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Related papers: Video Chat with Multiple Cameras

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Multi-camera tracking is quite different from single camera tracking, and it faces new technology and system architecture challenges. By analyzing the corresponding characteristics and disadvantages of the existing algorithms, problems in…

Computer Vision and Pattern Recognition · Computer Science 2017-02-07 Yong Wang , Ke Lu

Monitoring and streaming is one of the most important applications for the real time cameras. The research of this has provided a novel design idea that uses the FFmpeg and Tkinter, combining with the libraries: OpenCV and PIL to develop a…

Computer Vision and Pattern Recognition · Computer Science 2022-07-14 Jinwei Lin

In geographic data videos, camera movements are frequently used and combined to present information from multiple perspectives. However, creating and editing camera movements requires significant time and professional skills. This work aims…

Human-Computer Interaction · Computer Science 2023-09-12 Wenchao Li , Zhan Wang , Yun Wang , Di Weng , Liwenhan Xie , Siming Chen , Haidong Zhang , Huamin Qu

In this paper, we initiate an attempt of developing an end-to-end chat-centric video understanding system, coined as VideoChat. It integrates video foundation models and large language models via a learnable neural interface, excelling in…

Computer Vision and Pattern Recognition · Computer Science 2024-01-05 KunChang Li , Yinan He , Yi Wang , Yizhuo Li , Wenhai Wang , Ping Luo , Yali Wang , Limin Wang , Yu Qiao

Multi-view capture systems have been an important tool in research for recording human motion under controlling conditions. Most existing systems are specified around video streams and provide little or no support for audio acquisition and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Xiangwei Shi , Gara Dorta , Ruud de Jong , Ojas Shirekar , Chirag Raman

Human face-to-face conversation is an ideal model for human-computer dialogue. One of the major features of face-to-face communication is its multiplicity of communication channels that act on multiple modalities. To realize a natural…

cmp-lg · Computer Science 2008-02-03 Katashi Nagao , Akikazu Takeuchi

Communication is the most useful tool to impart knowledge, understand ideas, clarify thoughts and expressions, organize plan and manage every single day-to-day activity. Although there are different modes of communication, physical barrier…

Computer Vision and Pattern Recognition · Computer Science 2019-09-23 Kumar Mridul , M. Ramanathan , Kunal Ahirwar , Mansi Sharma

Cinematographers adeptly capture the essence of the world, crafting compelling visual narratives through intricate camera movements. Witnessing the strides made by large language models in perceiving and interacting with the 3D world, this…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

Cameras are the defacto sensor. The growing demand for real-time and low-power computer vision, coupled with trends towards high-efficiency heterogeneous systems, has given rise to a wide range of image processing acceleration techniques at…

Hardware Architecture · Computer Science 2017-10-18 Amrita Mazumdar , Thierry Moreau , Sung Kim , Meghan Cowan , Armin Alaghi , Luis Ceze , Mark Oskin , Visvesh Sathe

Multi-view camera systems enable rich observations of complex real-world scenes, and understanding dynamic objects in multi-view settings has become central to various applications. In this work, we present MV-TAP, a novel point tracker…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jahyeok Koo , Inès Hyeonsu Kim , Mungyeom Kim , Junghyun Park , Seohyun Park , Jaeyeong Kim , Jung Yi , Seokju Cho , Seungryong Kim

In 2025, Large Language Model (LLM) services have launched a new feature -- AI video chat -- allowing users to interact with AI agents via real-time video communication (RTC), just like chatting with real people. Despite its significance,…

Networking and Internet Architecture · Computer Science 2025-10-02 Jiayang Xu , Xiangjie Huang , Zijie Li , Zili Meng

Multi-perspective cameras are quickly gaining importance in many applications such as smart vehicles and virtual or augmented reality. However, a large system size or absence of overlap in neighbouring fields-of-view often complicate their…

Robotics · Computer Science 2022-04-14 Yifu Wang , Wenqing Jiang , Kun Huang , Sören Schwertfeger , Laurent Kneip

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…

Multimedia · Computer Science 2021-04-13 Mario Montagud , Jie Li , Gianluca Cernigliario , Abdallah El Ali , Sergi Fernandez , Pablo Cesar

With vast amounts of video content being uploaded to the Internet every minute, video summarization becomes critical for efficient browsing, searching, and indexing of visual content. Nonetheless, the spread of social and egocentric cameras…

Computer Vision and Pattern Recognition · Computer Science 2021-10-18 Mohamed Elfeki , Liqiang Wang , Ali Borji

Can conversational videos captured from multiple egocentric viewpoints reveal the map of a scene in a cost-efficient way? We seek to answer this question by proposing a new problem: efficiently building the map of a previously unseen 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-04-24 Sagnik Majumder , Hao Jiang , Pierre Moulon , Ethan Henderson , Paul Calamia , Kristen Grauman , Vamsi Krishna Ithapu

Recent advancements in video diffusion models have shown exceptional abilities in simulating real-world dynamics and maintaining 3D consistency. This progress inspires us to investigate the potential of these models to ensure dynamic…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Jianhong Bai , Menghan Xia , Xintao Wang , Ziyang Yuan , Xiao Fu , Zuozhu Liu , Haoji Hu , Pengfei Wan , Di Zhang

Off-the-shelf smartphone-based AR systems typically use a single front-facing or rear-facing camera, which restricts user interactions to a narrow field of view and small screen size, thus reducing their practicality. We present Cam-2-Cam,…

Human-Computer Interaction · Computer Science 2025-09-19 Brandon Woodard , Melvin He , Mose Sakashita , Jing Qian , Zainab Iftikhar , Joseph J. LaViola

This paper presents StreamChat, a novel approach that enhances the interaction capabilities of Large Multimodal Models (LMMs) with streaming video content. In streaming interaction scenarios, existing methods rely solely on visual…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Jihao Liu , Zhiding Yu , Shiyi Lan , Shihao Wang , Rongyao Fang , Jan Kautz , Hongsheng Li , Jose M. Alvare

In video games, players' perception of the game world and related information depends on their or the game designer's choice of a virtual camera model. In this paper, we attempt to answer the research question of whether it is possible to…

Multimedia · Computer Science 2021-09-09 Markos Naftis , George Tsatiris , Kostas Karpouzis

Webcam eye tracking for the collection of gaze data in the context of user studies is convenient - it can be used in remote tests where participants do not need special hardware. The approach has strong limitations, especially regarding the…

Human-Computer Interaction · Computer Science 2022-08-01 Sezen Lim , Tina Walber , Christoph Schaefer , Lena Riehl
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