Related papers: Sudoku as a special transportation problem
Pattern-Based Constraint Satisfaction and Logic Puzzles develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the "simplest" solution. Different ways of…
This article introduces a pedagogical method for {\it solving combinatorial problems} that frequently involve structures that are unfamiliar or less familiar. Indeed, an indirect method has been proposed in order to evade any possible…
This paper is concerned with the popular Sudoku problem. We proposed a warm restart strategy for solving Sudoku puzzles, based on the sparse optimization technique. Furthermore, we defined a new difficulty level for Sudoku puzzles. The…
This paper presents a systematic method to solve difficult 9 x 9 Sudoku puzzles by hand. While computer algorithms exist to solve these puzzles, these algorithms are not good for human's to use because they involve too many steps and…
The rules of Sudoku are often specified using twenty seven \texttt{all\_different} constraints, referred to as the {\em big} \mrules. Using graphical proofs and exploratory logic programming, the following main and new result is obtained:…
Sudoku grids can be thought of as graphs where the vertices are the squares of the grid, and edges join vertices in the same row, column, or sub-grid. A Sudoku puzzle corresponds to a partial proper coloring of the Sudoku graph. We provide…
Based on Lyndon words, a new Sudoku-like puzzle is presented and some relative theoretical questions are proposed.
An algorithm to create difficult Sudoku puzzles is proposed. An Ising spin-glass like Hamiltonian describing difficulty of puzzles is defined, and difficult puzzles are created by minimizing the energy of the Hamiltonian. We adopt the…
In this paper we provide a formalism, Sudoku logic, in which a solution is logically deducible if for every cell of the grid we can provably exclude all but a single option. We prove that the deductive system of Sudoku logic is sound and…
Some aspects of programming education are examined in this work. It is emphasised, based on the entertainment value, the most appropriate examples are chosen to demonstrate the different language constructions and data structures. Such an…
A Sudoku puzzle often has a regular pattern in the arrangement of initial digits and it is typically made solvable with known solving techniques, called strategies. In this paper, we consider the problem of generating such Sudoku instances.…
In this paper we try to answer the question "What constitutes Sudoku difficulty rating across different Sudoku websites?" Using two distinct methods that can both solve every Sudoku puzzle, I propose two new metrics to characterize Sudoku…
This article describes how to solve Sudoku puzzles using Quadratic Unconstrained Binary Optimization (QUBO). To this end, a QUBO instance with 729 variables is constructed, encoding a Sudoku grid with all constraints in place, which is then…
This article explains the way in which, with the help of Action Script 3 in combination with Flash, a method of solving Sudoku game was implemented, through searching for the certain numbers and after that trying to guess for the squares…
Computer games are motivating and beneficial in learning different educational skills. Most people use their fingers, hands, and arms when using a computer game. However, for people with motor disabilities this task can be a barrier. We…
We study a system of linear equations associated with Sudoku latin squares. The coefficient matrix $M$ of the normal system has various symmetries arising from Sudoku. From this, we find the eigenvalues and eigenvectors of $M$, and compute…
Sudoku puzzles are now popular among people in many countries across the world with simple constraints that no repeated digits in each row, each column, or each block. In this paper, we demonstrate that the Sudoku configuration provides us…
Based on a previous generalization by the author of Latin squares to Latin boards, this paper generalizes partial Latin squares and related objects like partial Latin squares, completable partial Latin squares and Latin square puzzles. The…
Despite their proficiency in various language tasks, Large Language Models (LLMs) struggle with combinatorial problems like Satisfiability, Traveling Salesman Problem, or even basic arithmetic. We address this gap through a novel trial &…
We consider apictorial edge-matching puzzles, in which the goal is to arrange a collection of puzzle pieces with colored edges so that the colors match along the edges of adjacent pieces. We devise an algebraic representation for this…