orlin Grabbe
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