English
Related papers

Related papers: Fixed Interfaces, Adaptive Interfaces... What is n…

200 papers

Programs have to be designed in such a way as to make them looking good and being handy for all users. Adaptive interface, with all the numerous achievements throughout 30 years of its history, contains and in reality is based on one…

Human-Computer Interaction · Computer Science 2011-09-15 Sergey Andreyev

The mechanism of communication between users and devices is called interface. From time to time changes in interface significantly improve our work with computers even without any serious changes in programs themselves. Main ideas in PCs…

Human-Computer Interaction · Computer Science 2014-01-09 Sergey Andreyev

Programs for complicated engineering and scientific tasks always have to deal with a problem of showing numerous graphical results. The limits of the screen space and often opposite requirements from different users are the cause of the…

Graphics · Computer Science 2007-06-29 Sergey Andreyev

All the modern day applications have the interface, absolutely defined by the developers. The use of adaptive interface or dynamic layout allows some variations, but even all of them are predetermined on the design stage, because the best…

Human-Computer Interaction · Computer Science 2009-06-18 Sergey Andreyev

The inner views of all our applications are predetermined by the designers; only some non-significant variations are allowed with the help of adaptive interface. In several programs you can find some moveable objects, but it is an extremely…

Human-Computer Interaction · Computer Science 2009-04-07 Sergey Andreyev

User-driven applications are the programs, in which the full control is given to the users. Designers of such programs are responsible only for developing an instrument for solving some task, but they do not enforce users to work with this…

Human-Computer Interaction · Computer Science 2010-04-06 Sergey Andreyev

This book is about the transformation of screen objects into movable and resizable and about the design of applications entirely on the basis of such elements. The screen objects have a wide variety of shapes; they can be either graphical…

Human-Computer Interaction · Computer Science 2010-11-10 Sergey Andreyev

The shape and size of the objects, which we see on the screen, when the application is running, are defined at the design time. By using some sort of adaptive interface, developers give users a chance to resize these objects or on rare…

Human-Computer Interaction · Computer Science 2008-09-08 Sergey Andreyev

Vast improvements in natural language understanding and speech recognition have paved the way for conversational interaction with computers. While conversational agents have often been used for short goal-oriented dialog, we know little…

Human-Computer Interaction · Computer Science 2020-08-20 Jessica Van Brummelen , Kevin Weng , Phoebe Lin , Catherine Yeo

This article is about one feature which was partly introduced 30 years ago with the development of multi windows operating systems. It is about the movability of screen objects not according to some predetermined algorithm but by the direct…

Human-Computer Interaction · Computer Science 2015-02-17 Sergey Andreyev

Is it possible to design programs which each user can change according to his preferences? Not an illusion of such a thing that adaptive interface provides but really an interface ruled by users. What is the main problem of such design and…

Human-Computer Interaction · Computer Science 2011-12-13 Sergey Andreyev

We are communicating with computers on two different levels. On upper level we have a very flexible system of windows: we can move them, resize, overlap or put side by side. At any moment we decide what would be the best view and reorganize…

Graphics · Computer Science 2007-09-25 Sergey Andreyev

The most important aspect of any Software is the operability for the intended audience. This factor of operability is encompassed in the user interface, which serves as the only window to the features of the system. It is thus essential…

Human-Computer Interaction · Computer Science 2014-09-16 Rishabh Jain , Rupanta Rwiteej Dutta , Rajat Tandon

Programming languages development has intensified in recent years. New ones are created; new features, often cross-paradigm, are featured in old ones. This new programming landscape makes language selection a more complex decision, both…

Software Engineering · Computer Science 2020-10-19 Laura M. Castro

User-driven applications belong to the new type of programs, in which users get the full control of WHAT, WHEN, and HOW must appear on the screen. Such programs can exist only if the screen view is organized not according with the…

Human-Computer Interaction · Computer Science 2010-01-21 Sergey Andreyev

Software systems have traditionally been designed for human interaction, emphasizing graphical user interfaces, usability, and cognitive alignment with end users. However, recent advances in large language model (LLM)-based agents are…

Software Engineering · Computer Science 2026-03-24 Shaolin Wang , Yi Mei , Haoyang Che , He Jiang , Shui Yu , Ying Gu

The dream of programming language design is to bring about orders-of-magnitude productivity improvements in software development tasks. Designers can endlessly debate on how this dream can be realized and on how close we are to its…

Programming Languages · Computer Science 2019-05-02 Yannis Smaragdakis

We present a survey of recent research studies of the implementation of adaptive user models in human-computer interaction. A classification of research directions on adaptive user interfaces is first proposed; it takes account of the user…

Human-Computer Interaction · Computer Science 2007-08-29 Jérôme Simonin , Noëlle Carbonell

Speech is becoming increasingly popular as an interface modality, especially in hands- and eyes-busy situations where the use of a keyboard or mouse is difficult. However, despite the fact that many have hailed speech as being inherently…

Computation and Language · Computer Science 2008-02-06 Frankie James , Manny Rayner , Beth Ann Hockey

That computers should be easy to learn and use is a rarely-questioned tenet of user interface design. But what do we gain from prioritising usability and learnability, and what do we lose? I explore how simplicity is not an inevitable truth…

Human-Computer Interaction · Computer Science 2023-06-05 Advait Sarkar
‹ Prev 1 2 3 10 Next ›