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Despite knowing the reality of three-dimensional (3D) technology in the form of eye fatigue, this technology continues to be retained by people (especially the young community). To check what happens before and after watching a 2D and 3D…

Signal Processing · Electrical Eng. & Systems 2019-03-15 Negin Manshouri , Masoud Maleki , Temel Kayikcioglu

With the increasing prevalence of 3D videos, investigating the differences of viewing experiences between 2D and 3D videos has become an important issue. In this study, we explored the cognitive load induced by 2D and 3D video stimuli under…

Neurons and Cognition · Quantitative Biology 2024-05-14 Yu Liu , Chen Song , Yunpeng Yin , Herui Shi , Jinglin Sun , Han Wang , Peiguang Jing

The visualization of a network influences the quality of the mental map that the viewer develops to understand the network. In this study, we investigate the effects of a 3D immersive visualization environment compared to a traditional 2D…

Human-Computer Interaction · Computer Science 2020-06-05 Joseph Kotlarek , Oh-Hyun Kwon , Kwan-Liu Ma , Peter Eades , Andreas Kerren , Karsten Klein , Falk Schreiber

Despite the development of two and three dimensional (2D&3D) technology, it has attracted the attention of researchers in recent years. This research is done to reveal the detailed effects of 2D in comparison with 3D technology on the human…

Human-Computer Interaction · Computer Science 2019-03-15 Negin Manshouri , Temel Kayikcioglu

In this paper, we study the effect of 3D videos with increased frame rates on the viewers quality of experience. We performed a series of subjective tests to seek the subjects preferences among videos of the same scene at four different…

Image and Video Processing · Electrical Eng. & Systems 2018-03-14 Amin Banitalebi-Dehkordi , Mahsa T. Pourazad , Panos Nasiopoulos

We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…

Human-Computer Interaction · Computer Science 2025-01-20 Dongyun Han , Anastasia Bezerianos , Petra Isenberg , Isaac Cho

Recent studies of hearing aid benefits indicate that head movement behavior influences performance. To systematically assess these effects, movement behavior must be measured in realistic communication conditions. For this, the use of…

Medical Physics · Physics 2018-12-06 Maartje M. E. Hendrikse , Gerard Llorach , Giso Grimm , Volker Hohmann

Humans can effortlessly recognize others' actions in the presence of complex transformations, such as changes in viewpoint. Several studies have located the regions in the brain involved in invariant action recognition, however, the…

Neurons and Cognition · Quantitative Biology 2017-08-16 Leyla Isik , Andrea Tacchetti , Tomaso Poggio

Introduction: Virtual audiovisual technology and its methodology has yet to be established for psychoacoustic research. This study examined the effects of different audiovisual conditions on preference when listening to multi-talker…

Human-Computer Interaction · Computer Science 2023-01-18 Gerard Llorach , Maartje M. E. Hendrikse , Giso Grimm , Volker Hohmann

In this paper we assess the impact of head movement on user's visual acuity and their quality perception of impaired images. There are physical limitations on the amount of visual information a person can perceive and physical limitations…

The human visual system contains a hierarchical sequence of modules that take part in visual perception at different levels of abstraction, i.e., superordinate, basic, and subordinate levels. One important question is to identify the…

Neurons and Cognition · Quantitative Biology 2018-03-12 Matin N. Ashtiani , Saeed Reza Kheradpisheh , Timothée Masquelier , Mohammad Ganjtabesh

Conventional visualization media such as MRI prints and computer screens are inherently two dimensional, making them incapable of displaying true 3D volume data sets. By applying only transparency or intensity projection, and ignoring…

Graphics · Computer Science 2007-05-23 Gibby Koldenhof

Increasing the frame rate of a 3D video generally results in improved Quality of Experience (QoE). However, higher frame rates involve a higher degree of complexity in capturing, transmission, storage, and display. The question that arises…

Image and Video Processing · Electrical Eng. & Systems 2018-03-14 Amin Banitalebi-Dehkordi , Mahsa T. Pourazad , Panos Nasiopoulos

Asymmetric schemes have widespread applications in the 3D video transmission pipeline. The significance of eye dominance becomes a concern when designing such schemes. In this paper, in order to investigate the effect of eye dominance on…

Graphics · Computer Science 2018-03-14 Amin Banitalebi-Dehkordi , Mahsa T. Pourazad , Panos Nasiopoulos

Many studies have discussed the difference in brain activity related to encoding and retrieval of working memory (WM) tasks. However, it remains unclear if there is a change in brain activation associated with re-encoding. The main…

Neurons and Cognition · Quantitative Biology 2021-12-14 Gi-Hwan Shin , Young-Seok Kweon

People differ in how much they move their head versus their eyes when shifting gaze, yet such tendencies remain largely unexplored in HCI. We introduce head movement tendencies as a fundamental dimension of individual difference in VR and…

Human-Computer Interaction · Computer Science 2026-02-09 Jinghui Hu , Ludwig Sidenmark , Hock Siang Lee , Hans Gellersen

When our eyes are presented with the same image, the brain processes it to view it as a single coherent one. The lateral shift in the position of our eyes, causes the two images to possess certain differences, which our brain exploits for…

Neural and Evolutionary Computing · Computer Science 2018-11-27 Yashaswini Murthy

Binaural audio provides a listener with 3D sound sensation, allowing a rich perceptual experience of the scene. However, binaural recordings are scarcely available and require nontrivial expertise and equipment to obtain. We propose to…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Ruohan Gao , Kristen Grauman

In image-guided surgical tasks, the precision and timing of hand movements depend on the effectiveness of visual cues relative to specific target areas in the surgeons peri-personal space. Two-dimensional (2D) image views of real-world…

Human-Computer Interaction · Computer Science 2018-04-02 AU Batmaz , M de Mathelin , Birgitta Dresp-Langley

In light of some recent experiments on quasi two-dimensional (2D) turbulent channel flow we provide here a model of the ideal case, for the sake of comparison. The ideal 2D channel flow differs from its 3D counterpart by having a second…

Fluid Dynamics · Physics 2009-04-21 Victor S. L'vov , Itamar Procaccia , Oleksii Rudenko
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