Related papers: Simulating Performance of a BitTorrent-Based P2P T…
Recent work suggests that TCP throughput stability and predictability within a video viewing session can inform the design of better video bitrate adaptation algorithms. Despite a rich tradition of Internet measurement, however, our…
In today's digital landscape, video content dominates internet traffic, underscoring the need for efficient video processing to support seamless live streaming experiences on platforms like YouTube Live, Twitch, and Facebook Live. This…
This paper proposes a novel framework to evaluate fluid simulation methods based on crowd-sourced user studies in order to robustly gather large numbers of opinions. The key idea for a robust and reliable evaluation is to use a reference…
This paper presents an extensible and reusable framework which addresses the problem of video quality assessment over IP networks. The proposed tool (referred to as Video-Tester) supports raw uncompressed video encoding and decoding. It…
As more and more devices connect to Internet of Things, unbounded streams of data will be generated, which have to be processed "on the fly" in order to trigger automated actions and deliver real-time services. Spark Streaming is a popular…
This paper presents a new blockchain network simulator that uses bitcoin's original reference implementation as its main application. The proposed simulator leverages the use of lightweight virtualization technology to build a fine tuned…
The growth of the Internet technology enables us to use network applications for streaming audio and video. Especially, real-time streaming services using peer-to-peer (P2P) technology are currently emerging. An important issue on P2P…
A wireless network is realized by mobile devices which communicate over radio channels. Since, experiments of real life problem with real devices are very difficult, simulation is used very often. Among many other important properties that…
Multiview video supports observing a scene from different viewpoints. The Joint Video Team (JVT) developed H.264/MVC to enhance the compression efficiency for multiview video, however, MVC encoded multiview video (MVC video) still requires…
In recent years, research efforts tried to exploit peer-to-peer (P2P) systems in order to provide Live Streaming (LS) and Video-on-Demand (VoD) services. Most of these research efforts focus on the development of distributed P2P block…
BM compression is a straightforward and operable way to reduce buffer message length as well as to improve system performance. In this paper, we thoroughly discuss the principles and protocol progress of different compression schemes, and…
Acoustic streaming is the net time-averaged flow that results from the nonlinearities in an oscillating flow. Extensive research has sought to identify different physical mechanisms and types of acoustic streaming in systems of various…
Streaming segmented videos over the Hypertext Transfer Protocol (HTTP) is an increasingly popular approach in both live and video-on-demand (VoD) applications. However, designing a scalable and adaptable framework that reduces servers…
Personal Rapid Transit (PRT) is a promising form of urban transport. Its operation consists in the use of small unmanned vehicles which convey the passengers among stations within a dedicated network. Various aspects of the PRT network…
We propose a probabilistic video model, the Video Pixel Network (VPN), that estimates the discrete joint distribution of the raw pixel values in a video. The model and the neural architecture reflect the time, space and color structure of…
Peer-to-peer file sharing envisions a data-centric dissemination model, where files consisting of multiple data pieces can be shared from any peer that can offer the data or from multiple peers simultaneously. This aim, implemented at the…
In this paper, we propose a model for evaluating the transmission performance of multipath transport. Previous researches focused exclusively on single pair users in simple scenarios. The distinct perspective in this paper is to build…
Imagine a food recommender system -- how would we check if it is \emph{causing} and fostering unhealthy eating habits or merely reflecting users' interests? How much of a user's experience over time with a recommender is caused by the…
Direct peer-to-peer (P2P) communication is often used to minimize the end-to-end latency for real-time applications that require accurate synchronization, such as remote musical ensembles. However, there are few studies on the performance…
Video streaming applications have newly attracted a large number of participants in a distribution network. Traditional client-server based video streaming solutions sustain precious bandwidth provision rate on the server. Recently, several…