Related papers: Simple, Fast and Deterministic Gossip and Rumor Sp…
In this work we present three different randomized gossip algorithms for solving the average consensus problem while at the same time protecting the information about the initial private values stored at the nodes. We give iteration…
Reputation aggregation in peer to peer networks is generally a very time and resource consuming process. Moreover, most of the methods consider that a node will have same reputation with all the nodes in the network, which is not true. This…
We give a time-randomness tradeoff for the quasi-random rumor spreading protocol proposed by Doerr, Friedrich and Sauerwald [SODA 2008] on complete graphs. In this protocol, the goal is to spread a piece of information originating from one…
Randomized rumor spreading is a classical protocol to disseminate information across a network. At SODA 2008, a quasirandom version of this protocol was proposed and competitive bounds for its run-time were proven. This prompts the…
Gossipping has demonstrate to be an efficient mechanism for spreading information among P2P networks. Within the context of P2P computing, we propose the so-called Evolvable Agent Model for distributed population-based algorithms which uses…
We consider the problem of reliable epidemic dissemination of a rumor in a fully connected network of~$n$ processes using push and pull operations. We revisit the random phone call model and show that it is possible to disseminate a rumor…
In the advent of large-scale multi-hop wireless technologies, such as MANET, VANET, iThings, it is of utmost importance to devise efficient distributed protocols to maintain network architecture and provide basic communication tools. One of…
The spread of rumors through social media and online social networks can not only disrupt the daily lives of citizens but also result in loss of life and property. A rumor spreads when individuals, who are unable decide the authenticity of…
We consider the problem of identifying rumor sources in a network, in which rumor spreading obeys a time-slotted susceptible-infected model. Unlike existing approaches, our proposed algorithm identifies as sources those nodes, which when…
Many ad hoc routing protocols are based on some variant of flooding. Despite various optimizations, many routing messages are propagated unnecessarily. We propose a gossiping-based approach, where each node forwards a message with some…
We revisit the classic broadcast problem, wherein we have $k$ messages, each composed of $O(\log{n})$ bits, distributed arbitrarily across a network. The objective is to broadcast these messages to all nodes in the network. In the…
This paper considers the average consensus problem on a network of digital links, and proposes a set of algorithms based on pairwise ''gossip'' communications and updates. We study the convergence properties of such algorithms with the goal…
Real life networks are generally modelled as scale free networks. Information diffusion in such networks in decentralised environment is a difficult and resource consuming affair. Gossip algorithms have come up as a good solution to this…
In the ad-hoc radio network model, nodes communicate with their neighbors via radio signals, without knowing the topology of the graph. We study the information gathering problem, where each node has a piece of information called a rumor,…
In the first part of the paper, we have studied the computational privacy risks in distributed computing protocols against local or global dynamics eavesdroppers, and proposed a Privacy-Preserving-Summation-Consistent (PPSC) mechanism as a…
In decentralized networks (of sensors, connected objects, etc.), there is an important need for efficient algorithms to optimize a global cost function, for instance to learn a global model from the local data collected by each computing…
We study a multi-call variant of the classic PUSH&PULL rumor spreading process where nodes can contact $k$ of their neighbors instead of a single one during both PUSH and PULL operations. We show that rumor spreading can be made faster at…
Broadcasting algorithms are important building blocks of distributed systems. In this work we investigate the typical performance of the classical and well-studied push model. Assume that initially one node in a given network holds some…
We propose and analyze a quasirandom analogue of the classical push model for disseminating information in networks ("randomized rumor spreading"). In the classical model, in each round each informed vertex chooses a neighbor at random and…
We consider two variants of the classical gossip algorithm. The first variant is a version of asynchronous stochastic approximation. We highlight a fundamental difficulty associated with the classical asynchronous gossip scheme, viz., that…