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A graph is regularizable if it is possible to assign weights to its edges so that all nodes have the same degree. Weights can be positive, nonnegative or arbitrary as soon as the regularization degree is not null. Positive and nonnegative…

Social and Information Networks · Computer Science 2017-07-03 Massimo Franceschet , Enrico Bozzo

We consider infinite duration alternating move games. These games were previously studied by Roth, Balcan, Kalai and Mansour. They presented an FPTAS for computing an approximated equilibrium, and conjectured that there is a polynomial…

Computer Science and Game Theory · Computer Science 2013-04-25 Yaron Velner

We define and give results on the game NecklaceNim NN($n$,$k$) which is PathNim PN($n$,$k$) with an additional move allowed on the end vertices. This game arises as a sub-game in the context of solving CircularNim CN($n$,$k$) when $k-2$…

Combinatorics · Mathematics 2026-04-14 Balaji R. Kadam , Silvia Heubach , Matthieu Dufour

Quantum phenomena have remained largely inaccessible to the general public. This can be attributed to the fact that we do not experience quantum mechanics on a tangible level in our daily lives. Games can provide an environment in which…

Quantum Physics · Physics 2019-07-12 Christopher Cantwell

Wide machine learning tasks can be formulated as non-convex multi-player games, where Nash equilibrium (NE) is an acceptable solution to all players, since no one can benefit from changing its strategy unilaterally. Attributed to the…

Computer Science and Game Theory · Computer Science 2023-01-20 Guanpu Chen , Gehui Xu , Fengxiang He , Yiguang Hong , Leszek Rutkowski , Dacheng Tao

We study the following combinatorial game played by two players, Alice and Bob, which generalizes the Pizza game considered by Brown, Winkler and others. Given a connected graph G with nonnegative weights assigned to its vertices, the…

Discrete Mathematics · Computer Science 2013-08-07 Josef Cibulka , Jan Kynčl , Viola Mészáros , Rudolf Stolař , Pavel Valtr

A combinatorial game is a two-player game without hidden information or chance elements. One of the major approaches to analyzing games in combinatorial game theory is to break down a given game position into a disjunctive sum of multiple…

Combinatorics · Mathematics 2024-11-14 Kengo Hashimoto

We study the periodicity of nim-sequences for subtraction games having subtraction sets with three elements. In particular, we give solutions in several cases, and we describe how these subtraction sets can be augmented by additional…

Combinatorics · Mathematics 2014-12-25 Nhan Bao Ho

The semi-random hypergraph process is a natural generalisation of the semi-random graph process, which can be thought of as a one player game. For fixed $r < s$, starting with an empty hypergraph on $n$ vertices, in each round a set of $r$…

Combinatorics · Mathematics 2025-11-20 Natalie Behague , Pawel Pralat , Andrzej Rucinski

We introduce and analyse an extension of the disjunctive sum operation on some classical impartial games. Whereas the disjunctive sum describes positions formed from independent subpositions, our operation combines positions that are not…

Combinatorics · Mathematics 2017-02-24 Graham Farr , Nhan Bao Ho

We propose a variant of Nim, named StrNim. Whereas a position in Nim is a tuple of non-negative integers, that in StrNim is a string, a sequence of characters. In every turn, each player shrinks the string, by removing a substring repeating…

Computer Science and Game Theory · Computer Science 2025-03-25 Shota Mizuno , Ryo Yoshinaka , Ayumi Shinohara

There has recently been much progress on exact algorithms for the (un)weighted graph (bi)partitioning problem using branch-and-bound and related methods. In this note we present and improve an easily computable, purely combinatorial lower…

Data Structures and Algorithms · Computer Science 2014-10-03 Jesper Larsson Träff , Martin Wimmer

We propose a combinatorial game on finite graphs, called Salmagundy, that is played by two protagonists, Dido and Mephisto. The game captures the logical structure of a proof of the resolution of singularities. In each round, the graph of…

Algebraic Geometry · Mathematics 2014-02-26 Herwig Hauser , Josef Schicho

In this paper we consider the problem of reconstructing a hidden weighted hypergraph of constant rank using additive queries. We prove the following: Let $G$ be a weighted hidden hypergraph of constant rank with n vertices and $m$…

Machine Learning · Computer Science 2010-01-05 Nader H. Bshouty , Hanna Mazzawi

It is well-known that the winning region of a parity game with $n$ nodes and $k$ priorities can be computed as a $k$-nested fixpoint of a suitable function; straightforward computation of this nested fixpoint requires…

Computational Complexity · Computer Science 2021-03-23 Daniel Hausmann , Lutz Schröder

We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

Discrete Mathematics · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill

We analyze the problem of identifying large cliques in graphs that are affected by adversarial uncertainty. More specifically, we consider a new formulation, namely the adversarial maximum clique problem, which extends the classical…

Optimization and Control · Mathematics 2026-01-12 Immanuel Bomze , Chiara Faccio , Francesco Rinaldi , Giovanni Spisso

The game of Antonim is a variant of the game Nim, with the additional rule that heaps are not allowed to be the same size. A winning strategy for three heap Antonim has been solved. We will discuss the solution to three-heap Antonim and…

Combinatorics · Mathematics 2015-06-04 Zachary Silbernick , Robert Campbell

We consider the following problem arising from the study of human problem solving: Let $G$ be a vertex-weighted graph with marked "in" and "out" vertices. Suppose a random walker begins at the in-vertex, steps to neighbors of vertices with…

Combinatorics · Mathematics 2009-05-28 Joshua N. Cooper

Berlekamp proposed a class of impartial combinatorial games based on the moves of chess pieces on rectangular boards. We generalize impartial chess games by playing them on Young diagrams and obtain results about winning and losing…

Combinatorics · Mathematics 2025-01-27 Eric Gottlieb , Matjaž Krnc , Peter Muršič
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