Related papers: Comparing dealing methods with repeating cards
A new definition of events of game-theoretic probability zero in continuous time is proposed and used to prove results suggesting that trading in financial markets results in the emergence of properties usually associated with randomness.…
We consider coordinate descent (CD) methods with exact line search on convex quadratic problems. Our main focus is to study the performance of the CD method that use random permutations in each epoch and compare it to the performance of the…
We consider a collective version of Parrondo's games with probabilities parametrized by rho in (0,1) in which a fraction phi in (0,1] of an infinite number of players collectively choose and individually play at each turn the game that…
We consider new types of perfect shuffles wherein a deck is split in half, one half of the deck is "reversed", and then the cards are interlaced. Flip shuffles are when the reversal comes from flipping the half over so that we also need to…
In this thesis we introduce a new type of card shuffle called the one-sided transposition shuffle. At each step a card is chosen uniformly from the pack and then transposed with another card chosen uniformly from below it. This defines a…
The game "Spot It!" is played with a deck of cards in which every pair of cards has exactly one matching symbol and the aim is to be the fastest at finding the match. It is known that finite projective planes correspond to decks in which…
We consider a general class of round-robin tournament models of equally strong players. In these models, each of the $n$ players competes against every other player exactly once. For each match between two players, the outcome is a value…
Kingman's House-of-Cards model is a simple and celebrated model to describe the evolution of population under the competition of selection and mutation. Letting mutation probabilities vary on generations makes the model more realistic and…
Given a skew-symmetric matrix, the corresponding two-player symmetric zero-sum game is defined as follows: one player, the row player, chooses a row and the other player, the column player, chooses a column. The payoff of the row player is…
How many shuffles are needed to mix up a deck of cards? This question may be answered in the language of a random walk on the symmetric group, $S_{52}$. This generalises neatly to the study of random walks on finite groups, themselves a…
We study stochastic billiards in infinite planar domains with curvilinear boundaries: that is, piecewise deterministic motion with randomness introduced via random reflections at the domain boundary. Physical motivation for the process…
We study an elementary two-player card game where in each round players compare cards and the holder of the smallest card wins. Using the rate equations approach, we treat the stochastic version of the game in which cards are drawn…
In this thesis the properties of two kinds of non-uniform random recursive trees are studied. In the first model weights are assigned to each node, thus altering the attachment probabilities. We will call these trees weighted recursive…
Using methods from the statistical mechanics of disordered systems we analyze the properties of bimatrix games with random payoffs in the limit where the number of pure strategies of each player tends to infinity. We analytically calculate…
Game theory is the standard tool used to model strategic interactions in evolutionary biology and social science. Traditional game theory studies the equilibria of simple games. But is traditional game theory applicable if the game is…
Given a graph G with n vertices and k players, each of which is placing a facility on one of the vertices of G, we define the score of the i'th player to be the number of vertices for which, among all players, the facility placed by the…
We consider nonlinear recurrences generated from the iteration of maps that arise from cluster algebras. More precisely, starting from a skew-symmetric integer matrix, or its corresponding quiver, one can define a set of mutation…
We study a setting where agents use no-regret learning algorithms to participate in repeated auctions. \citet{kolumbus2022auctions} showed, rather surprisingly, that when bidders participate in second-price auctions using no-regret bidding…
A tournament is an orientation of a graph. Vertices are players and edges are games, directed away from the winner. Kannan, Tetali and Vempala and McShine showed that tournaments with given score sequence can be rapidly sampled, via simple…
Consider a 4-player version of Matching Pennies where a team of three players competes against the Devil. Each player simultaneously says "Heads" or "Tails". The team wins if all four choices match; otherwise the Devil wins. If all team…