Related papers: Strategies in crowd and crowd structure
We numerically study jamming transitions in pedestrian flow interacting with an attraction, mostly based on the social force model for pedestrians who can join the attraction. We formulate the joining probability as a function of social…
If a robot can predict crowds in parts of its environment that are inaccessible to its sensors, then it can plan to avoid them. This paper proposes a fast, online algorithm that learns average crowd densities in different areas. It also…
An extended social force model with a dynamic navigation field is proposed to study bidirectional pedestrian movement. The dynamic navigation field is introduced to describe the desired direction of pedestrian motion resulting from the…
Experiments with pedestrians revealed that the geometry of the domain, as well as the incentive of pedestrians to reach a target as fast as possible have a strong influence on the overall dynamics. In this paper, we propose and validate…
Using a dynamic variant of the Vicsek model, we show that emergence of a crush from an orderly moving human crowd is a non-equilibrium first order phase transition. We also show that this transition can be reversed by modifying the dynamics…
The behavior of pedestrians shows certain regularities, which can be described by quantitative (partly stochastic) models. The models are based on the behavior of individual pedestrians, which depends on the pedestrian intentions and on the…
Ultra-dense crowds, in which physical contact between people cannot be avoided, pose major safety concerns. Nevertheless, the underlying dynamics driving their collective behaviours remain poorly understood. Existing dense crowd models,…
This paper introduces an improved social force model for companion group that incorporates relative weight attraction. Based on the traditional social force model, the interaction forces among individuals within leader-follower groups are…
Traffic and pedestrian systems consist of human collectives where agents are intelligent and capable of processing available information, to perform tactical manoeuvres that can potentially increase their movement efficiency. In this study,…
Despite recent advances in uncovering the quantitative features of stationary human activity patterns, many applications, from pandemic prediction to emergency response, require an understanding of how these patterns change when the…
We study a system of interacting self-propelled particles whose walking velocity depends on the stage of the locomotion cycle. The model introduces a phase equation in the optimal velocity model for vehicular traffic. We find that the…
In this work we consider the phase transition from ordered to disordered states that occur in the Vicsek model of self-propelled particles. This model was proposed to describe the emergence of collective order in swarming systems. When…
The escalating process of urbanization has raised concerns about incidents arising from overcrowding, necessitating a deep understanding of large human crowd behavior and the development of effective crowd management strategies. This study…
Security is an important topic in our contemporary world, and the ability to automate the detection of any events of interest that can take place in a crowd is of great interest to a population. We hypothesize that the detection of events…
Epstein's model for a civil disorder is an agent-based model that simulates a social protest process where the central authority uses the police force to dissuade it. The interactions of police officers and citizens produce dynamics that do…
The "faster is slower" effect raises when crowded people push each other to escape through an exit during an emergency situation. As individuals push harder, a statistical slowing down in the evacuation time can be achieved. The slowing…
Fatal crush conditions occur in crowds with tragic frequency. Event organisers and architects are often criticised for failing to consider the causes and implications of crush, but the reality is that the prediction and mitigation of such…
This paper proposes the simulation of structured behaviors in a crowd of virtual agents by extending the BioCrowds simulation model. Three behaviors were simulated and evaluated, a queue as a generic case and two specific behaviors observed…
In this chapter, we discuss the mathematical modeling of egressing pedestrians in an unknown environment with multiple exits. We investigate different control problems to enhance the evacuation time of a crowd of agents, by few informed…
Community structure is an important factor in the behavior of real-world networks because it strongly affects the stability and thus the phase transition order of the spreading dynamics. We here propose a reversible social contagion model…