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A new definition of events of game-theoretic probability zero in continuous time is proposed and used to prove results suggesting that trading in financial markets results in the emergence of properties usually associated with randomness.…

Trading and Market Microstructure · Quantitative Finance 2010-11-25 Vladimir Vovk

We consider coordinate descent (CD) methods with exact line search on convex quadratic problems. Our main focus is to study the performance of the CD method that use random permutations in each epoch and compare it to the performance of the…

Optimization and Control · Mathematics 2018-03-23 Mert Gurbuzbalaban , Asuman Ozdaglar , Nuri Denizcan Vanli , Stephen J. Wright

We consider a collective version of Parrondo's games with probabilities parametrized by rho in (0,1) in which a fraction phi in (0,1] of an infinite number of players collectively choose and individually play at each turn the game that…

Probability · Mathematics 2011-11-23 S. N. Ethier , Jiyeon Lee

We consider new types of perfect shuffles wherein a deck is split in half, one half of the deck is "reversed", and then the cards are interlaced. Flip shuffles are when the reversal comes from flipping the half over so that we also need to…

Combinatorics · Mathematics 2014-12-31 Steve Butler , Persi Diaconis , Ron Graham

In this thesis we introduce a new type of card shuffle called the one-sided transposition shuffle. At each step a card is chosen uniformly from the pack and then transposed with another card chosen uniformly from below it. This defines a…

Probability · Mathematics 2020-12-10 Oliver Matheau-Raven

The game "Spot It!" is played with a deck of cards in which every pair of cards has exactly one matching symbol and the aim is to be the fastest at finding the match. It is known that finite projective planes correspond to decks in which…

Combinatorics · Mathematics 2022-01-25 Bianca Gouthier , Daniele Gouthier

We consider a general class of round-robin tournament models of equally strong players. In these models, each of the $n$ players competes against every other player exactly once. For each match between two players, the outcome is a value…

Probability · Mathematics 2026-05-21 Yaakov Malinovsky

Kingman's House-of-Cards model is a simple and celebrated model to describe the evolution of population under the competition of selection and mutation. Letting mutation probabilities vary on generations makes the model more realistic and…

Probability · Mathematics 2019-11-26 Linglong Yuan

Given a skew-symmetric matrix, the corresponding two-player symmetric zero-sum game is defined as follows: one player, the row player, chooses a row and the other player, the column player, chooses a column. The payoff of the row player is…

Computer Science and Game Theory · Computer Science 2017-07-11 Florian Brandl

How many shuffles are needed to mix up a deck of cards? This question may be answered in the language of a random walk on the symmetric group, $S_{52}$. This generalises neatly to the study of random walks on finite groups, themselves a…

Probability · Mathematics 2015-04-22 J. P. McCarthy

We study stochastic billiards in infinite planar domains with curvilinear boundaries: that is, piecewise deterministic motion with randomness introduced via random reflections at the domain boundary. Physical motivation for the process…

Probability · Mathematics 2008-08-30 Mikhail V. Menshikov , Marina Vachkovskaia , Andrew R. Wade

We study an elementary two-player card game where in each round players compare cards and the holder of the smallest card wins. Using the rate equations approach, we treat the stochastic version of the game in which cards are drawn…

Adaptation and Self-Organizing Systems · Physics 2007-05-23 E. Ben-Naim , P. L. Krapivsky

In this thesis the properties of two kinds of non-uniform random recursive trees are studied. In the first model weights are assigned to each node, thus altering the attachment probabilities. We will call these trees weighted recursive…

Probability · Mathematics 2017-10-05 Ella Hiesmayr

Using methods from the statistical mechanics of disordered systems we analyze the properties of bimatrix games with random payoffs in the limit where the number of pure strategies of each player tends to infinity. We analytically calculate…

Disordered Systems and Neural Networks · Physics 2009-10-31 Johannes Berg

Game theory is the standard tool used to model strategic interactions in evolutionary biology and social science. Traditional game theory studies the equilibria of simple games. But is traditional game theory applicable if the game is…

Chaotic Dynamics · Physics 2011-09-22 Tobias Galla , J. Doyne Farmer

Given a graph G with n vertices and k players, each of which is placing a facility on one of the vertices of G, we define the score of the i'th player to be the number of vertices for which, among all players, the facility placed by the…

Data Structures and Algorithms · Computer Science 2017-06-06 Roee David , Nimrod Talmon

We consider nonlinear recurrences generated from the iteration of maps that arise from cluster algebras. More precisely, starting from a skew-symmetric integer matrix, or its corresponding quiver, one can define a set of mutation…

Exactly Solvable and Integrable Systems · Physics 2011-09-23 Allan P. Fordy , Andrew Hone

We study a setting where agents use no-regret learning algorithms to participate in repeated auctions. \citet{kolumbus2022auctions} showed, rather surprisingly, that when bidders participate in second-price auctions using no-regret bidding…

Computer Science and Game Theory · Computer Science 2024-11-15 Gagan Aggarwal , Anupam Gupta , Andres Perlroth , Grigoris Velegkas

A tournament is an orientation of a graph. Vertices are players and edges are games, directed away from the winner. Kannan, Tetali and Vempala and McShine showed that tournaments with given score sequence can be rapidly sampled, via simple…

Combinatorics · Mathematics 2025-11-18 Matthew Buckland , Brett Kolesnik , Rivka Mitchell , Tomasz Przybyłowski

Consider a 4-player version of Matching Pennies where a team of three players competes against the Devil. Each player simultaneously says "Heads" or "Tails". The team wins if all four choices match; otherwise the Devil wins. If all team…

Computer Science and Game Theory · Computer Science 2026-05-14 Léonard Brice , Thomas A. Henzinger , K. S. Thejaswini