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Geometry problem solving, a crucial aspect of mathematical reasoning, is vital across various domains, including education, the assessment of AI's mathematical abilities, and multimodal capability evaluation. The recent surge in deep…

Computation and Language · Computer Science 2025-08-25 Jianzhe Ma , Wenxuan Wang , Qin Jin

Compute-mode rendering is becoming more and more attractive for non-standard rendering applications, due to the high flexibility of compute-mode execution. These newly designed pipelines often include streaming vertex and geometry…

Genetic Programming is an evolutionary algorithm that generates computer programs, or mathematical expressions, to solve complex problems. In this Guide, we demonstrate how to use Genetic Programming to develop surrogate models to mitigate…

Generalized planning is the task of generating a single solution that is valid for a set of planning problems. In this paper we show how to represent and compute generalized plans using procedural Domain Control Knowledge (DCK). We define a…

Artificial Intelligence · Computer Science 2019-10-14 Javier Segovia-Aguas , Sergio Jiménez , Anders Jonsson

Due to the realization that deep reinforcement learning algorithms trained on high-dimensional tasks can strongly overfit to their training environments, there have been several studies that investigated the generalization performance of…

Machine Learning · Computer Science 2020-07-06 Safa Alver , Doina Precup

Datatype-generic programming increases program abstraction and reuse by making functions operate uniformly across different types. Many approaches to generic programming have been proposed over the years, most of them for Haskell, but…

Programming Languages · Computer Science 2012-02-15 José Pedro Magalhães , Andres Löh

In this note, we revisit the \emph{relaxation and rounding} technique employed several times in algorithmic mechanism design. We try to introduce a general framework which covers the most significant algorithms in mechanism design that use…

Computer Science and Game Theory · Computer Science 2016-08-18 Salman Fadaei

It is shown that the generalized geometries may be obtained as a deformation of the proper Euclidean geometry. Algorithm of construction of any proposition S of the proper Euclidean geometry E may be described in terms of the Euclidean…

General Mathematics · Mathematics 2007-05-23 Yuri A. Rylov

The method of random projections has become very popular for large-scale applications in statistical learning, information retrieval, bio-informatics and other applications. Using a well-designed coding scheme for the projected data, which…

Machine Learning · Computer Science 2013-08-12 Ping Li , Michael Mitzenmacher , Anshumali Shrivastava

Geometric programming problems occur frequently in engineering design and management. In multiobjective optimization, the trade-off information between different objective functions is probably the most important piece of information in a…

Data Structures and Algorithms · Computer Science 2010-03-25 A. K. Ojha , A. K. Das

Deployment of distributed applications on large systems, and especially on grid infrastructures, becomes a more and more complex task. Grid users spend a lot of time to prepare, install and configure middleware and application binaries on…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-06-21 Areski Flissi , Philippe Merle

The decomposition of arbitrary unitary transformations into sequences of simpler, physically realizable operations is a foundational problem in quantum information science, quantum control, and linear optics. We establish a 1D Quantum Field…

Quantum Physics · Physics 2026-03-20 Javier Álvarez-Vizoso , David Barral

Motivated by a desire to improve on the current state of the art in genetic programming, and aided by recent progress in understanding the computational aspects of evolutionary systems, we describe a process that creates a set of generic…

Neural and Evolutionary Computing · Computer Science 2019-02-19 David Landaeta

We introduce Residue Hyperdimensional Computing, a computing framework that unifies residue number systems with an algebra defined over random, high-dimensional vectors. We show how residue numbers can be represented as high-dimensional…

Neural and Evolutionary Computing · Computer Science 2023-11-09 Christopher J. Kymn , Denis Kleyko , E. Paxon Frady , Connor Bybee , Pentti Kanerva , Friedrich T. Sommer , Bruno A. Olshausen

In this paper we will look at the connection of frames and finite dimensionality. A main focus is to present simple algorithms and make them available online. The main result is a way to 'switch' between different frames, giving an…

Functional Analysis · Mathematics 2009-02-12 Peter Balazs

A generic rectangulation is a partition of a rectangle into finitely many interior-disjoint rectangles, such that no four rectangles meet in a point. In this work we present a versatile algorithmic framework for exhaustively generating a…

Combinatorics · Mathematics 2021-11-02 Arturo Merino , Torsten Mütze

In this paper, we propose to study a new geometric optimization problem called "geometric prototype" in Euclidean space. Given a set of patterns, where each pattern is represented by a (weighted or unweighted) point set, the geometric…

Computational Geometry · Computer Science 2018-04-26 Hu Ding , Manni Liu

Generating high-quality geometry problems is both an important and challenging task in education. Compared to math word problems, geometry problems further emphasize multi-modal formats and the translation between informal and formal…

Artificial Intelligence · Computer Science 2025-06-04 Zhuoxuan Jiang , Tianyang Zhang , Peiyan Peng , Jing Chen , Yinong Xun , Haotian Zhang , Lichi Li , Yong Li , Shaohua Zhang

The recent rise of interest in bidirectional transformations (BXs) has led to the development of many BX frameworks, originating in diverse computer science disciplines. From a user perspective, these frameworks vary significantly in both…

Programming Languages · Computer Science 2013-06-27 Hugo Pacheco , Nuno Macedo , Alcino Cunha , Janis Voigtländer

The most important way to achieve higher performance in computer systems is through heterogeneous computing, i.e., by adopting hardware platforms containing more than one type of processor, such as CPUs, GPUs, and FPGAs. Several types of…

Software Engineering · Computer Science 2020-05-19 Hugo Andrade , Ivica Crnkovic , Jan Bosch
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