English
Related papers

Related papers: Ten times eighteen

200 papers

In sports competitions, teams can manipulate the result by, for instance, throwing games. We show that we can decide how to manipulate round robin and cup competitions, two of the most popular types of sporting competitions in polynomial…

Artificial Intelligence · Computer Science 2012-04-18 Tyrel Russell , Toby Walsh

Consider the following one player game. A deck containing $m$ copies of $n$ different card types is shuffled uniformly at random. Each round the player tries to guess the next card in the deck, and then the card is revealed and discarded.…

Probability · Mathematics 2021-07-20 Sam Spiro

We introduce a general framework for positional games in which players score points by claiming a prescribed portion of each winning set, extending the notion of scoring Maker-Breaker games. In the scoring variant, Maker gains a point by…

Discrete Mathematics · Computer Science 2026-03-06 Eric Duchêne , Valentin Gledel , Miloš Stojaković

The Game of Poker Chips, Dominoes and Survival fosters team building and high level cooperation in large groups, and is a tool applied in management training exercises. Each player, initially given two colored poker chips, is allowed to…

Combinatorics · Mathematics 2020-09-02 Larry Goldstein

We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding…

Computer Science and Game Theory · Computer Science 2022-02-28 Laurent Doyen

People can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or…

Computer Science and Game Theory · Computer Science 2025-02-10 Cedegao E. Zhang , Katherine M. Collins , Lionel Wong , Mauricio Barba , Adrian Weller , Joshua B. Tenenbaum

We propose and analyse a 2-parameter family of 2-player games on two heaps of tokens, and present a strategy based on a class of sequences. The strategy looks easy, but is actually hard. A class of exotic numeration systems is then used,…

Combinatorics · Mathematics 2007-05-23 Aviezri S. Fraenkel

Given a (possibly infinite) subset $A$ of the natural numbers, we ask how many times a fair six-sided die must be rolled until the rolled numbers add up to an element of $A$. Using a one-dimensional dynamic programming recursion together…

Probability · Mathematics 2026-05-14 Christoph Koutschan , Tipaluck Krityakierne , Thotsaporn Aek Thanatipanonda

In Texas hold'em, after an all-in bet is made and called before the flop, the turn, or the river, the two players sometimes agree to run it $n$ times, meaning that the remaining five, two, or one cards are dealt out not just once but $n$…

Probability · Mathematics 2024-09-20 Stewart N. Ethier

We want to introduce another smoothing approach by treating each geometric element as a player in a game: a quest for the best element quality. In other words, each player has the goal of becoming as regular as possible. The set of…

Computer Science and Game Theory · Computer Science 2020-10-13 Dimitris Vartziotis , Doris Bohnet , Benjamin Himpel

Consider a game of permutation wordle in which a player attempts to guess a secret permutation of length $n$ in as few guesses as possible. In each round, the guessing player is told which indices of their guessed permutation are correct.…

Combinatorics · Mathematics 2026-03-11 Aurora Hiveley

We give two graph-theoretic models and a mixed-integer program to calculate the maximum achievable score in the popular board game "Ticket to Ride." In Ticket to Ride, players compete to claim railway routes on a map, with points awarded…

Optimization and Control · Mathematics 2025-11-12 Elizabeth J. Schaefer , Andrew J. Schaefer

In this paper, we study a game with positive or plus infinite expectation and determine the optimal proportion of investment for maximizing the limit expectation of growth rate per attempt. With this objective, we introduce a new pricing…

Optimization and Control · Mathematics 2013-06-28 Yukio Hirashita

In this work the properties of minority games containing agents which try to winning all the time are studied by means of computational simulations. We have considered several ways of introducing above the rules clever players using…

Disordered Systems and Neural Networks · Physics 2007-05-23 J. R. L. de Almeida , J. Menche

We study the computational complexity of the popular board game backgammon. We show that deciding whether a player can win from a given board configuration is NP-Hard, PSPACE-Hard, and EXPTIME-Hard under different settings of known and…

Computational Complexity · Computer Science 2021-12-15 R. Teal Witter

We consider a randomized algorithm for the unique games problem, using independent multinomial probabilities to assign labels to the vertices of a graph. The expected value of the solution obtained by the algorithm is expressed as a…

Computational Complexity · Computer Science 2015-08-10 Rajeev Kohli , Ramesh Krishnamurti

Most people struggle with prioritizing work. While inexact heuristics have been developed over time, there is still no tractable principled algorithm for deciding which of the many possible tasks one should tackle in any given day, month,…

Artificial Intelligence · Computer Science 2021-09-16 Saksham Consul , Jugoslav Stojcheski , Valkyrie Felso , Falk Lieder

Noga Alon and Yaakov Malinovsky recently studied the following game: you start at 0, and keep rolling a fair standard die, and add the outcomes until the sum happens to be prime. We generalize this in several ways, illustrating the power of…

Combinatorics · Mathematics 2023-02-02 Lucy Martinez , Doron Zeilberger

A natural goal in multiagent learning besides finding equilibria is to learn rationalizable behavior, where players learn to avoid iteratively dominated actions. However, even in the basic setting of multiplayer general-sum games, existing…

Machine Learning · Computer Science 2022-10-21 Yuanhao Wang , Dingwen Kong , Yu Bai , Chi Jin

The game of best choice (also known as the secretary problem) is a model for sequential decision making with a long history and many variations. The classical setup assumes that the sequence of candidate rankings are uniformly distributed.…

Combinatorics · Mathematics 2019-11-06 Brant Jones
‹ Prev 1 8 9 10 Next ›