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We formulate tracking as an online decision-making process, where a tracking agent must follow an object despite ambiguous image frames and a limited computational budget. Crucially, the agent must decide where to look in the upcoming…

Computer Vision and Pattern Recognition · Computer Science 2017-07-18 James Steven Supancic , Deva Ramanan

Models of physical systems are used to explain and predict experimental results and observations. The Modeling Framework for Experimental Physics describes the process by which physicists revise their models to account for the newly…

Physics Education · Physics 2019-07-05 Laura Ríos , Benjamin Pollard , Dimitri R. Dounas-Frazer , H. J. Lewandowski

Building on successful work on studying and transforming our senior-level Advanced Lab course, we have transformed our junior-level Electronics course to engage students in a variety of authentic scientific practices, including…

Physics Education · Physics 2015-07-15 H. J. Lewandowski , Noah Finkelstein

Visual change detection, aiming at segmentation of video frames into foreground and background regions, is one of the elementary tasks in computer vision and video analytics. The applications of change detection include anomaly detection,…

Computer Vision and Pattern Recognition · Computer Science 2021-05-05 Murari Mandal , Santosh Kumar Vipparthi

The objective of this paper is self-supervised learning of feature embeddings that are suitable for matching correspondences along the videos, which we term correspondence flow. By leveraging the natural spatial-temporal coherence in…

Computer Vision and Pattern Recognition · Computer Science 2019-07-30 Zihang Lai , Weidi Xie

Information processes in the society encourage the formation of a revision of the forms and methods of learning; involve the use of didactic capabilities of information and communication technologies in teaching. No less important in this…

Computers and Society · Computer Science 2018-07-25 Vladyslav Velychko

Art education plays a significant role in K-2 learners' physical and cognitive development. However, teachers struggle to translate in-person activities to remote settings and to give necessary feedback to help learners develop fine motor…

Human-Computer Interaction · Computer Science 2026-05-28 Gennie Mansi , Ashley Boone , Sue Reon Kim , Jessica Roberts

A common approach to solving physical reasoning tasks is to train a value learner on example tasks. A limitation of such an approach is that it requires learning about object dynamics solely from reward values assigned to the final state of…

Artificial Intelligence · Computer Science 2021-09-03 Eltayeb Ahmed , Anton Bakhtin , Laurens van der Maaten , Rohit Girdhar

Socioemotional and regulation processes in learning are important. We add to the understanding of previous work on co-regulation processes in the learning sciences, extending the caregiver-child paradigm and focusing on the teacher-student…

Human-Computer Interaction · Computer Science 2025-03-18 Chirag Bhuvaneshwara , Lara Chehayeb , Alexander Haberl , Julius Siedentopf , Patrick Gebhard , Dimitra Tsovaltzi

We study the task of predicting dynamic physical properties from videos. More specifically, we consider physical properties that require temporal information to be inferred: elasticity of a bouncing object, viscosity of a flowing liquid,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Guanqi Zhan , Xianzheng Ma , Weidi Xie , Andrew Zisserman

Learning motor skills for sports or performance driving is often done with professional instruction from expert human teachers, whose availability is limited. Our goal is to enable automated teaching via a learned model that interacts with…

In a mobile learning environment, students can learn via mobile devices without being limited by time and space. Therefore, it is vital to develop tools to assist students to learn and assess their knowledge in such environments. This paper…

Computers and Society · Computer Science 2021-06-22 Fotis Lazarinis , Dimitris Kanellopoulos

The objective of our study is to ascertain the present learning behaviors, driving forces, and assessment techniques as perceived by first-year students, and to examine them through the lens of the most recent developments (pandemic, shift…

Computers and Society · Computer Science 2024-07-16 Manuela Andreea Petrescu , Tudor Dan Mihoc

Semi-Supervised Learning can be more beneficial for the video domain compared to images because of its higher annotation cost and dimensionality. Besides, any video understanding task requires reasoning over both spatial and temporal…

Computer Vision and Pattern Recognition · Computer Science 2023-03-30 Ishan Rajendrakumar Dave , Mamshad Nayeem Rizve , Chen Chen , Mubarak Shah

Personalized problem selection enhances student practice in tutoring systems. Prior research has focused on transparent problem selection that supports learner control but rarely engages learners in selecting practice materials. We explored…

Human-Computer Interaction · Computer Science 2024-12-17 Conrad Borchers , Jeroen Ooge , Cindy Peng , Vincent Aleven

We present a robot learning and planning framework that produces an effective tool-use strategy with the least joint efforts, capable of handling objects different from training. Leveraging a Finite Element Method (FEM)-based simulator that…

Robotics · Computer Science 2022-07-04 Zeyu Zhang , Ziyuan Jiao , Weiqi Wang , Yixin Zhu , Song-Chun Zhu , Hangxin Liu

Given the importance of integrating of explainability into machine learning, at present, there are a lack of pedagogical resources exploring this. Specifically, we have found a need for resources in explaining how one can teach the…

Human-Computer Interaction · Computer Science 2022-02-22 Andreas Bueff , Ioannis Papantonis , Auste Simkute , Vaishak Belle

We present a demonstration of REACT, a new Real-time Educational AI-powered Classroom Tool that employs EDM techniques for supporting the decision-making process of educators. REACT is a data-driven tool with a user-friendly graphical…

Computers and Society · Computer Science 2021-08-18 Ajay Kulkarni , Olga Gkountouna

Transformers are the dominant architecture in NLP, but their training and fine-tuning is still very challenging. In this paper, we present the design and implementation of a visual analytic framework for assisting researchers in such…

Computation and Language · Computer Science 2021-09-01 Raymond Li , Wen Xiao , Lanjun Wang , Hyeju Jang , Giuseppe Carenini

Many educational organizations are employing instructional video in their pedagogy, but there is limited understanding of the possible presentation styles. In practice, the presentation style of video lectures ranges from a direct recording…

Computers and Society · Computer Science 2020-01-01 Konstantinos Chorianopoulos
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