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The metaverse has awakened users' expectations of an immersive interaction that fuses the virtual digital world and the physical world across space and time. However, the metaverse is still in its infancy, typically expanding multi-player…

Multimedia · Computer Science 2022-10-14 Yakun Huang , Xiuquan Qiao , Haowen Wang , Xiang Su , Schahram Dustdar , Ping Zhang

Multiple accesses are common for most mobile devices today. This technological advance opens up a new design space for improving the communication performance of mobile devices. Multipath TCP is a TCP extension that enables using multiple…

Networking and Internet Architecture · Computer Science 2014-12-30 Lily Minear , Eric Zhang

This paper introduces a novel concept from coalitional game theory which allows the dynamic formation of coalitions among wireless nodes. A simple and distributed merge and split algorithm for coalition formation is constructed. This…

Information Theory · Computer Science 2016-11-17 Walid Saad , Zhu Han , Merouane Debbah , Are Hjørungnes

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…

Artificial Intelligence · Computer Science 2024-06-05 Chengpeng Hu , Yunlong Zhao , Ziqi Wang , Haocheng Du , Jialin Liu

Application partitioning and code offloading are being researched extensively during the past few years. Several frameworks for code offloading have been proposed. However, fewer works attempted to address issues occurred with its…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-09-21 Nevin Vunka Jungum , Nawaz Mohamudally , Nimal Nissanke

Designing pacing for video games presents a unique set of challenges. Due to their interactivity, non-linearity, and narrative nature, many aspects must be coordinated and considered simultaneously. In addition, games are often developed in…

Human-Computer Interaction · Computer Science 2024-08-28 Julian Geheeb , Daniel Dyrda , Sebastian Geheeb

Perfect synchronicity in $N$-player games is a useful theoretical dream, but communication delays are inevitable and may result in asynchronous interactions. Some systems such as financial markets are asynchronous by design, and yet most…

Physics and Society · Physics 2015-05-13 Giancarlo Mosetti , Damien Challet , Sorin Solomon

We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed…

Human-Computer Interaction · Computer Science 2024-09-13 Federica Bucchieri , Lijie Yao , Petra Isenberg

Modified digital games manage to drive motivation in repetitive exercises needed for motor rehabilitation, however designing modifications that satisfy both rehabilitation and engagement goals is challenging. We present a method wherein a…

Human-Computer Interaction · Computer Science 2022-11-22 Antoine Loriette , Baptiste Caramiaux , Sebastian Stein , John H. Williamson

Graph partition is a fundamental problem of parallel computing for big graph data. Many graph partition algorithms have been proposed to solve the problem in various applications, such as matrix computations and PageRank, etc., but none has…

Social and Information Networks · Computer Science 2015-01-05 Xiaoming Liu , Yadong Zhou , Xiaohong Guan

When modeling robot interactions as Nash equilibrium problems, it is desirable to place coupled constraints which restrict these interactions to be safe and acceptable (for instance, to avoid collisions). Such games are continuous with…

Computer Science and Game Theory · Computer Science 2025-06-03 Mel Krusniak , Forrest Laine

Two-player zero-sum repeated games are well understood. Computing the value of such a game is straightforward. Additionally, if the payoffs are dependent on a random state of the game known to one, both, or neither of the players, the…

Information Theory · Computer Science 2009-11-05 Paul Cuff

Game theoretic approaches have gained traction as robust methodologies for designing distributed local algorithms that induce a desired overall system configuration in multi-agent settings. However, much of the emphasis in these approaches…

Systems and Control · Electrical Eng. & Systems 2021-11-03 Rohit Konda , Rahul Chandan , David Grimsman , Jason R. Marden

Online games are the most popular form of entertainment among youngsters as well as elders. Recognized as e-Sports, they may become an official part of the Olympic Games by 2020. However, a long waiting time for matchmaking will largely…

Performance · Computer Science 2019-11-28 Mingkuan Xu , Yang Yu , Chenye Wu

This paper studies a class of approach-evasion differential games, in which one player aims to steer the state of a dynamic system to the given target set in minimum time, while avoiding some set of disallowed states, and the other player…

Optimization and Control · Mathematics 2013-10-01 Erich Mueller , Minghui Zhu , Sertac Karaman , Emilio Frazzoli

In this paper, the problem of optimized beam alignment for wearable device-to-device (D2D) communications over millimeter wave (mmW) frequencies is studied. In particular, a noncooperative game is formulated between wearable communication…

Information Theory · Computer Science 2016-10-07 Qianqian Zhang , Walid Saad , Mehdi Bennis , Merouane Debbah

Most conventional heterogeneous network selection strategies applied in heterogeneous vehicular network regard the performance of each network constant in various traffic scenarios. This assumption leads such strategies to be ineffective in…

Networking and Internet Architecture · Computer Science 2019-05-28 Xiangmo Zhao , Xiaochi Li , Zhigang Xu , Ting Chen

Motion planning for urban environments with numerous moving agents can be viewed as a combinatorial problem. With passing an obstacle before, after, right or left, there are multiple options an autonomous vehicle could choose to execute.…

Robotics · Computer Science 2022-07-12 Klemens Esterle , Patrick Hart , Julian Bernhard , Alois Knoll

Real-world processes often exhibit temporal separation between actions and reactions - a characteristic frequently ignored in many modelling frameworks. Adding temporal aspects, like time delays, introduces a higher complexity of problems…

Populations and Evolution · Quantitative Biology 2025-02-04 Małgorzata Fic , Frank Bastian , Jacek Miękisz , Chaitanya S. Gokhale

In this chapter, we will mainly focus on collaborative training across wireless devices. Training a ML model is equivalent to solving an optimization problem, and many distributed optimization algorithms have been developed over the last…

Machine Learning · Computer Science 2021-12-13 Emre Ozfatura , Deniz Gunduz , H. Vincent Poor