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This article studies a problem of strategic network inspection, in which a defender (agency) is tasked with detecting the presence of multiple attacks in the network. An inspection strategy entails monitoring the network components,…

Computer Science and Game Theory · Computer Science 2022-05-30 Mathieu Dahan , Lina Sela , Saurabh Amin

Coding theory plays a crucial role in ensuring data integrity and reliability across various domains, from communication to computation and storage systems. However, its reliance on trust assumptions for data recovery, which requires the…

Information Theory · Computer Science 2026-01-15 Hanzaleh Akbari Nodehi , Viveck R. Cadambe , Mohammad Ali Maddah-Ali

Mobile devices such as smartphones, laptops, and tablets can often connect to multiple access networks (e.g., Wi-Fi, LTE, and 5G) simultaneously. Recent advancements facilitate seamless integration of these connections below the transport…

Networking and Internet Architecture · Computer Science 2024-11-08 Momin Haider , Ming Yin , Menglei Zhang , Arpit Gupta , Jing Zhu , Yu-Xiang Wang

The urging need for seamless connectivity in mobile environment has contributed to the rapid expansion of Mobile IP. Mobile IP uses wireless transmission medium, thereby making it subject to many security threats during various phases of…

Networking and Internet Architecture · Computer Science 2018-04-30 Sajedul Talukder , Md. Iftekharul Islam Sakib , Md. Faruk Hossen , Zahidur Rahim Talukder , Md. Shohrab Hossain

We consider a heterogeneous network with mobile edge computing, where a user can offload its computation to one among multiple servers. In particular, we minimize the system-wide computation overhead by jointly optimizing the individual…

Networking and Internet Architecture · Computer Science 2018-03-05 Quoc-Viet Pham , Tuan LeAnh , Nguyen H. Tran , Choong Seon Hong

We argue for the use of active learning methods for player modelling. In active learning, the learning algorithm chooses where to sample the search space so as to optimise learning progress. We hypothesise that player modelling based on…

Machine Learning · Computer Science 2013-12-11 Julian Togelius , Noor Shaker , Georgios N. Yannakakis

Computer network tends to be subjected to the proliferation of mobile demands and increasingly multifarious, therefore it poses a great challenge to guarantee the quality of network service. By designing the model according to different…

Networking and Internet Architecture · Computer Science 2021-01-22 Yue Hong Gao , Xiao Hong , Hao Tian Yang , Lu Chen , Xiao Nan Zhang

Mobile edge computing (MEC) networks are one of the key technologies for ultra-reliability and low-latency communications. The computing resource allocation solution needs to be carefully designed to guarantee the computing resource…

Networking and Internet Architecture · Computer Science 2019-01-03 Heng Liu , Haoming Jia , Jiaqi Chen , Xiaohu Ge , Yonghui Li , Lin Tian , Jinglin Shi

Despite the ubiquity of transportation data, methods to infer the state parameters of a network either ignore sensitivity of route decisions, require route enumeration for parameterizing descriptive models of route selection, or require…

Multiagent Systems · Computer Science 2020-08-14 Susan Jia Xu , Mehdi Nourinejad , Xuebo Lai , Joseph Y. J. Chow

This paper considers the distributed online bandit optimization problem with nonconvex loss functions over a time-varying digraph. This problem can be viewed as a repeated game between a group of online players and an adversary. At each…

Machine Learning · Computer Science 2024-09-25 Youqing Hua , Shuai Liu , Yiguang Hong , Karl Henrik Johansson , Guangchen Wang

Cloud Gaming (CG) research faces challenges due to the unpredictability of game engines and restricted access to commercial platforms and their logs. This creates major obstacles to conducting fair experimentation and evaluation. CGReplay…

Networking and Internet Architecture · Computer Science 2025-05-20 Alireza Shirmarz , Ariel G. de Castro , Fabio L. Verdi , Christian E. Rothenberg

We study a two-player model of conflict with multiple battlefields -- the novel element is that each of the players has their own network of spillovers so that resources allocated to one battle can be utilized in winning neighboring…

Theoretical Economics · Economics 2025-10-14 Marcin Dziubiński , Sanjeev Goyal , Junjie Zhou

Games are one of the safest source of realizing self-esteem and relaxation at the same time. An online gaming platform typically has massive data coming in, e.g., in-game actions, player moves, clickstreams, transactions etc. It is rather…

Artificial Intelligence · Computer Science 2025-05-02 Rukma Talwadker , Surajit Chakrabarty , Aditya Pareek , Tridib Mukherjee , Deepak Saini

Redispatch markets are widely used by system operators to manage network congestion. A well-known drawback, however, is that Flexibility Service Providers (FSPs) may strategically adjust their baselines in anticipation of redispatch…

Systems and Control · Electrical Eng. & Systems 2025-10-09 Bart van der Holst , Thomas Swarts , Phuong Nguyen , Johan Morren , Koen Kok

In this paper, we consider a multi-modal mobility system of travelers each with an individual travel budget, and propose a game-theoretic framework to assign each traveler to a ``mobility service" (each one representing a different mode of…

Computer Science and Game Theory · Computer Science 2023-02-28 Ioannis Vasileios Chremos , Andreas Malikopoulos

Global trade of material goods involves the potential to create pathways for the spread of infectious pathogens. One trade sector in which this synergy is clearly critical is that of wildlife trade networks. This highly complex system…

Theoretical Economics · Economics 2025-04-10 John S. McAlister , Jesse L. Brunner , Danielle J. Galvin , Nina H. Fefferman

Gradient-based methods for two-player games produce rich dynamics that can solve challenging problems, yet can be difficult to stabilize and understand. Part of this complexity originates from the discrete update steps given by simultaneous…

Machine Learning · Statistics 2021-07-05 Mihaela Rosca , Yan Wu , Benoit Dherin , David G. T. Barrett

Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience…

Machine Learning · Computer Science 2022-07-04 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

We consider games played on the transtion graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…

Computer Science and Game Theory · Computer Science 2024-06-05 Stephan Spengler

In this paper, we present a study of a mobility game with uncertainty in the decision-making of travelers and incorporate prospect theory to model travel behavior. We formulate a mobility game that models how travelers distribute their…

Systems and Control · Electrical Eng. & Systems 2024-03-20 Ioannis Vasileios Chremos , Heeseung Bang , Aditya Dave , Viet-Anh Le , Andreas A. Malikopoulos