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We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…

Computer Vision and Pattern Recognition · Computer Science 2017-02-23 Julian Ryde , Xuchu , Ding

We present a technique designed for parallelizing large rigid body simulations, capable of exploiting multiple CPU cores within a computer and across a network. Our approach can be applied to simulate both unilateral and bilateral…

Graphics · Computer Science 2024-03-27 Manas Kale , Paul G. Kry

We present a novel, quadrature-based finite element integration method for low-order elements on GPUs, using a pattern we call \textit{thread transposition} to avoid reductions while vectorizing aggressively. On the NVIDIA GTX580, which has…

Mathematical Software · Computer Science 2016-07-15 Matthew G. Knepley , Karl Rupp , Andy R. Terrel

We present an efficient implementation for running three-dimensional numerical simulations of fluid-structure interaction problems on single GPUs, based on Nvidia CUDA through Numba and Python. The incompressible flow around moving bodies…

Fluid Dynamics · Physics 2024-12-05 M. Guerrero-Hurtado , J. M. Catalán , M. Moriche , A. Gonzalo , O. Flores

Graph Neural Networks (GNNs) have been widely adopted due to their strong performance. However, GNN training often relies on expensive, high-performance computing platforms, limiting accessibility for many tasks. Profiling of representative…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-11-12 Tong Qiao , Ao Zhou , Yingjie Qi , Yiou Wang , Han Wan , Jianlei Yang , Chunming Hu

3D Gaussian Splatting (3DGS) is a recent explicit 3D representation that has achieved high-quality reconstruction and real-time rendering of complex scenes. However, the rasterization pipeline still suffers from unnecessary overhead…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Xinzhe Wang , Ran Yi , Lizhuang Ma

Matrix factorization (MF) is employed by many popular algorithms, e.g., collaborative filtering. The emerging GPU technology, with massively multicore and high intra-chip memory bandwidth but limited memory capacity, presents an opportunity…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-10-25 Wei Tan , Liangliang Cao , Liana Fong

Graphics Processing Units (GPUs) with high computational capabilities used as modern parallel platforms to deal with complex computational problems. We use this platform to solve large-scale linear programing problems by revised simplex…

Optimization and Control · Mathematics 2018-03-14 Arash Raeisi Gahrouei , Mehdi Ghatee

Overlays have shown significant promise for field-programmable gate-arrays (FPGAs) as they allow for fast development cycles and remove many of the challenges of the traditional FPGA hardware design flow. However, this often comes with a…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-07-18 Mohamed S. Abdelfattah , David Han , Andrew Bitar , Roberto DiCecco , Shane OConnell , Nitika Shanker , Joseph Chu , Ian Prins , Joshua Fender , Andrew C. Ling , Gordon R. Chiu

A class of algorithms for the Landau gauge fixing is proposed, which makes the steepest ascent (SA) method be more efficient by concepts of genetic algorithm. Main concern is how to incorporate random gauge transformation (RGT) %, mutation…

High Energy Physics - Lattice · Physics 2015-06-25 Azusa Yamaguchi , Hideo Nakajima

Large scale-free graphs are famously difficult to process efficiently: the skewed vertex degree distribution makes it difficult to obtain balanced partitioning. Our research instead aims to turn this into an advantage by partitioning the…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-10-05 Scott Sallinen , Abdullah Gharaibeh , Matei Ripeanu

This paper presents, to the author's knowledge, the first graphics processing unit (GPU) accelerated program that solves the evolution of interacting scalar fields in an expanding universe. We present the implementation in NVIDIA's Compute…

Instrumentation and Methods for Astrophysics · Physics 2014-11-20 Jani Sainio

FFT (fast Fourier transform) plays a very important role in many fields, such as digital signal processing, digital image processing and so on. However, in application, FFT becomes a factor of affecting the processing efficiency, especially…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-07-25 Fan Zhang , Chen Hu , Qiang Yin , Wei Hu

Connected components and spanning forest are fundamental graph algorithms due to their use in many important applications, such as graph clustering and image segmentation. GPUs are an ideal platform for graph algorithms due to their high…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-08-28 Changwan Hong , Laxman Dhulipala , Julian Shun

Probabilistic computing using probabilistic bits (p-bits) presents an efficient alternative to traditional CMOS logic for complex problem-solving, including simulated annealing and machine learning. Realizing p-bits with emerging devices…

Machine Learning · Computer Science 2026-01-22 Naoya Onizawa , Takahiro Hanyu

Optimizing the performance of computational fluid dynamics (CFD) applications accelerated by graphics processing units (GPUs) is crucial for efficient simulations. In this study, we employed a machine learning-based autotuning technique to…

Performance · Computer Science 2024-02-21 Weicheng Xue , Christohper John Roy

Accurate simulation to dynamics of axial piston pump (APP) is essential for its design, manufacture and maintenance. However, limited by computation capacity of CPU device and traditional solvers, conventional iteration methods are…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-11-11 Xin Yao , Yang Liu , Jin Jiang , Yesen Chen , Zhilong Chen , Hongkang Dong , Xiaofeng Wei , Teng Zhang , Dongyun Wang

A modern graphics processing unit (GPU) is able to perform massively parallel scientific computations at low cost. We extend our implementation of the checkerboard algorithm for the two dimensional Ising model [T. Preis et al., J. Comp.…

Computational Physics · Physics 2010-07-22 Benjamin Block , Peter Virnau , Tobias Preis

We present a MATLAB-based framework for two- and three-dimensional fast Fourier transforms on multiple GPUs for large-scale numerical simulations using the pseudo-spectral Fourier method. The software implements two complementary multi-GPU…

Mathematical Software · Computer Science 2026-03-31 Maik Punke , Marco Salvalaglio

In this work we present an efficient implementation of Canonical Monte Carlo simulation for Coulomb many body systems on graphics processing units (GPU). Our method takes advantage of the GPU Single Instruction, Multiple Data (SIMD)…

Computational Physics · Physics 2017-03-13 Yihao Liang , Xiangjun Xing , Yaohang Li