Related papers: The Spatial Real and Virtual Sound Stimuli Optimiz…
This paper reports on a study in which a novel virtual moving sound-based spatial auditory brain-computer interface (BCI) paradigm is developed. Classic auditory BCIs rely on spatially static stimuli, which are often boring and difficult to…
This study provides a comprehensive test of a head-related impulse response (HRIR) cues for a spatial auditory brain-computer interface (saBCI) speller paradigm. We present a comparison with the conventional virtual sound headphone-based…
The paper presents our recent results obtained with a new auditory spatial localization based BCI paradigm in which the ERP shape differences at early latencies are employed to enhance the traditional P300 responses in an oddball…
We propose a method for an improvement of auditory BCI (aBCI) paradigm based on a combination of ASSR stimuli optimization by choosing the subjects' best responses to AM-, flutter-, AM/FM and click-envelope modulated sounds. As the ASSR…
The paper presents a pilot study conducted with spatial visual, audiovisual and auditory brain-computer-interface (BCI) based speller paradigms. The psychophysical experiments are conducted with healthy subjects in order to evaluate a…
The aim of this study is to provide a comprehensive test of head related impulse response (HRIR) for an auditory spatial speller brain-computer interface (BCI) paradigm. The study is conducted with six users in an experimental set up based…
We study the extent to which vibrotactile stimuli delivered to the head of a subject can serve as a platform for a brain computer interface (BCI) paradigm. Six head positions are used to evoke combined somatosensory and auditory (via the…
This study provides a comprehensive test of the head-related impulse response (HRIR) to an auditory spatial speller brain-computer interface (BCI) paradigm, including a comparison with a conventional virtual headphone-based spatial auditory…
For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoustic measurements are usually not feasible in practical AR…
This study reports on a head related impulse response (HRIR) application to an auditory spatial brain-computer interface (BCI) speller paradigm. Six experienced and five BCI-naive users participated in an experimental spelling set up based…
Recent advances in active noise control have enabled the development of hearables with spatial selectivity, which actively suppress undesired noise while preserving desired sound from specific directions. In this work, we propose an…
Late reverberation involves the superposition of many sound reflections resulting in a diffuse sound field. Since the spatially resolved perception of individual diffuse reflections is impossible, simplifications can potentially be made for…
The aim of this study is to provide a comprehensive test of three spatial speller settings, for the auditory, visual, and audiovisual paradigms. For rigour, the study is conducted with 16 BCI-na\"ive subjects in an experimental set-up based…
The localization of sound sources by the human brain is computationally simulated from a neurobiological perspective. The simulation includes the neural representation of temporal differences in acoustic signals between the ipsilateral and…
A virtual acoustic source inside a medium can be created by emitting a time-reversed point-source response from the enclosing boundary into the medium. However, in many practical situations the medium can be accessed from one side only. In…
Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…
Human perceives rich auditory experience with distinct sound heard by ears. Videos recorded with binaural audio particular simulate how human receives ambient sound. However, a large number of videos are with monaural audio only, which…
We aim at an augmentation of communication abilities of amyotrophic lateral sclerosis (ALS) patients by creating a brain-computer interface (BCI) which can control a computer or other device by using only brain activity. As a method, we use…
In multimedia applications such as films and video games, spatial audio techniques are widely employed to enhance user experiences by simulating 3D sound: transforming mono audio into binaural formats. However, this process is often complex…
Electroencephalography (EEG) signals elicited by multimodal stimuli can drive brain-computer interfaces (BCIs), and research has demonstrated that visual and auditory stimuli can be employed simultaneously to improve BCI performance.…