Related papers: Enumerating triangulations by parallel diagonals
We propose an efficient algorithm for computing a common eigenvector of a finite set of square matrices. As an immediate consequence we obtain an algorithm for determining whether the matrices admit a simultaneous triangulation, and, if so,…
Given a triangulation of a closed topological cube, we show that (under some technical condition) there is an essentially unique tiling of a rectangular parallelepiped by cubes, indexed by the vertices of the triangulation. Moreover, i -…
In 1962, Tutte provided a formula for the number of combinatorial triangulations, that is, maximal planar graphs with a fixed triangular face and $n$ additional vertices. In this note, we study how many ways a combinatorial triangulation…
The paper addresses the $k$-tangle enumeration problem. We introduce a notion of cascade diagram for $k$-tangle projections. An effective enumeration algorithm for projections is proposed based on cascade representation. Tangles projections…
We enumerate the number of surfaces of degree $d$ in $P^3$ having a singular line of order $k$, passing through $\delta$ generic points (where $\delta$ is the dimension of moduli space of such surfaces).
In this paper we discuss some affine properties of convex equal-area polygons, which are convex polygons such that all triangles formed by three consecutive vertices have the same area. Besides being able to approximate closed convex smooth…
We consider the construction of a polygon $P$ with $n$ vertices whose turning angles at the vertices are given by a sequence $A=(\alpha_0,\ldots, \alpha_{n-1})$, $\alpha_i\in (-\pi,\pi)$, for $i\in\{0,\ldots, n-1\}$. The problem of…
We obtain explicit formulas for the enumeration of labelled parallelogram polyominoes. These are the polyominoes that are bounded, above and below, by north-east lattice paths going from the origin to a point (k,n). The numbers from 1 and n…
We investigate slicings of combinatorial manifolds as properly embedded co-dimension 1 submanifolds. A focus is given to dimension 3 where slicings are normal surfaces. In the case of 2-neighborly 3-manifolds and quadrangulated slicings, a…
Squaregraphs were originally defined as finite plane graphs in which all inner faces are quadrilaterals (i.e., 4-cycles) and all inner vertices (i.e., the vertices not incident with the outer face) have degrees larger than three. The planar…
We give a computer-based proof of the following fact: If a square is divided into seven or nine convex polygons, congruent among themselves, then the tiles are rectangles.
We prove that it is $\#\mathsf{P}$-complete to count the triangulations of a (non-simple) polygon.
We consider the combinatorial question of how many convex polygons can be made by using the edges taken from a fixed triangulation of n vertices. For general triangulations, there can be exponentially many: we show a construction that has…
Parallelogram polyominoes are a subclass of convex polyominoes in the square lattice that has been studied extensively in the literature. Recently congruence classes of convex polyominoes with respect to rotations and reflections have been…
We study the dissection of a square into congruent convex polygons. Yuan \emph{et al.} [Dissecting the square into five congruent parts, Discrete Math. \textbf{339} (2016) 288-298] asked whether, if the number of tiles is a prime number…
A main result in this paper is the proof that proximal Delaunay triangulation regions are convex polygons. In addition, it is proved that every Delaunay triangulation region has a local Leader uniform topology.
A bisection line divides a convex planar curve into two parts with equal areas. It is natural to study the envelope of these lines, which in general present singularities. The polygonal case is particularly inte\-resting, since there are…
This article presents new enumerative results related to symmetric planar maps. In the first part a new way of enumerating rooted simple quadrangulations and rooted simple triangulations is presented, based on the description of two…
Triangulation algorithms that conform to a set of non-intersecting input segments typically proceed in an incremental fashion, by inserting points first, and then segments. Inserting a segment amounts to: (1) deleting all the triangles it…
A common representation of a three dimensional object in computer applications, such as graphics and design, is in the form of a triangular mesh. In many instances, individual or groups of triangles in such representation need to satisfy…