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Related papers: Video Chat with Multiple Cameras

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This paper primarily focuses on figuring out the best array of cameras, or visual sensors, so that such a placement enables the maximum utilization of these visual sensors. Maximizing the utilization of these cameras can convert to another…

Computer Vision and Pattern Recognition · Computer Science 2019-10-29 Lin Xu

The increasing demand for large-scale visual data, coupled with strict privacy regulations, has driven research into anonymization methods that hide personal identities without seriously degrading data quality. In this paper, we explore the…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Mustafa İzzet Muştu , Hazım Kemal Ekenel

To facilitate the research on intelligent and human-like chatbots with multi-modal context, we introduce a new video-based multi-modal dialogue dataset, called TikTalk. We collect 38K videos from a popular video-sharing platform, along with…

Computation and Language · Computer Science 2023-09-11 Hongpeng Lin , Ludan Ruan , Wenke Xia , Peiyu Liu , Jingyuan Wen , Yixin Xu , Di Hu , Ruihua Song , Wayne Xin Zhao , Qin Jin , Zhiwu Lu

In this paper, The structure of video conference is formulated and the peer-assisted distribution scheme is constructed to achieve optimal video delivery rate in each sub-conference. The capacity of conference is proposed to referee the…

Networking and Internet Architecture · Computer Science 2011-02-17 Zhao Yong-Xiang , Chen Chang-Jia

Adding more cameras to SLAM systems improves robustness and accuracy but complicates the design of the visual front-end significantly. Thus, most systems in the literature are tailored for specific camera configurations. In this work, we…

Robotics · Computer Science 2021-01-01 Juichung Kuo , Manasi Muglikar , Zichao Zhang , Davide Scaramuzza

Remote collaboration is a common reality of spatial design processes, but tools for computer aided design were made for single users. Via TeamCAD, we introduce a user experience where online remote collaboration experience is more like…

Human-Computer Interaction · Computer Science 2023-12-20 Demircan Tas , Dimitrios Chatzinikolis

Video captioning is the process of describing the content of a sequence of images capturing its semantic relationships and meanings. Dealing with this task with a single image is arduous, not to mention how difficult it is for a video (or…

Computer Vision and Pattern Recognition · Computer Science 2022-04-14 Daniela Moctezuma , Tania Ramírez-delReal , Guillermo Ruiz , Othón González-Chávez

In this paper, we introduce a novel Face-to-Face spoken dialogue model. It processes audio-visual speech from user input and generates audio-visual speech as the response, marking the initial step towards creating an avatar chatbot system…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Se Jin Park , Chae Won Kim , Hyeongseop Rha , Minsu Kim , Joanna Hong , Jeong Hun Yeo , Yong Man Ro

Multi-camera surveillance has been an active research topic for understanding and modeling scenes. Compared to a single camera, multi-cameras provide larger field-of-view and more object cues, and the related applications are multi-view…

Computer Vision and Pattern Recognition · Computer Science 2022-05-03 Qi Zhang , Antoni B. Chan

Video-based dialogue systems, such as education assistants, have compelling application value, thereby garnering growing interest. However, the current video-based dialogue systems are limited by their reliance on a single dialogue type,…

Computation and Language · Computer Science 2025-05-16 Xiaoming Shi , Zeming Liu , Yiming Lei , Chenkai Zhang , Haitao Leng , Chuan Wang , Qingjie Liu , Wanxiang Che , Shaoguo Liu , Size Li , Yunhong Wang

Training an effective video-and-language model intuitively requires multiple frames as model inputs. However, it is unclear whether using multiple frames is beneficial to downstream tasks, and if yes, whether the performance gain is worth…

Computer Vision and Pattern Recognition · Computer Science 2022-06-08 Jie Lei , Tamara L. Berg , Mohit Bansal

This paper addresses the problem of multi-view people occupancy map estimation. Existing solutions for this problem either operate per-view, or rely on a background subtraction pre-processing. Both approaches lessen the detection…

Computer Vision and Pattern Recognition · Computer Science 2017-07-25 Tatjana Chavdarova , François Fleuret

The purpose of this very short note, which maybe considered as a comment on "hep-th/9401067", is to prove the following proposition. PROPOSITION. There exist certain models of Mobilevision, in which interpretational figures are observable…

High Energy Physics - Theory · Physics 2008-02-03 Denis Juriev

High user interaction capability of mobile devices can help improve the accuracy of mobile visual search systems. At query time, it is possible to capture multiple views of an object from different viewing angles and at different scales…

Multimedia · Computer Science 2018-05-01 Fatih Calisir , Muhammet Bastan , Ozgur Ulusoy , Ugur Gudukbay

With a major focus on its history, difficulties, and promise, this research paper provides a thorough analysis of the chatbot technology environment as it exists today. It provides a very flexible chatbot system that makes use of…

Artificial Intelligence · Computer Science 2023-10-16 Shivom Aggarwal , Shourya Mehra , Pritha Mitra

A 360 virtual reality (VR) video, recording a scene of interest in every direction, provides VR users with immersive viewing experience. However, transmission of a 360 VR video which is of a much larger size than a traditional video to…

Information Theory · Computer Science 2019-01-09 Kaixuan Long , Chencheng Ye , Ying Cui , Zhi Liu

Video world models have achieved remarkable success in simulating environmental dynamics in response to actions by users or agents. They are modeled as action-conditioned video generation models that take historical frames and current…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Haoyu Wu , Jiwen Yu , Yingtian Zou , Xihui Liu

The metaverse has awakened users' expectations of an immersive interaction that fuses the virtual digital world and the physical world across space and time. However, the metaverse is still in its infancy, typically expanding multi-player…

Multimedia · Computer Science 2022-10-14 Yakun Huang , Xiuquan Qiao , Haowen Wang , Xiang Su , Schahram Dustdar , Ping Zhang

A mechanism called switched feedback is introduced; under switched feedback, each channel output goes forward to the receiver(s) or back to the transmitter(s) but never both. By studying the capacity of the Multiple-Access Channel (MAC)…

Information Theory · Computer Science 2025-05-01 Oliver Kosut , Michael Langberg , Michelle Effros

The present research investigates the effectiveness of using a telepresence system compared to a video conferencing system and the effectiveness of using two cameras compared to one camera for remote physical therapy. We used Telegie as our…

Human-Computer Interaction · Computer Science 2023-03-07 Hanseul Jun , Husam Shaik , Dyan DeVeaux , Michael Lewek , Henry Fuchs , Jeremy Bailenson