Related papers: Mobile Online Gaming via Resource Sharing
Since multimedia streaming has become very popular research topic in the recent years, this paper surveys the state of art techniques introduced for multimedia multicasting over mobile networks. In this paper, we give an overview of…
This paper presents resource management techniques for allocating communication and computational resources in a distributed stream processing platform. The platform is designed to exploit the synergy of two classes of network connections…
This paper investigates how concepts from game theory and ICT can contribute to solve challenges in demand side management, an important concept in the upcoming smart grid. Demand side management is about modifying the energy load…
By offering shared computational facilities to which mobile devices can offload their computational tasks, the mobile edge computing framework is expanding the scope of applications that can be provided on resource-constrained devices. When…
Existing attempts at utility computing revolve around two approaches. The first consists of proprietary solutions involving renting time on dedicated utility computing machines. The second requires the use of heavy, monolithic applications…
An important scenario for smart grids which encompass distributed electrical networks is given by the simultaneous presence of aggregators and individual consumers. In this work, an aggregator is seen as an entity (a coalition) which is…
This thesis (extended abstract) presents the software development efforts toward efficient exploitation of heterogeneity through intricate mapping of computational kernels, collaborative execution of multiple processing elements and…
With the increasing demands for new data and real-time services, wireless networks should support calls with different traffic characteristics and different Quality of Service (QoS)guarantees. In addition, various wireless technologies and…
This paper addresses join wireless and computing resource allocation in mobile edge computing (MEC) systems with several access points and with the possibility that users connect to many access points, and utilize the computation capability…
In this paper, we consider the general scenario of resource sharing in a decentralized system when the resource rewards/qualities are time-varying and unknown to the users, and using the same resource by multiple users leads to reduced…
Nowadays, mobile devices constitute the most common computing device. This new computing model has brought intense competition among hardware and software providers who are continuously introducing increasingly powerful mobile devices and…
The evolution of existing transportation systems, mainly driven by urbanization and increased availability of mobility options, such as private, profit-maximizing ride-hailing companies, calls for tools to reason about their design and…
This paper describes the design, implementation, and initial testing of a reusable platform for the creation of pervasive games with geo-localization services. We concentrate on role-playing games built by combining several types of simpler…
Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy…
Mobile networks are becoming energy hungry, and this trend is expected to continue due to a surge in communication and computation demand. Multi-access Edge Computing (MEC), will entail energy-consuming services and applications, with…
In wireless mesh network (WMN), multiple service providers (SPs) can cooperate to share resources (e.g., relay nodes and spectrum), to serve their collective subscribed customers for better service. As a reward, SPs are able to achieve more…
Migrating computational intensive tasks from mobile devices to more resourceful cloud servers is a promising technique to increase the computational capacity of mobile devices while saving their battery energy. In this paper, we consider a…
We consider a class of games that are generalizations of the minority game, in that the demand and supply of the resource are specified independently. This allows us to study systems in which agents compete under different demand loads.…
Mobile edge computing (MEC) is a promising paradigm to accommodate the increasingly prosperous delay-sensitive and computation-intensive applications in 5G systems. To achieve optimum computation performance in a dynamic MEC environment,…
Social networks and their applications have become extremely popular during the last years, mostly targeting users via the web. However, it has been recently observed an interest to offer social network services to mobile users. Telecom…